---------------------------------------- Build 14 Beta 3.3: 19 Jan 2015 Savegame Compatibility: 14.907 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 86 entries. Gauging: Aliases Gauging: sound Gauging: goods Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 784 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 982 InitSounds (English): created 19 entries. InitMusic: created 86 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=2 ShowProfile: prop btnidx=2 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 Done loading storyline\Bartolomeu\SL_utils.c not loaded, loading now! storyline\Bartolomeu\quests\both_reaction.c not loaded, loading now! storyline\Bartolomeu\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() !!! Reload to Tortuga_port (index=344) ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14 LAi_CharacterLogin -> many logined characters in location (>32) LAi_CharacterLogin -> many logined characters in location (>32) ItemLogic: On load location Tortuga_port ItemLogic: found 0 buttons ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_mast1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_mast2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\ladder_very_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_mast2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P1+W ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_C4 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_C1+1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_tent_fruit ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_tent ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\gatedoor_Tortuga2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\medicine_table ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsC_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsC_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternD_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternD_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\gatedoor_shipyard ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\ship_building ItemLogic: Loaded model ammo\\BuildingItemsJRH\boat2_C ItemLogic: Loaded model ammo\\BuildingItemsJRH\well ItemLogic: Loaded model ammo\\BuildingItemsJRH\wagon ItemLogic: Loaded model ammo\\BuildingItemsJRH\anchor_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\shipwreck ItemLogic: Loaded model ammo\\BuildingItemsJRH\body ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic -> randItem draw: no model for item Tortuga_port.clock1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\boat2_C ItemLogic: Loaded model ammo\\BuildingItemsJRH\boat2_B ItemLogic: Loaded model ammo\\BuildingItemsJRH\plank2_very_long ItemLogic: Loaded model ammo\\BuildingItemsJRH\anchor_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\ladder_very_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\gatedoor_Tortuga1 ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied SETTING MUSIC: music_fra_town SETTING MUSIC: music_fra_town