Loading modules (folder: modules\)... 44 loaded. Reset... Initializing CORE... Creating atoms space: 128 done Initializing complete Starting DirectX 9 Techniques: 22 shaders compiled. Techniques: 229 techniques compiled. Techniques: compiled by 367734918 ticks. Using FMOD 00010906 Sound initialized ok !!! FMOD: Speaker mode STEREO Total logical: 8, Total cores: 4, Total physical: 1 SSE: On, MultiThreading: On Get master volume Total logical: 8, Total cores: 4, Total physical: 1 SSE: On, MultiThreading: On Ship Boat doesn't have fire places Warning: NPCharacter -> trace node not found Can't find cache for sound !!!!RESOURCE\sounds\\merchant Can't find cache for sound !!!!RESOURCE\sounds\\merchant Can't find cache for sound !!!!RESOURCE\sounds\\waitress_brm Can't find cache for sound !!!!RESOURCE\sounds\\male-sit-who Can't find cache for sound !!!!RESOURCE\sounds\\male-sit-who Can't find cache for sound !!!!RESOURCE\sounds\\English cit_tavern_4 Can't find cache for sound !!!!RESOURCE\sounds\\male-sit-who Can't find cache for sound !!!!RESOURCE\sounds\\male-sit-who Can't find cache for sound !!!!RESOURCE\sounds\\male-sit-who Can't find cache for sound !!!!RESOURCE\sounds\\interface\important_item.wav Can't find cache for sound !!!!RESOURCE\sounds\\male-sit-who Total logical: 8, Total cores: 4, Total physical: 1 SSE: On, MultiThreading: On Ship Boat doesn't have fire places Warning: NPCharacter -> trace node not found Can't find cache for sound !!!!RESOURCE\sounds\\merchant Can't find cache for sound !!!!RESOURCE\sounds\\merchant Can't find cache for sound !!!!RESOURCE\sounds\\merchant Fader::Init() -> Fader already created, fade out phase Total logical: 8, Total cores: 4, Total physical: 1 SSE: On, MultiThreading: On Can't load texture1 RESOURCE\textures\fort_con_n.tga.tx Island Set Can't load texture1 RESOURCE\textures\eventbkg.tga.tx Can't load texture1 RESOURCE\textures\button.tga.tx Fader::Init() -> Fader already created, fade out phase Fader::Init() -> Fader already created, fade out phase Total logical: 8, Total cores: 4, Total physical: 1 SSE: On, MultiThreading: On Bad rope data for rope: (model=ships\Sloopofwar1\Sloopofwar1) (rope num = 14) (begin group=0, end group=-1) Begin pointer = 0? end pointer = 393990388 Bad rope data for rope: (model=ships\Sloopofwar1\Sloopofwar1) (rope num = 13) (begin group=0, end group=-1) Begin pointer = 0? end pointer = 393990388 Bad rope data for rope: (model=ships\Sloopofwar1\Sloopofwar1) (rope num = 91) (begin group=0, end group=-1) Begin pointer = 0? end pointer = 393993492 Bad rope data for rope: (model=ships\Sloopofwar1\Sloopofwar1) (rope num = 61) (begin group=0, end group=-1) Begin pointer = 0? end pointer = 393993492 Bad rope data for rope: (model=ships\Sloopofwar1\Sloopofwar1) (rope num = 71) (begin group=0, end group=-1) Begin pointer = 0? end pointer = 393993492 Bad rope data for rope: (model=ships\Sloopofwar1\Sloopofwar1) (rope num = 711) (begin group=-1, end group=0) Begin pointer = 281176052? end pointer = 0 Can't load texture1 RESOURCE\textures\dm_barkentine1.tga.tx Island Set Can't find cache for sound !!!!RESOURCE\sounds\\interface\new_level.wav Fader::Init() -> Fader already created, fade out phase Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\SEA BATTLES\Shrapnel_damage_01.wav Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\SEA BATTLES\Shrapnel_damage_03.wav Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\SEA BATTLES\Shrapnel_damage_06.wav Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\SEA BATTLES\Shrapnel_damage_05.wav Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\SEA BATTLES\Shrapnel_damage_03.wav Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\SEA BATTLES\Shrapnel_damage_01.wav Can't find cache for sound !!!!RESOURCE\sounds\\warrior Character: No set idle animation!!! Can't find cache for sound !!!!RESOURCE\sounds\\warrior Character: No set idle animation!!! Can't find cache for sound !!!!RESOURCE\sounds\\warrior Can't find cache for sound !!!!RESOURCE\sounds\\interface\new_level.wav Island Set Unloading DestroyWindow PostDWindow System exit and cleanup: Mem state: User memory: 0 MSSystem: 0 Blocks: 0