---------------------------------------- Build 14 Beta 4.1 WIP: 13 April 2017 Savegame Compatibility: 14.937 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: goods Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 96 entries. Gauging: Aliases Gauging: sound Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 798 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 923 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1101 InitSounds (English): created 19 entries. InitMusic: created 96 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu ShowProfile: orig btnidx=1 ShowProfile: prop btnidx=1 Done loading storyline\Bartolomeu\SL_utils.c not loaded, loading now! storyline\Bartolomeu\quests\both_reaction.c not loaded, loading now! storyline\Bartolomeu\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() !!! Reload to Devil_Creek (index=609) ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 4, theHour = 4 ItemLogic: On load location Devil_Creek ItemLogic: found 0 buttons ItemLogic: Loaded model items\\purse ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle Reload: Process started for locator_name = locator3_back and lockedReloadLocator = locator3 reload_cur_island_index = -1 reload_cur_location_index = 609 reload_island_index = -1 reload_location_index = 612 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 4, theHour = 4 ItemLogic: On load location Battle_Rocks_Jungle_04 ItemLogic: found 0 buttons ItemLogic: Loaded model items\\ Quest name fightindians FOUND in QuestComplete SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva ERROR: missing skillfactor for type 0 and skill Leadership index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Leadership index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Fencing index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Sailing index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Sailing index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Accuracy index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Accuracy index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Cannons index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Cannons index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Grappling index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Grappling index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Repair index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Repair index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 modifier = 0 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Defence index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Defence index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 modifier = 0 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Commerce index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Commerce index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Sneak index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 ERROR: missing skillfactor for type 0 and skill Sneak index = 2011 id = Location fantom character <11> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 55 friend = -1.0000000 guard = 1 isindian = 1 nation = 5 name = 5 name = Amtónio lastname = de Mello old = name = Amtónio lastname = de Mello chr_ai = group = JUNGLE_INDIANS rank = 12 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 10 fakelevels = 0 chr_ai = hp_max = 139.0000000 hp = 139.0000000 charge_max = 1 charge = 1 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 dmgbldmin = 26.0000000 dmgbldmax = 40.0000000 piercing = 0.6000000 block = 0.1000000 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 0 state = go time = 0 nostop = 4.2310004 changestatetime = 0 items = tomahawk = 1 pistolbow = 1 equip = blade = tomahawk gun = pistolbow spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 162937 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 4 charmod = 0 importance = 18 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 fencing = 2 charmod = 0 importance = 10 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 sailing = 5 charmod = 0 importance = 20 bonus = 1.0000000 modifier = 0 effective = 5 officertype = 0 accuracy = 3 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 cannons = 2 charmod = 0 importance = 14 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 grappling = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 repair = 2 charmod = 0 importance = 12 bonus = 1.0000000 modifier = 0 effective = 2 officertype = 0 defence = 4 charmod = 0 importance = 16 bonus = 1.0000000 modifier = 0 effective = 4 officertype = 0 commerce = 3 charmod = 0 importance = 11 bonus = 1.0000000 modifier = 0 effective = 3 officertype = 0 sneak = 4 charmod = 0 importance = 7 bonus = 1.0000000 modifier = 0 loyality = 17 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 136 skillsetup = 0 officerprice = 0 perks = freepoints = 12 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 perktypes = 164 combat = 15 sailing = 30 sea combat = 16 sea defence = 15 boarding = 18 merchant = 10 daring = 10 party = 13 repair = 17 misc = 20 highest = 1 Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete ERROR: missing skills for 0 for Character Aristides Sampaio index = 2010 id = Location fantom character <10> location = Battle_Rocks_Jungle_04 locator = goto2 group = goto from_sea = fantom = 1 model = Native entity = NPCharacter animation = Man height = 1.8000000 sex = skeleton faceid = 259 headmodel = h_Native reputation = 80 friend = -19.5599995 guard = 1 isindian = 1 nation = 5 name = 5 name = Aristides lastname = Sampaio old = name = Aristides lastname = Sampaio chr_ai = group = JUNGLE_INDIANS rank = 1 quest = True officertype = 0 meeting = 0 officerprice = 0 money = 23 fakelevels = 0 chr_ai = hp_max = 31.0000000 hp = 31.0000000 dmgbldmin = 0.0000000 dmgbldmax = 0.0000000 piercing = 0.0000000 block = 0.0000000 charge_max = 1 charge = 0.0000000 chargeprc = 1 charge_dlt = 0.6666667 dmggunmin = 30.0000000 dmggunmax = 40.0000000 accuracy = 0.8000000 group = JUNGLE_INDIANS alarmreact = 1 grpalarmr = 1 type = warrior stay = 1 index = dialog = 0 tmpl = fight target = 146 state = go time = -1 nostop = 3.3610754 changestatetime = 0 items = pistolbow = 1 bladex4 = 1 equip = gun = pistolbow blade = bladeX4 spyglass = itemid = spyglass2 dialog = currentnode = First time tempnode = First time experience = 0 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skill = freeskill = 0 leadership = 1 charmod = 0 importance = 23 bonus = 1.0000000 fencing = 1 charmod = 0 importance = 21 bonus = 1.0000000 modifier = 0 sailing = 1 charmod = 0 importance = 15 bonus = 1.0000000 accuracy = 1 charmod = 0 importance = 7 bonus = 1.0000000 cannons = 1 charmod = 0 importance = 5 bonus = 1.0000000 grappling = 1 charmod = 0 importance = 13 bonus = 1.0000000 repair = 1 charmod = 0 importance = 14 bonus = 1.0000000 defence = 1 charmod = 0 importance = 22 bonus = 1.0000000 commerce = 1 charmod = 0 importance = 12 bonus = 1.0000000 sneak = 1 charmod = 0 importance = 17 bonus = 1.0000000 modifier = 0 loyality = 12 alignment = bad homelocation = Battle_Rocks_Jungle_04 group = locator = homestate = skillimportancetotal = 149 skillsetup = 0 officerprice = 0 perks = freepoints = 1 list = bonussetup = 1 assignrank = 11 isfantom = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = walk backwalk = back walk run = run backrun = back run stsup = stairs up stsuprun = run stairs up stsdown = stairs down stsdownrun = run stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight walk fightbackwalk = fight back walk fightrun = fight run fightbackrun = fight back run attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 iswarrior = 1 contriblist = sharedexperience = 0 Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete Quest name leaveindians FOUND in QuestComplete SETTING MUSIC: music_jungle Quest name meetprisoner FOUND in QuestComplete Reload: Process started for locator_name = reload1_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 612 reload_island_index = -1 reload_location_index = 611 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 4, theHour = 4 ItemLogic: On load location Battle_Rocks_Jungle_02 ItemLogic: found 0 buttons ItemLogic: Loaded model items\\ SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle Quest name opinionturner FOUND in QuestComplete Quest name gospanishcamp FOUND in QuestComplete Quest name gospanishcamp2 FOUND in QuestComplete Reload: Process started for locator_name = reload1_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 611 reload_island_index = -1 reload_location_index = 613 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 4, theHour = 4 WARNING!!! Town name Spanish Camp not found WARNING!!! Town name Spanish Camp not found ItemLogic: On load location Spanish_Camp ItemLogic: found 0 buttons ItemLogic: Loaded model items\\potion Quest name fightspaniards FOUND in QuestComplete SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle Quest name player_back FOUND in CommonQuestComplete Equip Character Ayol Marrot with blade21 his nation: 3 blade nation= Equip Character Gundesalbus Albenino with blade20-1 his nation: 3 blade nation= Equip Character Honore Boussac with blade8 his nation: 3 blade nation= Equip Character Guilherme Vieira with bladeC10+2 his nation: 3 blade nation= Equip Character Camilo Granda with blade49+2 his nation: 3 blade nation= Equip Character Frank Kough with bladeC6+2 his nation: 3 blade nation= Quest name fightspaniards2 FOUND in QuestComplete SETTING MUSIC: music_bitva Quest name fightspaniards3 FOUND in QuestComplete Quest name gomine FOUND in QuestComplete SETTING MUSIC: music_jungle SETTING MUSIC: music_bitva Quest name gomine2 FOUND in QuestComplete Reload: Process started for locator_name = reload3_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 613 reload_island_index = -1 reload_location_index = 610 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 4, theHour = 4 ItemLogic: On load location Battle_Rocks_Jungle_01 ItemLogic: found 0 buttons ItemLogic: Loaded model items\\ Equip Character Nicodemo Figo with bladeC18-1 his nation: 5 blade nation= Equip Character Sansăo Oceano with blade31-1 his nation: 5 blade nation= Quest name minefight FOUND in QuestComplete SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle Quest name minefightbis FOUND in QuestComplete Quest name minefight2 FOUND in QuestComplete SETTING MUSIC: music_bitva Quest name entrermine FOUND in QuestComplete SETTING MUSIC: music_jungle Reload: Process started for locator_name = reload1_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 610 reload_island_index = -1 reload_location_index = 617 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ItemLogic: On load location Battle_Rocks_mine ItemLogic: found 0 buttons Quest name talktofriends FOUND in QuestComplete SETTING MUSIC: music_coridor SETTING MUSIC: music_coridor Quest name allerport FOUND in QuestComplete Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 617 reload_island_index = -1 reload_location_index = 616 Start reload Template -> path not found chr.id = Henry Morgan Quest name allerport2 FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 4, theHour = 4 ItemLogic: On load location Battle_Rocks_port ItemLogic: found 0 buttons ItemLogic: Loaded model items\\ SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle Equip Character Manuell Alves with bladeC10+1 his nation: 5 blade nation= Quest name seesoldier FOUND in QuestComplete Quest name attraperfuyard FOUND in QuestComplete Template -> timeout for chr.id = Blaze Template -> teleport chr.id = Blaze to Quest name fuyardparti FOUND in QuestComplete Quest name gosilvertrain FOUND in QuestComplete Reload: Process started for locator_name = reload2_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 616 reload_island_index = -1 reload_location_index = 615 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 4, theHour = 5 ItemLogic: On load location Battle_Rocks_Jungle_03 ItemLogic: found 0 buttons ItemLogic: Loaded model items\\ Equip Character Manuel de Brito with blade8+1 his nation: 5 blade nation= Actor error: character now is not actor, his have type Quest name joinsilvertrain FOUND in QuestComplete SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva Quest name player_back FOUND in CommonQuestComplete Equip Character Carlos Rosa with bladeC11+1 his nation: 5 blade nation= Equip Character Narciso Pessoa with bladeC10+1 his nation: 5 blade nation= Equip Character Amtónio de Sousa with blade27 his nation: 5 blade nation= Equip Character Teofilo Nunes with blade12+2 his nation: 5 blade nation= Equip Character Suarez Figueiredo with blade21+1 his nation: 5 blade nation= Equip Character Eloi Rivaldo with bladeC10+1 his nation: 5 blade nation= Equip Character Donato Peteira with bladeC10+2 his nation: 5 blade nation= Equip Character Rodrigo Aníbal with bladeC12+2 his nation: 5 blade nation= Quest name joinsilvertrain2 FOUND in QuestComplete Quest name joinsilvertrain3 FOUND in QuestComplete Quest name leavebattle FOUND in QuestComplete Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 615 reload_island_index = -1 reload_location_index = 609 Start reload Quest name leavedevilcreek FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 ItemLogic: On load location Devil_Creek ItemLogic: found 0 buttons ItemLogic: Loaded model items\\purse SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva Quest name leavedevilcreek2 FOUND in QuestComplete Reload: Process started for locator_name = locator3_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 609 reload_island_index = -1 reload_location_index = 612 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 ItemLogic: On load location Battle_Rocks_Jungle_04 ItemLogic: found 0 buttons ItemLogic -> randItem draw: no model for item Battle_Rocks_Jungle_04.roseskull SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva Reload: Process started for locator_name = reload1_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 612 reload_island_index = -1 reload_location_index = 611 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 ItemLogic: On load location Battle_Rocks_Jungle_02 ItemLogic: found 0 buttons ItemLogic -> randItem draw: no model for item Battle_Rocks_Jungle_02.cursedcoin SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva Reload: Process started for locator_name = reload1_back and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 611 reload_island_index = -1 reload_location_index = 613 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 WARNING!!! Town name Spanish Camp not found WARNING!!! Town name Spanish Camp not found ItemLogic: On load location Spanish_Camp ItemLogic: found 0 buttons ItemLogic: Loaded model items\\potion SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle SETTING MUSIC: music_jungle PauseAllSounds ItemLogic: On unload location PauseAllSounds ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 Equip Character Crewmember with blade8+2 his nation: 1 blade nation= ItemLogic: On load location ShipDeck5 ItemLogic: found 0 buttons ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 Whr_UpdateWeather finish weather update SETTING MUSIC: music_night_sailing SETTING MUSIC: music_night_sailing Quest name gunner_ammo FOUND in CommonQuestComplete PauseAllSounds ItemLogic: On unload location Can't find locator = reload_1 on island sIslandID = Battle_Rocks SEA: SeaLogin begin ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 SEA: sealogin loading island Battle_Rocks SEA: added pchar to sea SEA: Did CRs SEA: Did any groups SEA: added ships SEA: Set tasks updated AISea Seafoam done Telescope initiated SETTING MUSIC: music_night_sailing SETTING MUSIC: music_night_sailing ResumeAllSounds SEA: SeaLogin end ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 5 Whr_UpdateWeather finish weather update Sea_FirstInit Sea_FirstInit done SETTING MUSIC: music_night_sailing SETTING MUSIC: music_night_sailing ResumeAllSounds PauseAllSounds SETTING MUSIC: music_map ResumeAllSounds Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = England, Type = trade, Loop = 0, Ship ID = Yacht1 Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = France, Type = trade, Loop = 0, Ship ID = FR_LightPinnace Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = England, Type = trade, Loop = 0, Ship ID = Lugger3 Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Lugger1 Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = Holland, Type = trade, Loop = 0, Ship ID = Sloop2 PauseAllSounds SEA: SeaLogin begin ** Whr: CreateWeatherEnvironment - iCurWeatherNum = 22, theDay = 28 ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 5, theHour = 14 !gWeatherInit Whr_Generator() - Initialized SEA: added pchar to sea SEA: Did any groups SEA: added ships SEA: Set tasks updated AISea Seafoam done Telescope initiated SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing ResumeAllSounds SEA: SeaLogin end == Directsail called at 14:09 Sea_FirstInit Sea_FirstInit done PauseAllSounds SETTING MUSIC: music_map ResumeAllSounds Force_GetShipType: Maxclass = 4, Minclass = 7, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Sloop1 Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = Holland, Type = trade, Loop = 0, Ship ID = LuggerVML Force_GetShipType: Maxclass = 3, Minclass = 7, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Carrack Force_GetShipType: Maxclass = 3, Minclass = 7, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Galeon1 PauseAllSounds SEA: SeaLogin begin ** Whr: CreateWeatherEnvironment - iCurWeatherNum = 28, theDay = 32 ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 9 !gWeatherInit Whr_Generator() - Initialized SEA: sealogin loading island Hispaniola SEA: added pchar to sea Force_GetShipType: Maxclass = 2, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = war, Loop = 0, Ship ID = Brig2 Equip Character Alvaro Cortez with bladeC2 his nation: 2 blade nation= Force_GetShipType: Maxclass = 2, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = war, Loop = 0, Ship ID = Galeoth2 Equip Character Deodato Valcarcel with blade35+1 his nation: 2 blade nation= Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Galeon1 Equip Character Sanzo Methol with blade40 his nation: 2 blade nation= Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Caravel2 Equip Character Hazzeb Gonzalea with bladeC30+1 his nation: 2 blade nation= Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = SP_ApostolFelipe Equip Character Tomas Idalia with blade27+1 his nation: 2 blade nation= Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Galeon50 Equip Character Olemundus Cieza with bladeC35 his nation: 2 blade nation= SEA: Did CRs SEA: Did any groups SEA: added ships SEA: Set tasks updated AISea Seafoam done Telescope initiated SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing ResumeAllSounds SEA: SeaLogin end Sea_FirstInit FLAGS: The 'Hôpital Fort' is out of range so can neither remember nor forget us FLAGS: The 'Santo Domingo Fort' remembers us as French Sea_FirstInit done ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 9, theHour = 11 !gWeatherInit Whr_Generator() - Initialized Whr_UpdateWeather finish weather update PauseAllSounds ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 12 Whr_UpdateWeather finish weather update Reload: Process started for locator_name = reload_7 and lockedReloadLocator = reload_cur_island_index = 9 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 346 Start reload PauseAllSounds ReloadStartFade DS: Player ship was at sea for 10 days ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12 ItemLogic: On load location Tortuga_port ItemLogic: found 0 buttons ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_mast1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_mast2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\ladder_very_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_rey1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\port_mast2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P1+W ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_C4 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_C1+1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_P2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_tent_fruit ItemLogic: Loaded model ammo\\BuildingItemsJRH\market_tent ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\cannon2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\gatedoor_Tortuga2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\bars_down ItemLogic: Loaded model ammo\\BuildingItemsJRH\medicine_table ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsB_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsC_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsC_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternD_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternD_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\gatedoor_shipyard ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\1_lanternE_day ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2 ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\ship_building ItemLogic: Loaded model ammo\\BuildingItemsJRH\boat2_C ItemLogic: Loaded model ammo\\BuildingItemsJRH\well ItemLogic: Loaded model ammo\\BuildingItemsJRH\wagon ItemLogic: Loaded model ammo\\BuildingItemsJRH\anchor_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\shipwreck ItemLogic: Loaded model ammo\\BuildingItemsJRH\body ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big ItemLogic -> randItem draw: no model for item Tortuga_port.clock1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\boat2_C ItemLogic: Loaded model ammo\\BuildingItemsJRH\boat2_B ItemLogic: Loaded model ammo\\BuildingItemsJRH\plank2_very_long ItemLogic: Loaded model ammo\\BuildingItemsJRH\anchor_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\ladder_very_big ItemLogic: Loaded model ammo\\BuildingItemsJRH\gatedoor_Tortuga1 ItemLogic: Loaded model ammo\\BuildingItemsJRH\gatedoor_Tortuga1_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_45_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\chimney_pot_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\tree2_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\palm2_big_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\ship_building_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_night ItemLogic: Loaded model ammo\\BuildingItemsJRH\2_lanternsA_day trying to spawn item: medical2 with rarity=2.0691e-002 itemProb=0.33 trying to spawn item: mineral15 with rarity=5.8228e-002 itemProb=5.5e-002 trying to spawn item: cured with rarity=0.21027 itemProb=0.165 trying to spawn item: meds4 with rarity=0.67276 itemProb=0.165 trying to spawn item: medical2 with rarity=0.94012 itemProb=0.33 trying to spawn item: potion4 with rarity=1.6388e-002 itemProb=0.165 trying to spawn item: bladeX2 with rarity=0.36337 itemProb=0.22 trying to spawn item: 100gp with rarity=0.95038 itemProb=0.33 trying to spawn item: meds4 with rarity=0.75378 itemProb=0.165 trying to spawn item: 100gp with rarity=0.67743 itemProb=0.33 trying to spawn item: 100gp with rarity=7.8918e-002 itemProb=0.33 Equip Character Petrona Mesnier with bladeC2+2 his nation: 1 blade nation= Equip Character Condors Verdun with blade36+2 his nation: 1 blade nation= Equip Character Passerose Frondeville with blade20-1 his nation: 1 blade nation= Equip Character Rabel Jacquelin with blade21+1 his nation: 1 blade nation= Equip Character Arabelle Chauvet with blade49+1 his nation: 1 blade nation= Equip Character Salvator Mazin with blade13+2 his nation: 1 blade nation= LAi_CreateFantomCharacter -> many logined characters in location (>32) Equip Character Aurel Nazon with bladeC6 his nation: 1 blade nation= LAi_CreateFantomCharacter -> many logined characters in location (>32) Equip Character Milon Lama with blade49-1 his nation: 1 blade nation= LAi_CreateFantomCharacter -> many logined characters in location (>32) Equip Character Raoul Meley with bladeC18-1 his nation: 1 blade nation= LAi_CreateFantomCharacter -> many logined characters in location (>32) LAi_CreateFantomCharacter -> many logined characters in location (>32) Template -> path not found chr.id = bagarreur6 Template -> teleport chr.id = bagarreur6 to Equip Character Remy Pinon with bladeC11+1 his nation: 1 blade nation= LAi_CreateFantomCharacter -> many logined characters in location (>32) Quest name Tortuga_atmosphere FOUND in CommonQuestComplete Quest name meetshopkeeper FOUND in QuestComplete Template -> path not found chr.id = bagarreur7 Quest name skeleton_leaves FOUND in CommonQuestComplete SETTING MUSIC: music_fra_town SETTING MUSIC: music_fra_town Quest name leaveturner FOUND in QuestComplete Quest name leavepiratekk FOUND in QuestComplete Quest name leaveswann FOUND in QuestComplete