Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 84 entries. Gauging: Aliases Gauging: sound Gauging: goods Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 781 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 707 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 937 InitSounds (English): created 19 entries. InitMusic: created 84 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu Done loading storyline\Hornblower\quests\both_reaction.c not loaded, loading now! storyline\Hornblower\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() !!! Reload to Antigua_Jungle_02 (index=487) ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 1 CreateCharacter -> character Rifleman Mansfield can invalide model(error) or animation(error) ItemLogic: On load location Antigua_Jungle_02 ItemLogic: found 0 buttons ItemLogic: Loaded model items\\purse ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle Template -> timeout chr.id = Richard Sharpe Template -> teleport chr.id = Richard Sharpe to pos(-4.1763, 0.12929, -19.904) Quest name We_will_go_another_way FOUND in QuestComplete Quest name We_will_go_another_way2 FOUND in QuestComplete Quest name Sharpe_has_a_ruse FOUND in QuestComplete Template -> timeout chr.id = Richard Sharpe Template -> teleport chr.id = Richard Sharpe to pos(-6.4997, 0.13795, -20.354) Quest name Our_ruse_begins FOUND in QuestComplete locator_name = reload1_back lockedReloadLocator = reload1 reload_cur_island_index = -1 reload_cur_location_index = 487 reload_island_index = -1 reload_location_index = 488 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 1 ItemLogic: On load location Antigua_shore ItemLogic: found 0 buttons Quest name Wait_for_Mansfield FOUND in QuestComplete SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle Quest name Wait_for_Mansfield2 FOUND in QuestComplete CreateCharacter -> character Rifleman Mansfield can invalide model(error) or animation(error) Template -> path not found chr.id = Rifleman Mansfield Quest name Mansfield_arrives FOUND in QuestComplete Template -> path not found chr.id = Rifleman Mansfield Quest name Mansfield_arrives2 FOUND in QuestComplete