---------------------------------------- Build 14 (31 August 2017) Savegame Compatibility: 14.937 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: goods Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 99 entries. Gauging: Aliases Gauging: sound Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 799 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 928 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1108 InitSounds (English): created 19 entries. InitMusic: created 99 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu Init character names complete. Init character names complete. Gauging: start new game Gauging: ng iface Gauging: perks Gauging: officertypes Gauging: periods ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied Gauging: nations InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: start NPC init Gauging: done NPC init ::Completing characters initialisation - CHARACTERS_QUANTITY = 1655:: Gauging: done second pass through char array Gauging: characters Gauging: ships Gauging: ng initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 799 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 928 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1108 InitSounds (English): created 19 entries. InitMusic: created 99 entries. Gauging: Aliases Gauging: infoshow Gauging: ng initgame stop storyline\standard\quests\both_reaction.c not loaded, loading now! storyline\standard\quests\quests_reaction.c not loaded, loading now! Gauging: start reinit Gauging: preprocessor Gauging: nosave Init encounters complete. Gauging: RM mod and rumors Gauging: shipberthing Init character names complete. Gauging: fill stores Gauging: update all towns Gauging: itrade update Gauging: Enc Officers Gauging: CabinCaptains Gauging: reinit stop running qcase beg Gauging: initial relations Gauging: characters groups Gauging: smuggling Gauging: cargos Gauging: load mch in first Made change of cabin and deck parameters for LuggerVML !!! Reload to Tutorial_Deck (index=711) ** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106 ** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 10 !gWeatherInit Whr_Generator() - Initialized