// ******* ORIGINAL SECTION ************* void InitMusic() { ref tmpref; makeref(tmpref, Music_Alias); //============ MAIN MENU ======================== // added by NK so it can be done in code. tmpref.music_main_menu.f1.name = "MUSIC\Main_Title.ogg"; // PB: Cutthroat Island //============ MAIN THEME ======================== tmpref.music_main_theme.f1.name = "MUSIC\Main_Theme.ogg"; //============ BARTOLOMEU MAIN THEME ============== tmpref.music_Bart_main_theme.f1.name = "MUSIC\Hispaniola.ogg"; //=========================| WOODES ROGERS QUEST |========================//JRH --> tmpref.silence.f1.name = "MUSIC\silence.ogg"; tmpref.music_brothel_QC.f1.name = "MUSIC\brothel_castanets.ogg"; tmpref.music_brothel_room_QC.f1.name = "MUSIC\brothel_guitar.ogg"; tmpref.music_brothel_shop.f1.name = "MUSIC\brothel_harpsichord.ogg"; tmpref.music_blues.f1.name = "MUSIC\blues.ogg"; tmpref.Rogers_residence.f1.name = "MUSIC\wr_residence.ogg"; tmpref.Rogers_private.f1.name = "MUSIC\wr_private.ogg"; tmpref.Rogers_study.f1.name = "MUSIC\wr_study.ogg"; tmpref.Rogers_shop.f1.name = "MUSIC\wr_shop.ogg"; tmpref.Rogers_cellar.f1.name = "MUSIC\wr_cellar.ogg"; tmpref.Rogers_crew.f1.name = "MUSIC\wr_crew1.ogg"; tmpref.Rogers_crew.f2.name = "MUSIC\wr_crew2.ogg"; tmpref.Rogers_crew.f3.name = "MUSIC\wr_crew3.ogg"; tmpref.Rogers_crew.f4.name = "MUSIC\wr_crew4.ogg"; tmpref.Rogers_gunroom.f1.name = "MUSIC\wr_gunroom.ogg"; tmpref.Rogers_neutral.f1.name = "MUSIC\Spokplavanie.ogg"; tmpref.prison_ships.f1.name = "MUSIC\prison_ships.ogg"; tmpref.Blackbeard_scene.f1.name = "MUSIC\Blackbeard.ogg"; tmpref.San_Felipe_scene.f1.name = "MUSIC\San_Felipe.ogg"; tmpref.blue_cavern.f1.name = "MUSIC\blue_cavern.ogg"; tmpref.Rogers_mine.f1.name = "MUSIC\wr_mine.ogg"; tmpref.Vane_outside.f1.name = "MUSIC\Vane_outside.ogg"; tmpref.Vane_church.f1.name = "MUSIC\Vane_church.ogg"; tmpref.Vane_chapel.f1.name = "MUSIC\Vane_chapel.ogg"; tmpref.Vane_temple.f1.name = "MUSIC\Vane_temple.ogg"; tmpref.Vane_towers.f1.name = "MUSIC\Vane_towers.ogg"; tmpref.Claire_theme.f1.name = "MUSIC\Claire_theme.ogg"; tmpref.Defoe_theme.f1.name = "MUSIC\Defoe_theme.ogg"; tmpref.military.f1.name = "MUSIC\drums.ogg"; tmpref.indian_theme.f1.name = "MUSIC\indian_theme.ogg"; tmpref.Rogers_ships.f1.name = "MUSIC\Rogers_ships.ogg"; tmpref.Rogers_corvette.f1.name = "MUSIC\Rogers_corvette.ogg"; tmpref.Rogers_galleon.f1.name = "MUSIC\Rogers_galleon.ogg"; tmpref.choir.f1.name = "MUSIC\choir.ogg"; //=========================| WOODES ROGERS QUEST |========================//<-- JRH //============================| GOLDBUG QUEST |===========================//JRH --> tmpref.Charleston_port.f1.name = "MUSIC\Coridor.ogg"; tmpref.Sullivan_seashore.f1.name = "MUSIC\Sullivan_seashore.ogg"; tmpref.Sullivan_jungle.f1.name = "MUSIC\Sullivan_jungle.ogg"; tmpref.Legrands_house.f1.name = "MUSIC\Legrands_house.ogg"; tmpref.Fort_Moultrie.f1.name = "MUSIC\Fort_Moultrie.ogg"; tmpref.Fort_Moultrie_village.f1.name = "MUSIC\Fort_Moultrie_village.ogg"; tmpref.Fort_Moultrie_barracks.f1.name = "MUSIC\Two_Hornpipes_(Tortuga).ogg"; tmpref.Charleston_town.f1.name = "MUSIC\Charleston_town.ogg"; tmpref.Charleston_brothel.f1.name = "MUSIC\Charleston_brothel.ogg"; tmpref.Plantation.f1.name = "MUSIC\Plantation.ogg"; tmpref.night_sneaking.f1.name = "MUSIC\night_sneaking.ogg"; tmpref.Chinatown.f1.name = "MUSIC\Chinatown.ogg"; tmpref.Chinese_restaurant.f1.name = "MUSIC\Chinese_restaurant.ogg"; tmpref.Poe_home.f1.name = "MUSIC\Poe_home.ogg"; //============================| GOLDBUG QUEST |===========================//<-- JRH //===========================| Hornblower Quest |===========================// Grey Roger --> tmpref.Hornblower_start.f1.name = "MUSIC\Hornblower_start.ogg"; tmpref.Hornblower_end.f1.name = "MUSIC\Hornblower_end.ogg"; tmpref.Sharpe_verse1.f1.name = "MUSIC\sharpe_verse_1.ogg"; tmpref.Sharpe_verse8.f1.name = "MUSIC\sharpe_verse_8.ogg"; tmpref.wedding.f1.name = "MUSIC\prince_of_denmark_march.ogg"; //===========================| Hornblower Quest |===========================//<-- Grey Roger tmpref.music_eng_town.f1.name = "MUSIC\Eng_Town.ogg"; // PB: Sea Dogs tmpref.music_eng_town.f2.name = "MUSIC\Eng_Town2.ogg"; // PB: Sea Dogs tmpref.music_fra_town.f1.name = "MUSIC\Fra_Town.ogg"; // PB: Sea Dogs tmpref.music_fra_town.f2.name = "MUSIC\Fra_Town2.ogg"; // Pillat: Port Royale tmpref.music_spa_town.f1.name = "MUSIC\Spa_Town.ogg"; // PB: Sea Dogs tmpref.music_spa_town.f2.name = "MUSIC\Spa_Town2.ogg"; // PB: Sea Dogs tmpref.music_spa_town.f3.name = "MUSIC\Spa_Town3.ogg"; // PB: Sea Dogs tmpref.music_pir_town.f1.name = "MUSIC\Pir_Town.ogg"; // ASVS: Sea Dogs tmpref.music_pir_town.f2.name = "MUSIC\Pir_Town2.ogg"; // SJG: PotC tmpref.music_hol_town.f1.name = "MUSIC\Hol_Town.ogg"; // Thomas the Terror: From Efteling tmpref.music_hol_town.f2.name = "MUSIC\Hol_Town2.ogg"; // Thomas the Terror: From Efteling tmpref.music_por_town.f1.name = "MUSIC\Por_Town.ogg"; // PB: No Man's Land tmpref.music_por_town.f2.name = "MUSIC\Por_Town2.ogg"; // PB: No Man's Land tmpref.music_por_town.f3.name = "MUSIC\Por_Town3.ogg"; // PB: No Man's Land tmpref.music_usa_town.f1.name = "MUSIC\USA_Town.ogg"; // PB: No Man's Land tmpref.music_usa_town.f2.name = "MUSIC\USA_Town2.ogg"; // PB: No Man's Land tmpref.music_usa_town.f3.name = "MUSIC\USA_Town3.ogg"; // PB: No Man's Land tmpref.music_house.f1.name = "MUSIC\Gorod-1.ogg"; tmpref.music_house.f2.name = "MUSIC\Jungle.ogg"; tmpref.music_house.f3.name = "MUSIC\Enplavanie.ogg"; //============ SHOP, TAVERN, SHIPYARD ============ tmpref.music_shop.f1.name = "MUSIC\Taverna.ogg"; tmpref.music_shop.f2.name = "MUSIC\Taverna2.ogg"; // Pillat: Port Royale tmpref.music_tavern.f1.name = "MUSIC\Town_Exploration02.ogg"; tmpref.music_tavern.f2.name = "MUSIC\Two_Hornpipes_(Tortuga).ogg"; // PB: PotC tmpref.music_tavern_pirate.f1.name = "MUSIC\YoHo_instrumental.ogg"; // PB: PotC tmpref.music_tavern_pirate.f2.name = "MUSIC\YoHo_With_Vocals.ogg"; // PB: PotC //============ CHURCH ============================ tmpref.music_church.f1.name = "MUSIC\Church_Theme.ogg"; tmpref.music_church.f2.name = "MUSIC\Sobor.ogg"; tmpref.music_Turks_church.f1.name = "MUSIC\Turks_church.ogg"; // JRH //============ CAVES, DUNGEON ==================== tmpref.music_dungeon.f1.name = "MUSIC\Cave_or_Dungeon_Walking.ogg"; //============ INCA TEMPLE, CAVES, DUNGEON, JAIL ======= tmpref.inca_temple.f1.name = "MUSIC\Coridor.ogg"; //============= GOVERNORS ========================= tmpref.music_english_governor.f1.name = "MUSIC\TownGovMansion-002.ogg"; // MAXIMUS: Sid Meier's Pirates tmpref.music_english_governor.f2.name = "MUSIC\TownGovMansion-006.ogg"; // MAXIMUS: Sid Meier's Pirates tmpref.music_french_governor.f1.name = "MUSIC\French_Governor.ogg"; tmpref.music_french_governor.f2.name = "MUSIC\French_Governor2.ogg"; // PB: Cutthroat Island tmpref.music_spanish_governor.f1.name = "MUSIC\TownGovMansion-005.ogg"; // MAXIMUS: Sid Meier's Pirates tmpref.music_pirate_governor.f1.name = "MUSIC\Gorod-2.ogg"; tmpref.music_dutch_governor.f1.name = "MUSIC\TownGovMansion-001.ogg"; // MAXIMUS: Sid Meier's Pirates tmpref.music_dutch_governor.f2.name = "MUSIC\TownGovMansion-007.ogg"; // MAXIMUS: Sid Meier's Pirates tmpref.music_portugal_governor.f1.name = "MUSIC\TownGovMansion-003.ogg"; // MAXIMUS: Sid Meier's Pirates tmpref.music_portugal_governor.f2.name = "MUSIC\TownGovMansion-004.ogg"; // MAXIMUS: Sid Meier's Pirates tmpref.music_american_governor.f1.name = "MUSIC\Governors_Theme.ogg"; tmpref.music_american_governor.f2.name = "MUSIC\Gubernator.ogg"; //============= JUNGLE SHORE, JUNGLE =============== tmpref.music_jungle.f1.name = "MUSIC\Jungle.ogg"; tmpref.music_jungle.f2.name = "MUSIC\Jungle2.ogg"; // PB: No Man's Land tmpref.music_jungle.f3.name = "MUSIC\Jungle_Shore_Exploration.ogg"; tmpref.music_indian.f1.name = "MUSIC\Jungle_Indian.ogg"; // PB: No Man's Land tmpref.music_indian.f2.name = "MUSIC\Jungle_Indian2.ogg"; // PB: No Man's Land //============= MAP ================================ tmpref.music_map.f1.name = "MUSIC\WorldMap.ogg"; // MAXIMUS: AoP tmpref.music_map.f2.name = "MUSIC\WorldMap2.ogg"; // MAXIMUS: AoP //============= SEA ================================= tmpref.music_day_sailing.f1.name = "MUSIC\Spokplavanie.ogg"; tmpref.music_day_sailing.f2.name = "MUSIC\Sailing01.ogg"; tmpref.music_day_sailing.f3.name = "MUSIC\Sailing02.ogg"; tmpref.music_day_sailing.f4.name = "MUSIC\Sailing03.ogg"; // PB: Cutthroat Island tmpref.music_night_sailing.f1.name = "MUSIC\Sailing_Night.ogg"; // MAXIMUS: AoP tmpref.music_night_sailing.f2.name = "MUSIC\Sailing_Night2.ogg"; // PB: Sea Dogs tmpref.music_night_sailing.f3.name = "MUSIC\Sailing_Night3.ogg"; // PB: Sea Dogs tmpref.music_fog_sailing.f1.name = "MUSIC\Sailing_Fog.ogg"; // PB: Sea Dogs tmpref.music_fog_sailing.f2.name = "MUSIC\Sailing_Sunrise.ogg"; // PB: Sea Dogs tmpref.music_fog_sailing.f3.name = "MUSIC\Sailing_Storm.ogg"; // PB: Sea Dogs //============= STORM ============================== tmpref.music_storm.f1.name = "MUSIC\Storm.ogg"; tmpref.music_storm.f2.name = "MUSIC\Storm2.ogg"; // PB: Cutthroat Island tmpref.music_storm.f3.name = "MUSIC\Storm3.ogg"; // LS: PotC //============= END_STORM ============================== tmpref.music_End_storm.f1.name = "MUSIC\End_storm.ogg"; //============= FIGHTING =========================== tmpref.music_bitva.f1.name = "MUSIC\Bitva1.ogg"; tmpref.music_bitva.f2.name = "MUSIC\Bitva2.ogg"; tmpref.music_bitva.f3.name = "MUSIC\Bitva3.ogg"; //============= ABORDAGE ============================ tmpref.music_abordage.f1.name = "MUSIC\Abordage.ogg"; tmpref.music_abordage.f2.name = "MUSIC\Board_&_Capture.ogg"; tmpref.music_abordage.f3.name = "MUSIC\Paluba.ogg"; //============= SEA BATTLE ========================= tmpref.music_sea_battle.f1.name = "MUSIC\Sea_battle01.ogg"; tmpref.music_sea_battle.f2.name = "MUSIC\Sea_battle02.ogg"; tmpref.music_sea_battle.f3.name = "MUSIC\Sea_battle03.ogg"; tmpref.music_sea_battle.f4.name = "MUSIC\Sea_battle04.ogg"; // PB: Sea Dogs tmpref.music_sea_battle.f5.name = "MUSIC\Sea_battle05.ogg"; // PB: Cutthroat Island //============== SHIP_VICTORY ====================== tmpref.music_ship_victory.f1.name = "MUSIC\Ship_victory01.ogg"; tmpref.music_ship_victory.f2.name = "MUSIC\Ship_victory02.ogg"; // PB: Sea Dogs tmpref.music_ship_victory.f3.name = "MUSIC\Ship_victory03.ogg"; //============== SHIP_DEAD ========================== tmpref.music_ship_dead.f1.name = "MUSIC\Ship_dead.ogg"; //============== VICTORY ============================ tmpref.music_victory.f1.name = "MUSIC\Victori.ogg"; //============== DEATH =============================== tmpref.music_death.f1.name = "MUSIC\Death.ogg"; //============ TREASURE CAVE ======= tmpref.music_treasure_cave.f1.name = "MUSIC\Treasure_Cave.ogg"; // PB: Cutthroat Island //============ ABORDAGE ======= tmpref.music_land_abordage.f1.name = "MUSIC\Abordage.ogg"; //============ DUTCHMAN EMERGE ======= tmpref.music_emerge_dutchman.f1.name = "MUSIC\dutchemerge.ogg"; // Pillat: PotC tmpref.music_emerge_dutchman.f2.name = "MUSIC\dutchemerge2.ogg"; // Pillat: PotC //============ KRAKEN ATTACK ======= tmpref.music_kraken_attacl.f1.name = "MUSIC\krakenattack.ogg"; trace("InitMusic: created " + GetAttributesNum(tmpref) + " entries."); } void RegisterMusicScheme() { ref rms; makeref(rms, registered_music_schemes); string lnode = "l0"; rms.(lnode).id = "standard"; rms.(lnode).resdir = ""; switch (LanguageGetLanguage()) { // default: rms.(lnode).name = "Standard"; } }