//#include "DIALOGS\Arabella's guard_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\ARGU\ARGU001"; dialog.text = DLG_TEXT[0]; link.l1 = DLG_TEXT[1]; link.l1.go = "Exit"; if(GetAttribute(pchar,"quest.mysterious_plants.heard_job") == "Find Indian Traders") { link.l2 = DLG_TEXT[2]; link.l2.go = "Exit"; } if (CheckQuestAttribute("ardent_convoy", "Cartagena")) { link.l1 = DLG_TEXT[5]; link.l1.go = "ardent_convoy"; } break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; case "Find Natives in Pension": dialog.text = DLG_TEXT[3]; link.l1 = DLG_TEXT[4]; link.l1.go = "Exit"; AddDialogExitQuest("Meet natives in Hotel"); break; case "ardent_convoy": dialog.text = DLG_TEXT[6]; link.l1 = DLG_TEXT[7]; AddDialogExitQuest("convoy_Abequa_speaks"); link.l1.go = "Exit"; break; } }