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Solved Intel Graphics Fix

Sounds fair enough. Short and to-the-point. :onya

Should we call the file differently? Perhaps "IntelFix.txt" would be more accurate?
 
Sounds fair enough. Short and to-the-point. :onya

Should we call the file differently? Perhaps "IntelFix.txt" would be more accurate?

Whichever. IntelFix sounds fine to me.

That sounds like you have discovered a new language called Legalese.

Well we wouldn't want anyone trying to contact Intel to ask about this fix, would we? Just in case. :p
 
Love it! might do Intel some good if they started getting people winging about their cards though...
 
Intel is supposedly making great strides with their integrated graphics, though.
Their newly launched Haswell chips are supposed to have twice the graphical performance of the current gen Ivy Bridge chips, which sounds quite promising. (But it means my laptop is now already outdated. :rolleyes:)
Though I suppose when PotC was first released, Intel graphics was downright awful, so I can see why Akella didn't make the game compatible with it.
 
I've got no clue how hardware compatibility works. Do you have to separately make a game compatible with each type of card in existence?
Can't you just make a game and DirectX handles the communication with the hardware? Wasn't that the whole point? Or am I misunderstanding it all? :facepalm
 
I'm not all that sure how it works myself, though I suspect it has a lot more to do with graphics drivers than the actual hardware.
From what I gather, Intel, AMD and Nvidia probably handle various graphical tasks quite differently with their respective drivers, hence why we can't persuade the PotC sea shaders to work properly on Intel chips.

Having said that, I think DX9 and later versions probably make things easier for developers to make games work on different hardware, but of course PotC uses DX8.
 
Think of the video card drivers as an operating system. Nvidia, AMD, and Intel each have their own OS that has to interact with DX. Intel being business oriented did not optimize their drivers for gaming. But now they smell money.....
 
Does anyone know if the new Intel Fix does or does not work together properly with ENB?
I am thinking of automatically removing ENB if the new Intel Fix is present, but am not sure if that is necessary.
 
Thanks for confirming that. Then I need to make sure that ENB is NOT automatically de-installed together with SwiftShader. :doff
 
Well, with ENB not being automatically de-installed, it is up to the players to find if it doesn't work well, so then they can remove it themselves later.
The installation might end up doing weird things if you had ENB and SwiftShader installed at the same time. But that most certainly does not work anyway.
 
I haven't used ENB for quite some time now, mostly because I got fed up of the bloom effects in the interface screens, but I can't see why it would cause issues with the new Intel fix.
 
I have been having the engine.exe crash the first time I installed the original version of the game. I've used the sea.dll fix on the first few posts and it works.
 
Indeed if you've got an Intel card, the game won't run until after you installed our fix.
 
i have a intel card on my notebook, with the sea.dll it was fixed but when i go to sailing map (when you see the small ships and the islands) is usually crashes, what should I do?
 
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