• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Tutorial Porting characters from PotC to CoAS

Captain Maggee

Aussie Pirate
Storm Modder
Pirate Legend
It is really easy to port characters from PotC to CoAS ;)
There is however some sideeffects of doing it (they don't effect the game though)

Pretty much copy all the files for the Pirates of the Caribbean/RESOURCE/MODELS/CHARACTERS/*Character* to its CoAS equivilant

Then in a character_init file (eg Characters/init/Jamaica.c) just copy an entry and change the stats to your liking and also change the location to where you want them

Then add
Code:
ch.model.animation = "man2";
under the model name to add a man PotC model OR
Code:
ch.model.animation = "woman2";
to add a female ;)

NOTE: That is for a NPC and make sure there isn't a line like
Code:
ch.model.animation = "man";
or
Code:
ch.model.animation = "woman";
in the character entry to begin with ;)

To make a PChar with PotC model it is RESOURCE/INI/TEXTS/RUSSIAN/HeroDescribe.txt that is the file that is changed
Code:
animation_*num char* {man/woman}
add the number 2 on the end of man or woman to get them to have the animation
EG.
heroName_4 {Jack}
heroLastname_4 {Sparrow}
heroNameGen_4 {Jack}
heroLastnameGen_4 {Sparrow}
heroNameDat_4 {Jack}
heroLastNameDat_4 {Sparrow}
heroFace_4 {236}
heroModel_4 {Jack}
heroType_4 {Merchant}
heroNation_4 {England}
sex_4 {man}
animation_4 {man2}
hero_4 {
My test of PotC model in CoAS
}
This is making Jack Sparrow with the model "Jack" as character selection number 4

Side Effects
As CoAS has more fighting moves some of the PotC moves look a little dodgey.
- Sidestep is PotC backstep but to the side
- Getting knocked over makes character sit on ground

But other than that is exactly like a CoAS character :D
 
Hi,

A bit of a downer....permission to give us the CoAS animation sorce files has not been granted(wierd as it may seem,seing as they let us have the source code for the whole game :shrug ),but copying it is'nt out of the question..is it?,supposing we live long enough to do it xD:

:cheers
damski.

PS..back yet again,comp.power supply fried this time :modding
 
Copying animation source files? I'm not quite sure if I understand... :?
 
Copying animation source files? I'm not quite sure if I understand... :?

Hi Pieter,
I meant watch the female animation in TOOL then make a source file in Maya...it's only the female source we needed anyway really.

damski.
 
Hi,....anybody still working on character animation these days ?
 
I work on PoTC, any porting I do is in the opposite direction. And I don't work on the .an files which directly produce the animations. But I have had some success with a .ani file which contains references to a .an file to pick out specific actions. Have a look at this:

AoP / CoAS animations in PoTC

This was where I ported a CoAS character into PoTC for use in a story, and had to make a PoTC-compatible .ani file for him.
 
It is really easy to port characters from PotC to CoAS ;)
There is however some sideeffects of doing it (they don't effect the game though)

Pretty much copy all the files for the Pirates of the Caribbean/RESOURCE/MODELS/CHARACTERS/*Character* to its CoAS equivilant

Then in a character_init file (eg Characters/init/Jamaica.c) just copy an entry and change the stats to your liking and also change the location to where you want them

Then add
Code:
ch.model.animation = "man2";
under the model name to add a man PotC model OR
Code:
ch.model.animation = "woman2";
to add a female ;)

NOTE: That is for a NPC and make sure there isn't a line like
Code:
ch.model.animation = "man";
or
Code:
ch.model.animation = "woman";
in the character entry to begin with ;)

To make a PChar with PotC model it is RESOURCE/INI/TEXTS/RUSSIAN/HeroDescribe.txt that is the file that is changed
Code:
animation_*num char* {man/woman}
add the number 2 on the end of man or woman to get them to have the animation
EG.
heroName_4 {Jack}
heroLastname_4 {Sparrow}
heroNameGen_4 {Jack}
heroLastnameGen_4 {Sparrow}
heroNameDat_4 {Jack}
heroLastNameDat_4 {Sparrow}
heroFace_4 {236}
heroModel_4 {Jack}
heroType_4 {Merchant}
heroNation_4 {England}
sex_4 {man}
animation_4 {man2}
hero_4 {
My test of PotC model in CoAS
}
This is making Jack Sparrow with the model "Jack" as character selection number 4

Side Effects
As CoAS has more fighting moves some of the PotC moves look a little dodgey.
- Sidestep is PotC backstep but to the side
- Getting knocked over makes character sit on ground

But other than that is exactly like a CoAS character :D
I've ported over a TEHO character Norman_2, the base model works but its all white. I'm confused, where do I paste his animation file?
 
Animations are in RESOURCE\animation, textures in RESOURCE\Textures\Characters (as you already found).

I assume you need to link the model to a different ".an(i)" file.
 
I've ported over a TEHO character Norman_2, the base model works but its all white. I'm confused, where do I paste his animation file?

Okay I got the textures over (hooray)

but now the arm's flying around...any ideas how to solve this?

Ah once again eagerness has gotten the better of me...haha.

Thank you, now I've got a Long John Silver model ported over! Indeed, porting characters is easy, challenging but the results make you feel like those hackers in a spy movie:D




With that being said...its time I ported Blackbeard over, any good sources? I was thinking of the one from Eras but I need to buy the engine to access the file...? Any luck from PoTC?
 
With that being said...its time I ported Blackbeard over, any good sources? I was thinking of the one from Eras but I need to buy the engine to access the file...? Any luck from PoTC?
There is a PotC film Blackbeard in PotC:NH, yes.

Oh a little beside the topic but, how do I change the character's picture?
I only know for PotC:NH. :shrug
 
Back
Top