ExternControlsInit Init encounters complete. Init weathers complete. 35 weathers found. PauseAllSounds ResetSoundScheme proc_break_video() PauseAllSounds ResetSoundScheme proc_break_video() PauseAllSounds ResetSoundScheme proc_break_video() PauseAllSounds ResetSoundScheme proc_break_video() PauseAllSounds ResetSoundScheme proc_break_video() ExternControlsInit DeckCamera_Turn_V Number of locations: 274 bool CreateParticleEntity() characters quantity is 246 ERROR! Cargo space overup (character=1500,Quantity=100) string added to ship/fort ResetSoundScheme SetSoundScheme: mainmenu_night SETTING MUSIC: Music_main_theme ResetSoundScheme Find files : 0 Number of locations: 274 bool CreateParticleEntity() characters quantity is 246 ERROR! Cargo space overup (character=1500,Quantity=100) Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Fort Renamed! Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Here Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Here Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Here Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Here Character Ship have no HP value Character Ship have no HP value Here Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Here Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Character Ship have no HP value Here Character Ship have no HP value Character Ship have no HP value !!! Reload to 15 LoadLocation(ref loc) Bridgetown_town Generate Passenger Quest Begin PauseAllSounds PauseAllSounds ResetSoundScheme ResetSoundScheme SetSoundScheme: town_day SETTING MUSIC: music_eng_town Create 3D Sound for locator into pos:(1.34652,0,38.3628) Create 3D Sound for locator into pos:(-4.24645e-005,6.49856,-22.9992) Create 3D Sound for locator into pos:(-13.1989,5.37277,2.02413) Create 3D Sound for locator into pos:(-18.4345,3.24813,16.8705) Create 3D Sound for locator into pos:(-24.1764,9.98409,-39.2192) ResumeAllSounds Template -> path not found chr.id = Gareth_Longman_-41177 Quest ADDED *** blaze map given locator_name = reload4_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 15 reload_island_index = -1 reload_location_index = 16 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Bridgetown_town ReloadEndFade LoadLocation(ref loc) Bridgetown_tavern LocLoadShips: Can't find Location.locators.ships in location: Bridgetown_tavern Character Ship have no HP value SetCharacterTask_GotoPoint -> locator 'goto24' in group 'goto' not found SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found SetCharacterTask_GotoPoint -> locator 'goto24' in group 'goto' not found SetCharacterTask_GotoPoint -> locator 'goto21' in group 'goto' not found SetCharacterTask_GotoPoint -> locator 'goto23' in group 'goto' not found SetCharacterTask_GotoPoint -> locator 'goto18' in group 'goto' not found ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern Quest ADDED *** Slip of Paper Given locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 16 reload_island_index = -1 reload_location_index = 17 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Bridgetown_tavern ReloadEndFade LoadLocation(ref loc) Bridgetown_tavern_upstairs LocLoadShips: Can't find Location.locators.ships in location: Bridgetown_tavern_upstairs *** Davy Jones login successful returning qChar = 317 ResetSoundScheme SetSoundScheme: house SETTING MUSIC: music_gorod locator_name = reload1_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 17 reload_island_index = -1 reload_location_index = 16 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Bridgetown_tavern_upstairs ReloadEndFade LoadLocation(ref loc) Bridgetown_tavern LocLoadShips: Can't find Location.locators.ships in location: Bridgetown_tavern Character Ship have no HP value SetCharacterTask_GotoPoint -> locator 'goto18' in group 'goto' not found ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern locator_name = reload1_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 16 reload_island_index = -1 reload_location_index = 15 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Bridgetown_tavern ReloadEndFade LoadLocation(ref loc) Bridgetown_town ResetSoundScheme SetSoundScheme: town_day SETTING MUSIC: music_eng_town Create 3D Sound for locator into pos:(1.34652,0,38.3628) Create 3D Sound for locator into pos:(-4.24645e-005,6.49856,-22.9992) Create 3D Sound for locator into pos:(-13.1989,5.37277,2.02413) Create 3D Sound for locator into pos:(-18.4345,3.24813,16.8705) Create 3D Sound for locator into pos:(-24.1764,9.98409,-39.2192) Template -> path not found chr.id = Kalen_Morrell_-48922 Find files : 5 Find file : england.tga.tx Find file : france.tga.tx Find file : holland.tga.tx Find file : pirate.tga.tx Find file : spain.tga.tx ScrollGetTexture: 46919616, interfaces\sails\blue.tga ScrollGetTexture: 46922880, interfaces\sails\green.tga ScrollGetTexture: 46919936, interfaces\sails\black.tga ScrollGetTexture: 46921568, RESOURCE\\textures\net\sails\england.tga ScrollGetTexture: 46921920, RESOURCE\\textures\net\sails\france.tga ScrollGetTexture: 50540000, RESOURCE\\textures\net\sails\spain.tga Find files : 5 Find file : england.tga.tx Find file : france.tga.tx Find file : holland.tga.tx Find file : pirate.tga.tx Find file : spain.tga.tx ScrollGetTexture: 46919616, interfaces\sails\blue.tga ScrollGetTexture: 46922880, interfaces\sails\green.tga ScrollGetTexture: 46919936, interfaces\sails\black.tga ScrollGetTexture: 46921568, RESOURCE\\textures\net\sails\england.tga ScrollGetTexture: 46921920, RESOURCE\\textures\net\sails\france.tga ScrollGetTexture: 50540000, RESOURCE\\textures\net\sails\spain.tga locator_name = reload1_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 15 reload_island_index = 0 reload_location_index = -1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Bridgetown_town ReloadEndFade Load from location to sea sLoc = l1, x = -1246.32,z = -1379.55 Fort Login rCharacter.Ship.Type is 7 sLocatorGroup is IslandShips1 sLocator is Ship_1 Character Ship have no HP value sLocatorGroup is IslandShips1 sLocator is Ship_3 ResetSoundScheme SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_day ResumeAllSounds PauseAllSounds ResetSoundScheme ResetSoundScheme AddSoundScheme: sea_map SETTING MUSIC: music_map ResumeAllSounds Квестовому энкаунтеру не назначен персонаж! PauseAllSounds Character Ship have no HP value sLocatorGroup is IslandShips1 sLocator is Ship_6 Character Ship have no HP value Here sLocatorGroup is IslandShips1 sLocator is Ship_2 Character Ship have no HP value sLocatorGroup is IslandShips1 sLocator is Ship_1 Character Ship have no HP value sLocatorGroup is IslandShips1 sLocator is Ship_3 ERR: Group FlyingDutchman, Island Grenada ERR: Find locators Group quest_ships, Locator Grenada_locators4 ERR: Group IslandGroup320, Island Grenada ERR: Find locators Group IslandShips1, Locator Ship_6 ERR: Group IslandGroup321, Island Grenada ERR: Find locators Group IslandShips1, Locator Ship_2 ERR: Group IslandGroup322, Island Grenada ERR: Find locators Group IslandShips1, Locator Ship_1 ERR: Group IslandGroup323, Island Grenada ERR: Find locators Group IslandShips1, Locator Ship_3 ResetSoundScheme SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_day ResumeAllSounds SETTING MUSIC: music_sea_battle PauseAllSounds ResetSoundScheme ResetSoundScheme PauseAllSounds LoadLocation(ref loc) Boarding Deck_01 Torch_deck created Torch_deck created Torch_deck created SETTING MUSIC: music_bitva ResetSoundScheme SetSoundScheme: deck SETTING MUSIC: music_bitva Включить шума абордажа Create 3D Sound for locator into pos:(8.55114,6.30815,-2.66831) Create 3D Sound for locator into pos:(-8.41087,6.35247,-2.74169) Create 3D Sound for locator into pos:(0,8.28435,13.2258) Выключить шума абордажа ResetSoundScheme PauseAllSounds UnloadLocation(aref loc) Boarding Deck_01 LoadLocation(ref loc) CaptainCabine Special Character Standin capt .model (attr funct)= pirate_5 Standin capt .equip.gun (attr funct)= gun6 Standin capt .equip.blade (attr funct)= blade19 Standin capt .location (attr funct)= CaptainCabine Standin capt .model = pirate_5 Standin capt .equip.gun = gun6 Standin capt .equip.blade = blade19 Standin capt .location = CaptainCabine charge max error charge curr 1.0000000 ResetSoundScheme SetSoundScheme: cabine SETTING MUSIC: music_bitva ResetSoundScheme PauseAllSounds UnloadLocation(aref loc) CaptainCabine ResetSoundScheme SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_day ResumeAllSounds