• New Horizons on Maelstrom
    Maelstrom New Horizons


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Hoist the Colours

Hahaha, well you still do quite a lot so don't discredit yourself for that ;), and it seems like you both do a lot for the community because I have seen either one of you on every forum I have read.
The "putting things together" job can be rather a lot of work. Especially in instances like the past few days, where I'm trying to adjust complex code based on Build 14 Beta 1 for use in Beta 2.4. :facepalm
And indeed I've been active here on the forum since end 2004, so that's been a while. And then there's the promotion I've been trying to do.
So no, I haven't exactly done nothing. Still, if it had just been me, nothing much would have happened either. :cheeky

Yeah it seems like a brilliant community to get in to :)
I definitely like to think so! That's what we want it to be, for sure. :doff
 
The "putting things together" job can be rather a lot of work. Especially in instances like the past few days, where I'm trying to adjust complex code based on Build 14 Beta 1 for use in Beta 2.4. :facepalm
And indeed I've been active here on the forum since end 2004, so that's been a while. And then there's the promotion I've been trying to do.
So no, I haven't exactly done nothing. Still, if it had just been me, nothing much would have happened either. :cheeky

That sounds good, what software do you use to code it?
I definitely like to think so! That's what we want it to be, for sure. :doff

Yeah, I am hoping to get more involved, however, i have exams at the moment so it'll be about a month before i really get active within the community :).
 
You can follow our progress here: http://www.piratesahoy.net/threads/build-14-beta-2-4-progress.20493/
That's just the bugfixes we're working on though. Other content will be new and improved ships, as usual.

And I'm trying to adapt Pirate_KK's vastly advanced code for Beta 2.4, but I have no idea how far we'll get with that and what the result will be.
If it works, we'll finally be able to choose our character and ship models again in the Select Storyline interface.
 
You can follow our progress here: http://www.piratesahoy.net/threads/build-14-beta-2-4-progress.20493/
That's just the bugfixes we're working on though. Other content will be new and improved ships, as usual.

And I'm trying to adapt Pirate_KK's vastly advanced code for Beta 2.4, but I have no idea how far we'll get with that and what the result will be.
If it works, we'll finally be able to choose our character and ship models again in the Select Storyline interface.

Yeah, I really like the improved black pearl and the detail on the Dutchman and Dauntless (etc) with Beta 2.3, you guys have really taken this game so much further than the original, which basically helped me play out a dream of captaining a ship in the caribbean, and it would be good if you can choose your character and ship again like in Build 13.

Also, I quite like the new names for all of the islands, it gives it a more authentic feel, although, I have noticed that it still calls the Lighthouse, the Oxbay lighthouse, as apposed to Barbados (or spaghettis town).
 
Looks like you're right on that Oxbay lighthouse. I just made a code modification, so hopefully it'll display correctly in the next release. :doff
 
Cheers. :doff

...it would be good if you can choose your character and ship again like in Build 13.
Don't get your hopes up just yet. I'm not at all sure if we'll be able to get this working right.
At the moment, I've run into a brick wall, so I can't continue on it until I get word from the person who originally programmed it.
 
Cheers. :doff

Don't get your hopes up just yet. I'm not at all sure if we'll be able to get this working right.
At the moment, I've run into a brick wall, so I can't continue on it until I get word from the person who originally programmed it.

Oh right, I see, well i'm sure that the community don't mind waiting, btw, whats your opinion on that new Assassins Creed game: Black Flag, I played three and the naval combat was VERY similar to Pirates of the Caribbean, which was to be expected as Bethesda was one of the companies that made POTC.
 
Oh right, I see, well i'm sure that the community don't mind waiting, btw, whats your opinion on that new Assassins Creed game: Black Flag, I played three and the naval combat was VERY similar to Pirates of the Caribbean, which was to be expected as Bethesda was one of the companies that made POTC.
The naval combat I saw in AC III looked like it was on steroids. Speedboats made of cardboard, basically.
Visually it looked pretty good, but realistically it was waaay out there. It didn't seem very similar to PotC at all, to me?
Bethesda didn't make PotC, Akella did. I think Bethesda was involved in the distribution or something.
 
The naval combat I saw in AC III looked like it was on steroids. Speedboats made of cardboard, basically.
Visually it looked pretty good, but realistically it was waaay out there. It didn't seem very similar to PotC at all, to me?
Bethesda didn't make PotC, Akella did. I think Bethesda was involved in the distribution or something.

Hahaha, I quite like that analogy, to be honest, I kinda see what you mean although I did think that everything moved a bit too fast to be real especially your ship, i think it was called the Tequila (an interesting name for a ship), which managed to out-pace schooners and sloops. In retrospect, I think the main reason for me thinking they were similar is because I played POTC all the time as a child and AC3 re-lit that flame and made me want to dig up POTC and play it again. And, I'll be honest I haven't played AC3 since i started playing stock POTC again which was a few months ago:p.

Oh right, I always assumed it was the other way around, I guess because Bethesda are well know for being game developers (with the elder scroll series and fallout to name a few). But yeah, what are Akella doing these days?
 
Oh right, I always assumed it was the other way around, I guess because Bethesda are well know for being game developers (with the elder scroll series and fallout to name a few). But yeah, what are Akella doing these days?
No clue. Not much, as far as I'm aware.
The new sequel to AoP 2 is done by Blackmark Studios and not Akella. I think Akella is only involved in licensing and distribution or so.
 
No clue. Not much, as far as I'm aware.
The new sequel to AoP 2 is done by Blackmark Studios and not Akella. I think Akella is only involved in licensing and distribution or so.

Wow, it's all changed so much since stock POTC, just a quick question, are steamships purchasable, or do i have to board and capture them (I haven't encountered one yet)?
 
Wow, it's all changed so much since stock POTC,
Did you only just install Build 14 Beta 2.3? And before that you never played any of the Build mods at all?
Indeed that would be a bit of a shock! While we did do our best to keep all the good things from the original game, nearly everything has been changed or improved upon in one way or another. :cheeky
You'll be having a LOT to figure out now and get used to. Feel free to ask if there is anything you can't figure out. :doff

just a quick question, are steamships purchasable, or do i have to board and capture them (I haven't encountered one yet)?
You should be able to buy them from English, French and America shipyards in the Master & Commander storyline, but they're very rare.
Technically they are there in the Hornblower storyline too, but that doesn't allow free play until it is over, so if you want to get a steamship, it'd be a bit of a difficult way.

Just reposting this for further reference:
In Build 14 Beta 2.3:
1. In the Hornblower and Master & Commander storylines, they can be randomly encountered or purchased from England, France or the United States
2. In most storylines, go to Tortuga and talk to Mr. Gibbs in the tavern there. He'll give you Jack's compass, allowing you access to Isla de Muerte.
On the beach is a shipwreck and inside is a cursed shipwright who will sell special ships, including the steamships.
3. In most storylines, set a steamship as your starting ship in PROGRAM\Storyline\[Storyline].c:
Code:
sl.(sn).start.ship = "RN_SteamFrigate";
4. In ALL storylines, use this line from PROGRAM\console.c:
Code:
GiveShip2Character(pchar,"RN_SteamFrigate","HMS Astrea",-1,ENGLAND,true,true);
And while we're at it, here are some use notes on the steam ships:
Code:
  . Steam Ships wind-independent propulsion and sound effects added by Pieter Boelen
    Press Numpad [+] to increase engine power and Numpad [-] to decrease engine power. Numpad [*] sets power to zero
    > Steam Frigates:              - Engine requires fuel (planks) [WIP: introduce new good "coal"]
                                  - Engine loses efficiency based on hull damage
I hope that helps. :doff
 
Did you only just install Build 14 Beta 2.3? And before that you never played any of the Build mods at all?
Indeed that would be a bit of a shock! While we did do our best to keep all the good things from the original game, nearly everything has been changed or improved upon in one way or another. :cheeky
You'll be having a LOT to figure out now and get used to. Feel free to ask if there is anything you can't figure out. :doff

You should be able to buy them from English, French and America shipyards in the Master & Commander storyline, but they're very rare.
Technically they are there in the Hornblower storyline too, but that doesn't allow free play until it is over, so if you want to get a steamship, it'd be a bit of a difficult way.

Just reposting this for further reference:

Thanks that really helps, and yeah, I only installed Build Mod 14 Beta 2.3 yesterday and WOW you guys have done some work, I have played Build Mod 13 but that is not nearly as big of a step up as 14 is. I really enjoy the fact you can walk around on ship deck and the fact that it's been made a lot more realistic (you need a compass and sextant as well as having a separate 'food' rather than 'wheat' etc). And there is so many more ships now, personally, I favor an English Bark for my Tales of a Sea Hawk quest, rather than a Heavy Lugger and I am looking forward to purchasing ann/or capturing new ships :D
 
Thanks that really helps, and yeah, I only installed Build Mod 14 Beta 2.3 yesterday and WOW you guys have done some work, I have played Build Mod 13 but that is not nearly as big of a step up as 14 is.
True, B13>B14 is quite a step too. But Stock>B14 would REALLY be a shock! At least you're familiar with most of the new islands, for one thing. :cheeky

I really enjoy the fact you can walk around on ship deck and the fact that it's been made a lot more realistic (you need a compass and sextant as well as having a separate 'food' rather than 'wheat' etc).
Actually, for the "Wheat" we just renamed the good. Easy does the trick. ;)
If you have a sextant and a chronometer, your ship's position will be displayed on the in-game Archipelago Map. Had you found that yet?
Otherwise, a sextant doesn't serve that much purpose. Other than providing a skill bonus.

And there is so many more ships now, personally, I favor an English Bark for my Tales of a Sea Hawk quest, rather than a Heavy Lugger and I am looking forward to purchasing ann/or capturing new ships :D
238 separate ship models in my current Beta 2.4 WIP installation. Some are repaints, of course. But to think the original game started out with 39.... :woot
And then a lot of the newest additions are completely custom high-detail ships. And the original game's ships have all been improved, so even been completely remodeled.
 
True, B13>B14 is quite a step too. But Stock>B14 would REALLY be a shock! At least you're familiar with most of the new islands, for one thing. :cheeky

Actually, for the "Wheat" we just renamed the good. Easy does the trick. ;)
If you have a sextant and a chronometer, your ship's position will be displayed on the in-game Archipelago Map. Had you found that yet?
Otherwise, a sextant doesn't serve that much purpose. Other than providing a skill bonus.

238 separate ship models in my current Beta 2.4 WIP installation. Some are repaints, of course. But to think the original game started out with 39.... :woot
And then a lot of the newest additions are completely custom high-detail ships. And the original game's ships have all been improved, so even been completely remodeled.

No I hadn't found that out yet, thank you :), and wow...238 separate ship models, and I quite like the re-paints of some ships - it makes them look a lot like the faction they come from, also, have you guys considered upgrades and further customization of a ship (such as a Hull made out of a lighter wood to allow for more speed)? I think it would be an amazing new feature :)
 
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