The game has gone under the first round of beta testing and had bugs fixed. The last level is well under construction - the outside is done.. now just the inside!
New weapon types have been added, more destructible items, and more interesting ways for them to be destroyed. (We all like it when stuff blows up!)
More story has been packed in to make the overall goal of completing the game a lengthy (but not too lengthy) enjoyable time.
Save points are available on each Island. (They may or may not be active depending on what you are getting up to!). Some things will respawn, some will not (generally depending on the story line state).
The UI is pretty much done, just need to finish up some icons. The NPCs are all pretty much done and their dialogs. Final total of unique NPCs with their own dialogs and parts to...
COLOGNE – August 17th 2016 – As development continues on the new title, TaleWorlds Entertainment wish to draw players' attention to the advancements made in the strategic portion of Bannerlord.
TaleWorlds have implemented new interfaces to conduct diplomatic affairs, both personal and of the state. Conduct a parley from the ramparts of your castle and break a siege with words instead of weapons, or make use of your standing to turn the king against your fiercest rivals.
Behind epic siege battles and thrilling combat lies the game's core as a simulated feudal world of politics, war and intrigue. Bannerlord puts you at the negotiating table and presents you with the freedom to strike game-changing deals with both friend and foe.
Use the Influence you accumulate within your faction to arrange peace, when a war no longer suits your interests and swing the deal by offering up your land, goods or gold. Bannerlord is set to advance the series...
To all of you who have followed and/or played Life is Feudal, here is a little update on the music front.
The full MMO version of LiF is well underway in beta, and testing is going very well.
So I have now announced I will be releasing the Official Soundtrack for Life is Feudal very soon, just within weeks. It will only be digital purchase available for now. More info will come.
I have however also released the Soundtrack on my old private YouTube channel which I have now made public for the occasion. I believe in spreading the music, and those who want to support my work can do so by subscribing to the channel, sharing the videos - and buy the album if they choose to as well later on.
The same YouTube channel will be used to release teasers and some of the finished music I am creating for both Hearts of Oak, Tides of War - and other games I am or will be involved in in the future.
So hope you forgive me for being so blunt about it here, but I think there are som interested...
"All Hands Ahoy!" free DLC is now released for all owners of the game. In addition to this, Blood & Gold itself will be discounted on Steam for two days 50%. Grab it while you can!
This update brings a good question — what's so good about being a pirate? We got you covered with this video:
Full update notes:
- Illegal horse races with no rules — ask Suspicious man about them if you're interested.
- Story campaign — pirate adventure about love, revenge, rise to power and killing Spanish governors.
- Unique city locations for each faction.
- Adult content in pirate taverns — be sure to turn it off, if you're playing with kids.
- City raids — if you need some money and have some thugs in your party, but you don't feel like risking everything for a siege attack, this is an option for you. Quickly raid a city, killing innocent people and grabbing everything of...
Ship ahoy! Gripping maritime business simulation sets sail today
MOENCHENGLADBACH, Germany – 11th May 2016 – Developer Deck13 Hamburg and publisher astragon Entertainment are happy to announce the worldwide release today of TransOcean 2: Rivals, the second chapter of their challenging economic strategy simulation series for PC and Mac with a suggested retail price of £18.99/€24.99.
In the online Multiplayer mode, up to eight rivals can compete against each other. Each game is divided into several rounds in which the players will have to complete various tasks in order to gain Victory Points, the criteria for which are defined randomly at the beginning of each game. Each play session will therefore offer new challenges and demand not only the employment of the players’ strategic skills but also a high amount of tactical flexibility.
The single-player campaign starts in North America and leads the player through six story chapters with steadily increasing...