//#include "DIALOGS\Morgan Terror_Dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, Diag; //NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(Diag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "exit": Diag.CurrentNode = Diag.TempNode; //"First time"; DialogExit(); break; case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "dialogs\0\009"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "Exit"; break; case "ardent_convoy_was_here": dialog.text = DLG_TEXT[2]; link.l1 = DLG_TEXT[3]; link.l1.go = "be_nice"; break; case "be_nice": dialog.text = DLG_TEXT[4]; link.l1 = DLG_TEXT[5]; link.l1.go = "where_buy"; if (CheckCharacterItem(PChar, "potionwine")) { link.l2 = DLG_TEXT[6]; link.l2.go = "offer_wine"; } if (CheckCharacterItem(PChar, "potionrum")) { link.l2 = DLG_TEXT[7]; link.l2.go = "offer_rum"; } break; case "where_buy": dialog.text = DLG_TEXT[8]; link.l1 = DLG_TEXT[9]; link.l1.go = "exit_Abequa_waits"; break; case "offer_wine": dialog.text = DLG_TEXT[10]; link.l1 = DLG_TEXT[12]; AddDialogExitQuest("convoy_to_curacao"); link.l1.go = "exit"; break; case "offer_rum": dialog.text = DLG_TEXT[11]; link.l1 = DLG_TEXT[12]; AddDialogExitQuest("convoy_to_curacao"); link.l1.go = "exit"; break; case "exit_Abequa_waits": Diag.CurrentNode = "be_nice"; AddDialogExitQuest("convoy_Abequa_waits"); DialogExit(); break; } }