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"fake" Items

DavyJack

Pirate Queen
Staff member
Storm Modder
:ahoy Mateys! What does the "fake" thingys on the codes mean?
Like these ones:
Code:
  n = InitItem(n, "fake_reliquary","", "JRH14", 12, 0.00, 0, 1050, 0,  1, 0, 0,      0,  0,  0,  0,  0,  0,  0,  0,  0, +3,  0,  1,  1,  1);//church treasure
  n = InitItem(n, "fake_chalice","",  "JRH14",  9, 0.00, 0, 1575, 0,  1, 0, 0,    +1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1);//temp use
  n = InitItem(n, "fake_censer","",    "JRH14", 11, 0.00, 0,  945, 0,  1, 0, 0,      0,  0,  0,  0,  0,  0,  0, +4,  0,  0,  0,  1,  1,  1);//temp use
  n = InitItem(n, "fake_candelabre","","JRH14", 13, 0.00, 0, 1260, 0,  1, 0, 0,      0,  0,  0,  0,  0,  0,  0,  0, +2,  0,  0,  1,  1,  1);//temp use
Are there real ones? What's their use? I'm confused.. :shrug:unsure
(BUILD MOD BETA 2.3)
 
Moved to the Woodes Rogers storyline forum, because that is where they're used.
 
They are substitutes for the real ones which are "bladeitems". (Visible when equipped).
The maincharacter wasn't suppose to equip them - that would have messed up things as he's carrying a sack and more already.
Later on he sells these items and the buyers do equip them because it looks good.

What do you mean Pieter, have you tranferred them to be questitems?
Hope not because they should give some bonus points and I can't do that with questitems.
 
What do you mean Pieter, have you tranferred them to be questitems?
Hope not because they should give some bonus points and I can't do that with questitems.
I meant I moved this thread into the Woodes Rogers subforum. Didn't touch your code. :no
 
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