---------------------------------------- Build 14 (31 August 2017) Savegame Compatibility: 14.937 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: goods Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 99 entries. Gauging: Aliases Gauging: sound Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 799 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 928 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1108 InitSounds (English): created 19 entries. InitMusic: created 99 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu Init character names complete. Init character names complete. Gauging: start new game Gauging: ng iface Gauging: perks Gauging: officertypes Gauging: periods ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied Gauging: nations InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: start NPC init Gauging: done NPC init ::Completing characters initialisation - CHARACTERS_QUANTITY = 1655:: Gauging: done second pass through char array Gauging: characters Gauging: ships Gauging: ng initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 799 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 928 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1108 InitSounds (English): created 19 entries. InitMusic: created 99 entries. Gauging: Aliases Gauging: infoshow Gauging: ng initgame stop storyline\standard\quests\both_reaction.c not loaded, loading now! storyline\standard\quests\quests_reaction.c not loaded, loading now! Gauging: start reinit Gauging: preprocessor Gauging: nosave Init encounters complete. Gauging: RM mod and rumors Gauging: shipberthing Init character names complete. Gauging: fill stores Gauging: update all towns Gauging: itrade update Gauging: Enc Officers Gauging: CabinCaptains Gauging: reinit stop running qcase beg Gauging: initial relations Gauging: characters groups Gauging: smuggling Gauging: cargos Gauging: load mch in first Made change of cabin and deck parameters for LuggerVML !!! Reload to Tutorial_Deck (index=711) ** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106 ** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 10 !gWeatherInit Whr_Generator() - Initialized ItemLogic: On load location Tutorial_Deck ItemLogic: found 0 buttons trying to spawn item: meds4 with rarity=0.71063 itemProb=0.165 trying to spawn item: jewelry3 with rarity=0.58063 itemProb=0.11 trying to spawn item: pistolbullets with rarity=0.93884 itemProb=1.045 trying to spawn item: spyglass1 with rarity=0.56558 itemProb=0.33 trying to spawn item: medical1 with rarity=0.93204 itemProb=0.88 trying to spawn item: medical1 with rarity=0.59933 itemProb=0.88 trying to spawn item: medical1 with rarity=0.88684 itemProb=0.88 trying to spawn item: meds3 with rarity=0.10379 itemProb=0.165 trying to spawn item: 100gp with rarity=0.60498 itemProb=0.33 trying to spawn item: bladeX2 with rarity=0.91006 itemProb=0.22 trying to spawn item: meds3 with rarity=0.79959 itemProb=0.165 trying to spawn item: jewelry5 with rarity=0.15399 itemProb=0.11 trying to spawn item: jewelry4 with rarity=1.0193e-002 itemProb=0.11 trying to spawn item: potion3 with rarity=0.26471 itemProb=0.44 trying to spawn item: medical1 with rarity=0.87109 itemProb=0.88 Gauging: done load mch in first Quest name StartAdventure FOUND in BothQuestComplete Started with tutorial. Quest name Tut_start FOUND in BothQuestComplete Quest name DialogWithMalcolmStart FOUND in BothQuestComplete SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing Quest name Tut_TakeStuff FOUND in BothQuestComplete Quest name Got_Relation_Book FOUND in CommonQuestComplete Quest name indian_pistols_equip_check FOUND in CommonQuestComplete Quest name Tut_WalkThroughQDeck FOUND in BothQuestComplete Reload: Process started for locator_name = reload1 and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 711 reload_island_index = -1 reload_location_index = 704 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10 ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10 Whr_UpdateWeather finish weather update ItemLogic: On load location ShipDeck4 ItemLogic: found 0 buttons Quest name EnableModelSelect FOUND in BothQuestComplete Quest name Tut_WalkOnQDeck FOUND in BothQuestComplete Quest name Tut_ReloadToOxbayPort FOUND in BothQuestComplete SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing Quest name Tut_RowToPort FOUND in BothQuestComplete Reload: Process started for locator_name = boatr and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 704 reload_island_index = -1 reload_location_index = 98 Start reload PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10 ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10 Whr_UpdateWeather finish weather update