---------------------------------------- Build 14 Beta 4.1 WIP: 7 January 2017 Savegame Compatibility: 14.936 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: goods Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 96 entries. Gauging: Aliases Gauging: sound Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 797 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 916 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1082 InitSounds (English): created 19 entries. InitMusic: created 96 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 Done loading storyline\Hornblower\quests\both_reaction.c not loaded, loading now! storyline\Hornblower\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() !!! Reload to Quest_FireShipDeck (index=663) Locator group for first location isn't correct! ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 22, theHour = 22 ItemLogic: On unload location ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 22, theHour = 22 ItemLogic: On load location Quest_FireShipDeck ItemLogic: found 0 buttons ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied SETTING MUSIC: music_abordage SETTING MUSIC: music_abordage Quest name Fire_ship_main_deck4 FOUND in QuestComplete Template -> timeout chr.id = Dreadnought Foster Template -> teleport chr.id = Dreadnought Foster to pos(0.9534, 4.1244, -8.4036) Quest name Fire_ship_main_deck5 FOUND in QuestComplete Quest name Fire_ship_main_deck6 FOUND in QuestComplete Quest name Fire_ship_main_deck7 FOUND in QuestComplete Quest name Fire_ship_main_deck8 FOUND in QuestComplete SetCharacterTask_GotoPoint -> locator 'aloc6' in group 'rld' not found Template -> path not found chr.id = Dreadnought Foster Template -> teleport chr.id = Dreadnought Foster to Quest name Fire_ship_main_deck9 FOUND in QuestComplete Quest name Fire_ship_main_deck10 FOUND in QuestComplete SetCharacterTask_GotoPoint -> locator 'aloc6' in group 'rld' not found Template -> path not found chr.id = Blaze Template -> teleport chr.id = Blaze to Quest name Fire_ship_main_deck11 FOUND in QuestComplete Error!!! Overup maximum crew quantity (character=0) Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 663 reload_island_index = -1 reload_location_index = 31 Start reload Quest name Jump_into_the_water FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 22, theHour = 6 !gWeatherInit Whr_Generator() - Initialized Equip Character Alan Chaffer with blade13-1 his nation: 0 blade nation= Equip Character Edward Streeter with blade28-1 his nation: 0 blade nation= Equip Character Barnabas Whittier with bladeC6 his nation: 0 blade nation= Equip Character Abel Casbolt with bladeC6+1 his nation: 0 blade nation= Equip Character David Craze with blade48+1 his nation: 0 blade nation= ItemLogic: On load location REDMOND_PORT ItemLogic: found 0 buttons ItemLogic: Loaded model items\\purse ItemLogic: Loaded model ammo\\BuildingItemsJRH\ladder_very_big Quest name An_argument_between_Captains FOUND in QuestComplete SETTING MUSIC: music_eng_town SETTING MUSIC: music_eng_town Template -> timeout for chr.id = Blaze Template -> teleport chr.id = Blaze to Quest name An_argument_between_Captains2 FOUND in QuestComplete Quest name Captains_argue FOUND in QuestComplete Quest name Captains_argue2 FOUND in QuestComplete Quest name Captains_argue3 FOUND in QuestComplete Quest name Captains_argue4 FOUND in QuestComplete Quest name Captains_argue5 FOUND in QuestComplete Quest name Captains_argue6 FOUND in QuestComplete Quest name Captains_argue7 FOUND in QuestComplete Quest name Captains_argue8 FOUND in QuestComplete Quest name Captains_argue9 FOUND in QuestComplete Quest name Captains_argue10 FOUND in QuestComplete Quest name Captains_argue11 FOUND in QuestComplete Quest name Captains_argue12 FOUND in QuestComplete Quest name Captains_argue13 FOUND in QuestComplete Quest name Captains_argue13A FOUND in QuestComplete Quest name Captains_argue14 FOUND in QuestComplete Quest name Captains_leave FOUND in QuestComplete Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 31 reload_island_index = -1 reload_location_index = 711 Start reload Quest name Congrats_on_Indy FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 6, theHour = 10 !gWeatherInit Whr_Generator() - Initialized ItemLogic: On unload location Quest name Captain_Pellews_Cabin FOUND in QuestComplete