Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 84 entries. Gauging: Aliases Gauging: sound Gauging: goods Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() 1 PauseAllSounds ResumeAllSounds Main_LogoVideo() 2 PauseAllSounds ResumeAllSounds Main_LogoVideo() 3 PauseAllSounds ResumeAllSounds Main_LogoVideo() 4 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 781 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 707 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 937 InitSounds (English): created 19 entries. InitMusic: created 84 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu Done loading storyline\JeanLafitte\quests\both_reaction.c not loaded, loading now! storyline\JeanLafitte\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() SEA: SeaLogin begin ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 18, theHour = 18 SEA: sealogin loading island Oxbay Set temporary group OurGroup coords: x=-2013., z=1824.6, ay=-2.3912 Set temporary group tmpgrp_OurGroup_1 coords: x=-1938.4, z=1904.3, ay=-2.4337 Set temporary group CrOxbay1 coords: x=-1054.1, z=-938.77, ay=1.9737 Set temporary group tmpgrp_CrOxbay1_1 coords: x=-1168.1, z=-892.97, ay=1.9223 Set temporary group CrOxbay3 coords: x=-2178.9, z=57.886, ay=3.0899 Set temporary group tmpgrp_CrOxbay3_1 coords: x=-2184.3, z=183.99, ay=3.0964 Set temporary group CrOxbay5 coords: x=919.85, z=464.32, ay=2.9028 Set temporary group tmpgrp_CrOxbay5_1 coords: x=888.35, z=578.81, ay=2.9148 SEA: added ships attack target=0 -> OurGroup runaway attack target=0 -> OurGroup SEA: Set tasks updated AISea Seafoam done Telescope initiated SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing ResumeAllSounds SEA: SeaLogin end ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied Sea_FirstInit done SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing ResumeAllSounds Gauging: preprocessor Gauging: nosave Items initialization complete. Loaded 684 items. Init weathers complete. 0 weathers found. InitNations: NATIONS_QUANTITY=7, bGuest1NationExists=1, bGuest2NationExists=0 Init encounters complete. Gauging: RM mod and rumors Gauging: update all towns Gauging: itrade update Gauging: KNB Cannons swap Gauging: Enc Officers Gauging: CabinCaptains == Directsail added a day to sailing time ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 18, theHour = 19 Whr_UpdateWeather finish weather update SETTING MUSIC: music_sea_battle SetSpyGlassData: chridx=843 SetSpyGlassData: chridx=843 SetSpyGlassData: chridx=843 SetSpyGlassData: chridx=843 SetSpyGlassData: chridx=843 SETTING MUSIC: music_abordage PauseAllSounds ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19 ItemLogic: On load location BOARDING_Fort ItemLogic: found 0 buttons trying to spawn item: pistolgrenade with rarity=0.74002 itemProb=0.24 trying to spawn item: 500gp with rarity=0.9223 itemProb=0.16 trying to spawn item: potion3 with rarity=0.64236 itemProb=0.64 trying to spawn item: 500gp with rarity=0.29059 itemProb=0.16 trying to spawn item: jewelry9 with rarity=0.72812 itemProb=0.24 trying to spawn item: ammobag with rarity=9.6832e-002 itemProb=4.8e-002 trying to spawn item: potion1 with rarity=0.27438 itemProb=0.24 trying to spawn item: 250gp with rarity=0.42517 itemProb=0.32 trying to spawn item: jewelry4 with rarity=0.82419 itemProb=0.16 trying to spawn item: meds1 with rarity=0.25858 itemProb=0.24 trying to spawn item: jewelry11 with rarity=0.91852 itemProb=0.24 trying to spawn item: mineral1 with rarity=2.3926e-002 itemProb=0.128 trying to spawn item: 250gp with rarity=0.61392 itemProb=0.32 trying to spawn item: medical1 with rarity=0.52771 itemProb=1.28 trying to spawn item: jewelry16 with rarity=0.28809 itemProb=3.2e-002 trying to spawn item: potion3 with rarity=0.71338 itemProb=0.64 trying to spawn item: potion1 with rarity=0.71143 itemProb=0.24 trying to spawn item: potion1 with rarity=0.3093 itemProb=0.24 trying to spawn item: potion1 with rarity=0.63535 itemProb=0.24 trying to spawn item: ammopouch with rarity=0.27826 itemProb=0.16 trying to spawn item: ammopouch with rarity=0.46326 itemProb=0.16 trying to spawn item: 250gp with rarity=0.44156 itemProb=0.32 trying to spawn item: 100gp with rarity=0.2608 itemProb=0.48 trying to spawn item: cheaparmor with rarity=0.35727 itemProb=0.24 trying to spawn item: medical2 with rarity=0.27188 itemProb=0.48 trying to spawn item: potionrum with rarity=0.9147 itemProb=0.16 trying to spawn item: medical2 with rarity=0.8934 itemProb=0.48 trying to spawn item: musketbullets with rarity=0.61349 itemProb=0.32 trying to spawn item: 250gp with rarity=0.93375 itemProb=0.32 trying to spawn item: jewelry11 with rarity=0.34009 itemProb=0.24 trying to spawn item: 500gp with rarity=0.54047 itemProb=0.16 trying to spawn item: 100gp with rarity=0.52081 itemProb=0.48 trying to spawn item: medical1 with rarity=0.11246 itemProb=1.28 trying to spawn item: medical2 with rarity=0.98621 itemProb=0.48 trying to spawn item: medical1 with rarity=0.87967 itemProb=1.28 trying to spawn item: jewelry8 with rarity=0.69073 itemProb=0.24 trying to spawn item: medical2 with rarity=0.96881 itemProb=0.48 trying to spawn item: potion4 with rarity=5.2185e-003 itemProb=0.24 trying to spawn item: potion3 with rarity=0.13672 itemProb=0.64 trying to spawn item: potion1 with rarity=0.59256 itemProb=0.24 trying to spawn item: pistolgrenade with rarity=0.26523 itemProb=0.24 trying to spawn item: albatross with rarity=0.77667 itemProb=0.16 trying to spawn item: cursedcoin with rarity=0.19788 itemProb=0.16 trying to spawn item: 100gp with rarity=0.71671 itemProb=0.48 trying to spawn item: potion1 with rarity=0.53076 itemProb=0.24 trying to spawn item: medical1 with rarity=0.48062 itemProb=1.28 trying to spawn item: 250gp with rarity=6.5552e-002 itemProb=0.32 trying to spawn item: indian13 with rarity=0.90787 itemProb=0.16 trying to spawn item: potion1 with rarity=0.32736 itemProb=0.24 trying to spawn item: potion4 with rarity=0.30869 itemProb=0.24 trying to spawn item: potion1 with rarity=5.9418e-002 itemProb=0.24 trying to spawn item: potion1 with rarity=0.50714 itemProb=0.24 trying to spawn item: bladeX3 with rarity=0.31812 itemProb=0.4 BOARDING: EquipFromLocker got: a Milanese Longsword and a Long pistol and Cauterization Kit Equip Character Gerard with blade49+1 his nation: 0 blade nation= Equip Character Olyver with bladeC6 his nation: 0 blade nation= Equip Character Donald with blade48+1 his nation: 0 blade nation= SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva CompleteQuestName called for rifle_recently_fired_delay Quest name rifle_recently_fired_delay FOUND in CommonQuestComplete SETTING MUSIC: music_abordage SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing SETTING MUSIC: music_abordage BOARDING: GiveItemsBack returned: bladec11+3 pistol2 medical2 PauseAllSounds ItemLogic: On unload location ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19 ItemLogic: On load location BOARDING_Town ItemLogic: found 0 buttons ItemLogic: Loaded model ammo\\blade2 ItemLogic: Loaded model items\\pursem trying to spawn item: medical1 with rarity=0.45981 itemProb=1.28 trying to spawn item: meds1 with rarity=0.9588 itemProb=0.24 trying to spawn item: 100gp with rarity=0.79929 itemProb=0.48 trying to spawn item: 500gp with rarity=0.45386 itemProb=0.16 trying to spawn item: indian10 with rarity=0.2287 itemProb=0.112 trying to spawn item: medical2 with rarity=0.1102 itemProb=0.48 trying to spawn item: roseskull with rarity=0.40125 itemProb=8.e-002 trying to spawn item: medical1 with rarity=0.41394 itemProb=1.28 trying to spawn item: potionrum with rarity=0.88977 itemProb=0.16 trying to spawn item: indian6 with rarity=0.14755 itemProb=8.e-002 trying to spawn item: commonarmor with rarity=0.62683 itemProb=0.128 trying to spawn item: pistolbbuss with rarity=0.63861 itemProb=0.24 trying to spawn item: pistolgrenade with rarity=0.57898 itemProb=0.24 trying to spawn item: 100gp with rarity=0.54532 itemProb=0.48 trying to spawn item: potion1 with rarity=0.41052 itemProb=0.24 trying to spawn item: indian13 with rarity=0.22275 itemProb=0.16 trying to spawn item: pistolbbuss with rarity=0.56528 itemProb=0.24 trying to spawn item: potion4 with rarity=0.505 itemProb=0.24 trying to spawn item: 100gp with rarity=0.93753 itemProb=0.48 trying to spawn item: 250gp with rarity=0.29117 itemProb=0.32 BOARDING: EquipFromLocker got: a Milanese Longsword and a Long pistol and Cauterization Kit BOARDING: EquipFromLocker got: a Walloon Sword and a Long pistol and Cauterization Kit BOARDING: EquipFromLocker got: a Walloon Sword and a Long pistol and Cauterization Kit Officer's twin found!!! BOARDING: EquipFromLocker got: a Walloon Sword and a Long pistol and Cauterization Kit Equip Character Christopher with blade47+2 his nation: 0 blade nation=2 Equip Character Geffrey with bladeC33 his nation: 0 blade nation=4 Equip Character Griffith with blade31 his nation: 0 blade nation= SETTING MUSIC: music_abordage SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva SETTING MUSIC: music_abordage SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing SETTING MUSIC: music_abordage BOARDING: GiveItemsBack returned: bladec11+3 pistol2 medical2 BOARDING: GiveItemsBack returned: bladec33 pistol2 medical2 PauseAllSounds ItemLogic: On unload location ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19 ItemLogic: On load location BOARDING_Town ItemLogic: found 0 buttons ItemLogic: Loaded model items\\balsam ItemLogic: Loaded model items\\purse ItemLogic: Loaded model items\\purse trying to spawn item: potion1 with rarity=2.9327e-002 itemProb=0.24 trying to spawn item: meds2 with rarity=0.74658 itemProb=0.24 trying to spawn item: potion1 with rarity=0.742 itemProb=0.24 trying to spawn item: powderbarrel with rarity=0.6929 itemProb=4.8e-002 trying to spawn item: potion1 with rarity=0.13281 itemProb=0.24 trying to spawn item: potion1 with rarity=0.3602 itemProb=0.24 trying to spawn item: indian11 with rarity=0.50546 itemProb=0.16 trying to spawn item: medical1 with rarity=0.43173 itemProb=1.28 trying to spawn item: potion1 with rarity=0.71539 itemProb=0.24 trying to spawn item: 100gp with rarity=0.99402 itemProb=0.48 trying to spawn item: jewelry12 with rarity=0.72891 itemProb=0.32 trying to spawn item: potion1 with rarity=0.70462 itemProb=0.24 trying to spawn item: indian4 with rarity=0.45972 itemProb=0.32 trying to spawn item: ammobag with rarity=0.61115 itemProb=4.8e-002 trying to spawn item: indian12 with rarity=0.69321 itemProb=0.112 trying to spawn item: medical1 with rarity=0.44821 itemProb=1.28 BOARDING: EquipFromLocker got: a Milanese Longsword and a Long pistol and Cauterization Kit BOARDING: EquipFromLocker got: a Walloon Sword and a Long pistol and Cauterization Kit BOARDING: EquipFromLocker got: a Walloon Sword and a Long pistol and Bandage Roll BOARDING: EquipFromLocker got: a Walloon Sword and a Short pistol and Bandage Roll Equip Character Frederyk with blade48+2 his nation: 0 blade nation= Equip Character George with blade27 his nation: 0 blade nation= Equip Character Diarmuid with blade3+2 his nation: 0 blade nation=1 SETTING MUSIC: music_abordage SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva SETTING MUSIC: music_abordage SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing SETTING MUSIC: music_abordage BOARDING: GiveItemsBack returned: bladec11+3 pistol2 medical2 BOARDING: GiveItemsBack returned: bladec33 pistol2 medical2 BOARDING: GiveItemsBack returned: bladec33 pistol2 medical1 PauseAllSounds ItemLogic: On unload location ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19 ItemLogic: On load location BOARDING_Town ItemLogic: found 0 buttons BOARDING: EquipFromLocker got: a Milanese Longsword and a Long pistol and Cauterization Kit BOARDING: EquipFromLocker got: a Walloon Sword and a Long pistol and Cauterization Kit BOARDING: EquipFromLocker got: a Walloon Sword and a Long pistol and Bandage Roll BOARDING: EquipFromLocker got: a Walloon Sword and a Short pistol and Bandage Roll Equip Character Kalen with blade20-1 his nation: 0 blade nation= Equip Character Ian with blade44+2 his nation: 0 blade nation=2 Equip Character Diarmuid with blade49+2 his nation: 0 blade nation= SETTING MUSIC: music_abordage SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva SETTING MUSIC: music_abordage SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing SETTING MUSIC: music_abordage BOARDING: GiveItemsBack returned: bladec11+3 pistol2 medical2 BOARDING: GiveItemsBack returned: bladec33 pistol2 medical2 BOARDING: GiveItemsBack returned: bladec33 pistol2 medical1 PauseAllSounds ItemLogic: On unload location Joshamee Gibbs has gained a new level! (Now level 10) ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19 Error!!! Overup maximum crew quantity (character=0) ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 20 ItemLogic: On load location BOARDING_Residence ItemLogic: found 0 buttons ItemLogic: Loaded model items\\purse ItemLogic: Loaded model items\\ ::: QUESTMOVIE: StartQuestMovie func call SETTING MUSIC: music_eng_town SETTING MUSIC: music_eng_town