---------------------------------------- Build 14 Beta 4.1 WIP: 22 May 2016 Savegame Compatibility: 14.932 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: goods Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 93 entries. Gauging: Aliases Gauging: sound Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 788 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 890 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1064 InitSounds (English): created 19 entries. InitMusic: created 93 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 Done loading storyline\standard\quests\both_reaction.c not loaded, loading now! storyline\standard\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() !!! Reload to Charlestown_port (index=160) ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 8, theHour = 8 ItemLogic: On load location Charlestown_port ItemLogic: found 0 buttons ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied SETTING MUSIC: music_eng_town SETTING MUSIC: music_eng_town Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 160 reload_island_index = -1 reload_location_index = 170 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade Equip Character Alistair Kemp with Piratesdagger his nation: 0 blade nation= Equip Character Guy Cleaver with blade48+1 his nation: 0 blade nation= ItemLogic: On load location Charlestown_Tavern ItemLogic: found 0 buttons SETTING MUSIC: music_tavern SETTING MUSIC: music_tavern Quest name Prepare Smuggling FOUND in CommonQuestComplete Quest name Smugglers First Meeting FOUND in SideQuestComplete