• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Tutorial Storm Engine Moddeling Basics

If you could work on that or at least direct me to someplace where I could learn, that would be greatly appreciated. I really wanna contribute to this team more by being able to make ships for them.
me.gif
 
Instead of making more ships, could I suggest making a land location instead? Currently there are a lot of new ships, and there will be even more, but we don't really have anyone working on land locations or interiors. I think it's also easier to make a new building model than the ship
yes.gif
 
Very true and good thinking! You could start out simple. Such as making a simple desert thingamajig that I can put around the black deck location to resemble Davy Jones' Locker! :woot
 
No texturing at all? It'd only require a simple white sand texture to be applied to it.
 
What do you exactly mean as "can't do texturing"? Do you mean unwrapping to textures in modeling engine or producing textures with image editor? The later I believe is easy to solve as there are couple of people here with knowledge of photoshop or some other program who could help you out
me.gif
 
Indeed land locations would probably be more benefitial to the mod in the long run... There are some locations that we need for quests (like Davy Jones' locker) and most of the quest ships are being made already :yes
 
I mean that I can texture only like I did on my ships, so if I can use a big number of textures, depending on the locations... The Davy John' Locker, if need only sand, yes...
 
Hmm.. I'm interested in the ship and character creation, will there ever be an entry to that?

I feel like creating a Captain Ahab character and maybe the 'Pequod' and a huge white
Man-o-war type ship called the "Moby Dick"..

Can anyone point me in the right direction?
 
Hmm.. I'm interested in the ship and character creation, will there ever be an entry to that?

I feel like creating a Captain Ahab character and maybe the 'Pequod' and a huge white
Man-o-war type ship called the "Moby Dick"..

Can anyone point me in the right direction?

Hi Vidar,

i don't know if this will ever be expanded but you can look at the links below.

general modding: here
i can't say much about character creation but for ship creation you could look here.
when you are looking for plans: here and here
 
Hi Vidar,

i don't know if this will ever be expanded but you can look at the links below.

general modding: here
i can't say much about character creation but for ship creation you could look here.
when you are looking for plans: here and here

Thanks mate!

Btw. who was it that made the characters Jeremy Pitt and Lawrence Beltropa in the GOF mod?
they looked awesome and seem to use custom-models instead of just a re-texture.

I'm asking 'coz I want to model Ahab with a wooden peg leg, an old smoking-pipe, and a bottle of rum perpetually held on his left hand.. lol..

edit: nvm. I found it in one of the links you gave: http://forum.piratesahoy.net/index.php?showtopic=11485
:mm
 
Good i can help you a bit.

Me thinks, that you could try to edit one of the existing characters.

If you use "Tool" to export to VRML file format try the settings below for file export.
 
I have a question about textures with alpha channel. Does the storm engine support a semi-transparent textures? What parameters should the file have as .tga and then as tga.tx when exporting? I think the windows of the ships with interior modeled will look better when the glass will be visible and have a texture, such as dirt, scratches etc.
 
Good i can help you a bit.

Me thinks, that you could try to edit one of the existing characters.

If you use "Tool" to export to VRML file format try the settings below for file export.


Hi,

No need to export as vrml anymore...... I created an export animation file to use in TOOL so that characters can be exported in the correct position, (blind pose), for binding in Maya. All you need do is open it in TOOL > move the animation slider till it's in blind pose > save > open in gm view and export as obj. > import to Maya > scale it up to fit the skeleton > edit whatever > rebind and export as GM..

There should be export ani. files for PoTC and for CoAS characters in my FTP folder if they're still there.......can't check cos I can't get FTP to work ATM.

Cheers
damski.
 
Hi,

Thanks Bartolomeu :drunk .

Yes i did those files in October last year but nobody seems to want to do character work :shrug ......well, apart from vidar.

damski.
 
Happy Birthday indeed, my friend! How are you doing now?


Hi,

Cheers Pieter :onya .........same situation ATM.......still wating to go back to the UK.
My hand is slowly getting a bit more use in it without treatment.....a fair way to go though.
Managing to do some modeling, just a shame I'm right handed.


Cheers
damski.
 
Some improvement at least; that's good, I suppose. I'm still wishing you all the best! :bow
 
Back
Top