• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mod Release Build 14 Beta 3 Progress

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Bonus Projects:

- Period-Specific Character Models

- Sidequests for Additional Storylines

Files:
Main install files: MODDB PAGE - Updated: Tuesday 8 October 2013
Updated installer: PIRATESAHOY DOWNLOAD - Updated: Friday 16 May 2014


How to do a new installation:
- Download the Main install files from ModDB (part 2 only)
- Download the Updated installer
- Place part 2 and the Updated installer together in a folder
- Run the installer and select the options you want (make sure you select Main Files)

How to do a update from Build 14 Beta 3.0 or higher:
- Download the Updated installer
- Run the installer and select the options you want (make sure you deselect Main Files)
Notice: After installing the update you will need to start a new game!

How to do a update from an earlier Build:
- Deinstall the game and the mod
- Go to "How to do a new installation"
Notice: Updating to Build 14 Beta 3.0 or higher will force you to start a new game!

Contents:
Code:
Build 14 Beta 3:
- Bug Fixes:
  . Capture Colonies mod fixed and finished by Talisman and Pieter Boelen
  . Prisoned Captain Dialog fixed and rewritten to reinstate Ransom functionality by Pieter Boelen
  . Promotion Reward Ships fixed and reinstated by Pieter Boelen
  . Use of Custom Storyline Profile Name fixed by Pieter Boelen
  . Worldmap and DirectSail Encounters code fixed and updated by Pieter Boelen
- Gameplay Updates:
  . Sidestep disabled by default
  > Can be switched on at the bottom of PROGRAM\InternalSettings.h
  > Now works in separate steps by Pirate_KK
  . Logs Toggle has various notification levels by Pirate_KK
  . 75% chance on Gold and Silver shipments when encountering Spanish Treasure Fleets by Pieter Boelen
  . Boarders use potions placed in the Weaponslocker by Pieter Boelen
  > Stocking the weaponslocker with Antidotes and Stinkpots could make for interesting situations
  . Elaborate Curse of Cortez functionality added for Aztec Coins by Pieter Boelen
  > The chest in the cave on Isla de Muerta is filled with Aztec Coins
  > Aztec Coins turn you into a skeleton when outside at night, that is hated by all
  You get additional HP for this, but only WHILE you are a skeleton
  > Aztec Coins can be given to officers/crew or placed in all your ships' weaponslockers
  If placed in the Weaponslocker, they are used by boarders and decrease crew damage during sea battles
  > Food and Rum consumption decreases for each crewmember cursed, but morale decreases too
  > Aztec Coins can be sold; however, they WILL keep counting for the extent of the curse
  > After a while of being cursed, your ship will get torn sails and start trailing fog
  > The curse can only be lifted by placing 882 coins back in the chest on Isla de Muerta
  Careful with losing those coins! If you can't collect 882 again, you're stuck with the curse!
  There is ONE place other than the chest on Isla de Muerta where ONE additional coin can be acquired if you are in dire need of it. Guess where!
  . Dead Albatross bad luck enforced by Pieter Boelen
  > You cannot get rid of it, except in ONE way. Try to figure it out!
  . Flag Hoisting Code rewritten and simplified by Pieter Boelen
  > If you use the Quick-Command Menu, you will hoist your original flag again later on
  > You are no longer marked as a traitor whenever you hoist a pirate flag, but if you hoist ANY hostile flag in sight of OTHER ships
  . ENABLE_CHEATMODE functionality added by Pieter Boelen
  > Select Storyline allows you to choose ANY ship, even high-level ones
  > Numpad 1-2-3 allow you to select the character to apply the cheat to
  - Numpad 8 disables worldmap storms and ships
  - Godmode includes crew immortality
  - Level Up and Fake Level Up automatically increase your skill points if you use Auto Skill System
  . Use Tab when you have a Shotgun, Musket OR Jack Sparrow's pistol equipped to go into Shotgun Mode by Pieter Boelen
  . Additional large cannon types added by Pillat
  > Special Cannons interface picture added by Cassadar
  > ANY cannon type can be installed at Vanderdecken's shipyard by Pieter Boelen
  . Flying Dutchman Improvements:
  > Emerging from the depths effects and music improved by Pillat
  > No worldmap encounters or storms if submerged by Pieter Boelen
  > Kraken Attack enabled if you have the cursed Flying Dutchman in your fleet by Pieter Boelen
- Code Updates:
  . Use Quickload to load your latest savegame by Pirate_KK
  . Updated Realism Modes:
  > Delay of 3 seconds (plus/minus morale changes) before your sail commands are executed by Pirate_KK
  > Ship Type and Nationality Icon in Sail-To Menu disabled for faraway ships by Pirate_KK
  > "We are recognized" log messages disabled in Iron Man Game Mode by Pieter Boelen
  > Skill modifiers for Jewelry, Indian Artefacts and Minerals hidden by Pieter Boelen
  . Updated Periods System:
  > Emissaries added for nations without towns: Holland and England use Antigua, Portugal uses Grenada by Pieter Boelen
  > Early Explorers islands historically without settlements disabled by Pieter Boelen as per an idea by Pirate_KK
  > Nation-specific town textures used depending on time period by Pieter Boelen
  > Accurate nation and royalty names by Pirate_KK
  > "HMS" prefix used only in the Golden Age of Piracy and more recent by Pieter Boelen
  > Switch from Julian to Gregorian calendar added by Pirate_KK
  . Item availability code thoroughly modified by Pieter Boelen
  > Potions and Mixtures are now VERY rare and never sold
  Random characters that used to sell 'potions' now sell bandages by Pieter Boelen
  > Random weapons will NEVER be in chests or lying around in locations
  > Tools are not sold, except for Spades and Pickaxes
  > Booty for stealing from bandits is now coded in the same way as chests and random items
  > Books are sold and cannot be found; skill modifiers hidden for low-level books, prices increased
  . Morale code rewritten and corrected to work as intended by Pieter Boelen
  > Use Double Rum Rations or Sign Articles with your crew to improve morale
    > Companion Ships can mutiny by Pirate_KK
  > Note that companion reputation compared to the player can be a big factor on the crew morale of companion ships
  . Store Owners use Town Gold instead of personal money for item transactions by Pieter Boelen
  . Cannot "Land Troops" at fortless towns unless you have the "Land Troops" ability by Pieter Boelen
  . Different Flags code completely rewritten by Pirate_KK
  . National ship stat modifiers rebalanced by Armada
  . Citizen dialogs added by Pillat
  . Town guards and soldiers strength dependent on difficulty level by Baste and Pieter Boelen
  . Alternate reputation names added for female characters by Pieter Boelen
- Interface Updates:
  . Select Storyline Interface updated by Pirate_KK
  > Allows selection of your own flags, ship, character model and more
  > Fixed, finished and cleaned up by Pieter Boelen
  . Nation Relations redone to provide a quicker overview by Pirate_KK
  > Also allows Pirate and Personal Flag selection by Pieter Boelen
  . Map Interfaces Improved by Pieter Boelen
  > Right-click functionality restored, including explanatory help string
  > Caribbean Map interface always the same; other map interfaces simplied
  . "Default Sails" Interface Button sets your ENTIRE fleet to their OWN default sails by Pieter Boelen
  . About Build interface replaced with Tips & Tricks by Pillat & Pieter Boelen
  . Character Interface title and officer type simplified by Pieter Boelen as per an idea by Pirate_KK
  . Brown interfaces improved by Pieter Boelen
- Ship Model Updates:
  . Raa Frigate exterior camera fixed and model improved by Armada
  . Navy Ketch exterior camera fixed and model improved by Armada
  . La Couronne exterior camera fixed by Armada
  . Cursed Flying Dutchman texture improved by Pillat
  . Rigging improved on all Fluyts by Hylie Pistof
  . La Marianna cursed ghost ship improved by GhostOfDeath91
  . Missing cannons added to Fast Galleons by GhostOfDeath91
- Worldmap, Island and Location Updates:
  . Completely redone WorldMap based on the real Caribbean, including the Spanish Main by Armada
  Includes small models for Isla Mona and Petit Tabac and an improved icon for Isla de Muerta
  . Cartagena Included as Regular Town:
  > Required locations and characters added by Bartolomeu o Portugues
  > Colombia island location replaced with main land with actual San Felipe fortress by Armada
  > City Center walk patch by Jack Rackham
  > Textures improved by Pieter Boelen
  . Improved Island Models:
  > Antigua and Saint Martin island models improved with correct port models and lighting effects by Armada
  > Town and Fort added to Curacao by Armada
  > Lighting files added for all islands by Pieter Boelen
  > Kralendijk Fort Flag restored by Pieter Boelen
  . Fixed In-Game Signage by Armada and Pieter Boelen
  . Philipsburg Sewer location camera issue fixed by Armada
- Sound Updates:
  . Additional music tracks added by Pillat
  . Additional music tracks added and unused music repurposed by Pieter Boelen
- Texture Updates:
  . Blue Stock Game and Brown Build Default dialog interface improved by Cassadar
  . ALL Character Portraits updated to standard quality by Cassadar
  . ALL Worldmap Animated Flags, including USA, updated to be period-correct by Cassadar
  . Sail-To Menu and Spyglass nation icons redone for Periods mod by Cassadar
  . Sail-To Menu for all Town and Shore icons redone by Cassadar
  . Island interface pictures redone by Cassadar
  . Additional Sail Types by Pieter Boelen:
  > Weathered Emblemed Sails option with sails for all nations
  > Pure White and Standard Sails with US emblem
  > Standard Sails with personal nation emblem
  . All crest textures, including pirate and personal flags, redone and updated by Pieter Boelen
  . "Fire Ship" ability icon improved by Pieter Boelen
  . Updated Barbossa character texture by Cassadar
- Storyline Updates:
  . ALL Storylines:
  > Random Quest Cases Not Executing fixed by Pieter Boelen
  > Cargo Quests Fixed by Pieter Boelen
  > Escort Quests Fixed by Pieter Boelen
  > Generic Quest Ship generation code rewritten by Pieter Boelen
  > Starting Ship stats updated by Pieter Boelen
  Same design as the selected player nation, no "free" upgrades applied and installed cannon type depends on selected ship type
  . Improved Free Play by Pieter Boelen
  > Starting Nation Selection defines the relations you will have at game start by Pieter Boelen
  > False Flag will never be recognized the first time you set sail so you will not be killed by the fort
  > Selected nation flag will be hoisted after the first time on the WorldMap
  . Standard Storyline:
  > Start out with Personal Flag even if selecting England to ensure players don't die upon setting sail by Pieter Boelen
  English flag is hoisted after escaping from the French squadron, but ONLY if player nation was English
  > France goes to war ONLY if player nation was Personal or England by Pieter Boelen
  > Soldier stopping you in Jamaica ONLY happens if player nation was Personal or England by Pieter Boelen
  > Bridgetown Assault reinstated by Pirate_KK
  . Assassin Storyline:
  > Spain turns Neutral after starting to work for them by Pieter Boelen
  . Bartolomeu Storyline:
  > First part of Cartagena Firework Quest added by Bartolomeu o Portugues
  > Cargo to Jean Maginot fixed by Pieter Boelen
  . Woodes Rogers Storyline:
  > Character HP no longer overridden by Jack Rackham
  > Original gun values restored by Pieter Boelen
  > Loading Screens replaced with uncompressed versions by Jack Rackham
  > Blackbeard's Head errors fixed by Jack Rackham
  . Hornblower storyline:
  > Character Ranks shown properly in interfaces by Pirate_KK
  > Jamaica Navy HQ open ONLY in this storyline at the necessary time by Pieter Boelen
  > Missing character init entries added by Pieter Boelen
  . Sidequests Fixed by Pieter Boelen
  > "A girl won in a card game" sidequest available in ALL storylines
  > Find the missing son of the Spanish Admiral
  > Find Angelique Moulin’s Father
  > Baldewyn Coffier & Arnaud Matton
- Modder Tools:
  . PERIOD_ACCURACY_LEVEL setting at the top of PROGRAM\Ships\ships_init.c for testing purposes by Pieter Boelen
  . Visible Locators Bright Colours toggle added by Jack Rackham
  . Separate Left and Right sidestep distance settings by Pieter Boelen
  . Improved Free Camera mode for Screenshot Making by Pieter Boelen
  . Quest case checking compile.log messages added, serious errors shown on-screen by Pieter Boelen
  . Missing fantom model ID on-screen log message added by Pieter Boelen
  . Missing character ID on-screen log message added by Pieter Boelen
  . Random ship encounter model not found compile.log message added
  . Encounter type compile.log message added
Update Contents:
Code:
Build 14 Beta 3.2:
- Config.exe restored and improved, with special thanks to De Zeeroovers
- New Archipelago Map added by Agentad
- Bug Fixes:
  . Missing Ships on Worldmap Encounters fixed by Levis
  . Monthly Salary Payments fixed by Levis
  . Extra Atmosphere Tavern Fights fixed by Levis
  . Rival Suitor error messages fixed by Levis
  . Weird Effects after Self Dialog fixed by Levis
  . Missed "corpse" attribute error log fixed by Levis
  . Muskets/Musketoons not working during boardings fixed by Jack Rackham
  . Father Bernard "Skill Reset" functionality fixed by El Rapido
  . Promotion Reward Officer model errors fixed by Pieter Boelen
  . Fix to Guadeloupe Town Capture by Pieter Boelen
  . Barbados location descriptions fixed by Pieter Boelen
  . Fleut of War encounter chance improved by Pieter Boelen
  . Attempted fix for Capture Colonies Female Governors by Pieter Boelen
  . Cartagena Escort Quest fixed by Pieter Boelen
- Gameplay Updates:
  . Locked Abilities Functionality added by Levis
  Unlock Perks in various ways, explained in the descriptions
  . Fetch Quests Improved by Levis
  Now avaible everywhere
  Tailor and Shipyard quests are now shown in the town news at the tavern
  . All books made readable by Levis and Pieter Boelen
  Includes texture work by Darkhymn, FireBat and Thagarr done for the Gentlemen of Fortune modpack (WIP: Skill book texts to be updated)
  Mathematical jokes by Grey Roger
  . Worldmap Encounters improved to take into account nearby islands and time of day by Levis
  . Redone Dynamic Import/Export Goods System by Levis
  . Moon Phase changes visibly ingame by Purseon
  . Training Fights with crew on player ship deck fixed and reinstated by Purseon
  . Hostile Traders can be fooled, depending on false flag detection chance, by Purseon
  . ENABLE_CHEATMODE functionality added by El Rapido
  > Tailor provides a "Famous Pirate Clothes Collection"
  > Tailor allows resetting of Player and Officer skills and abilities
- Code Updates:
  . Ability System fixed and improved by Levis
  . F2>Character Screen shows highest rank instead of latest rank by Levis
  . Enemy Soldiers in Taverns improved by Levis
  . Enhanced Dialog System included by Levis
  . Character Encounter Code updated by Levis
  . Town Events can now trigger quests by Levis
  . Pickpocket Gold handling improved by Aconcagua
  . Female Officer Percentage setting added by Aconcagua
  . Officer Hire Price randomized a bit more by Aconcagua
  . Perks Code improved by Aconcagua
  . Timescale Settings changed to x1, x3, x5, x10 and x20 by El Rapido
  . Officer Skill Contribution values modified by El Rapido
  . SKILL_EXPERIENCE_MULTIPLIER and EXPERIENCE_MULTIPLIER settings added by El Rapido
  . Nation-Specific Weapons for enemy ship crews disabled by Pieter Boelen
  . Blacksmiths get paid into Town Gold
- Storyline Updates:
  . ALL Storylines:
  > Davy Jones made into a more formidable opponent by Levis
  . Sidequests:
  > Marc Blacque quest can be completed even when hostile to England by Pieter Boelen
  . Standard Storyline:
  > Potential Stuck in Speighstown during tutorial error fixed by Levis
  > Edgar Attwood quest starting twice fixed by Levis
  > Capture Black Pearl scene fixed by Levis
  > Black Pearl swap with uncursed version after capture fixed by Pieter Boelen
  . Bartolomeu Storyline:
  > Cartagena part of the storyline extended by Bartolomeu o Portugues and Jack Rackham
  . Assassin Storyline:
  > Potential missing Henry Morgan fixed by Levis
  > 'La Couronne' quest completion clarification message added by Levis
  . Hoist the Colours Storyline:
  > Black tavern quest scene fixed by Levis
  > Pintel Passenger Bug fixed by VanessaHudgensFan and Levis
  > Double greeting on Bella Brin fixed by VanessaHudgensFan and Pieter Boelen
  > Potential quest errors due to immortal Mr. Gibbs fixed by Pieter Boelen
  > Laurence Bannerman returns to Turks after ending by Pieter Boelen
  . Hornblower Storyline:
  > Dialog spelling and factual errors corrected by Grey Roger
  > Missed character ID error fixed by Pieter Boelen
  . Gold-Bug Storyline:
  > New WIP content included by Jack Rackham
- Texture Updates:
  . High-detail Boat texture added by TheBlackKnight
  . Ship Window texture improved by Armada
- Model Updates:
  . Polacca high-detail custom model added by De Zeeroovers
  . Model improved on Fast Galleons by De Zeeroovers
  . HMS Surprise camera height improved by Hylie Pistof
  . Improved Superbe model by DF5
  . Rigging improved on Derfflinger by Hylie Pistof
  . Rigging improved on War Galleon by Hylie Pistof
  Includes new textures courtesy of the Gentlemen of Fortune Mod Team
  . Model improved on NL_Fleut50 and PO_Fleut50 by Hylie Pistof
- Modder Tools:
  . Perks Reinit Code added by Levis
  . Easier events system by Levis
- ADDITIONAL INSTALLATION OPTIONS:
  . Widescreen Textures including:
  > Improved Spyglasses by TheBlackKnight
  > Widescreen Moon Textures by Purseon

Translated Installation Instructions in Other Languages:
German

Komplett-Installation (Z.B. Von Original-Version): Erstelle einen neuen Ordner auf deinem Desktop (NICHT im Spielverzeichnis) und platziere dort die 3 Dateien (Den Installer + die 7zip-Archive) und der Installer erledigt den Rest.
Update auf aktuellere Beta3 (WIP18 oder höher vorrausgesetzt): Gleiche Vorgehensweise wie oben, aber entferne den Haken bei "Main Modpack Files". Für ein Update brauchst du das b14_beta3_full-Archiv nicht.
Dutch

Volledige installatie (op basis van het oorspronkelijke spel): Maak een nieuwe map op het bureaublad (NIET in de spel-map zelf) en plaats daar de 3 bestanden in (de installer + de twee 7-Zip archieven) en de installer doet de rest.
Bijwerken naar nieuwere beta 3 (hoger dan WIP 18): Zelfde procedure als hierboven, maar verwijder het vinkje bij "Main Modpack Files". Voor een update is het b14_beta3_full archief NIET nodig.
 
Last edited:
As I said: new game not required. This is hardly different from the files you're probably using already, just slightly updated and all put together.
 
Standing by. What's the problem?
 
I have noticed nothing odd. Pirates spawned their pirate frigates as usual and I captured the pirate Hannah.
 
Opening post updated with the corrected files, even including some bonus updates, such as:
Code:
- Bug Fixes:
  . Promotion Reward Ships fixed and reinstated by Pieter Boelen
  . Merchant/Navy ensigns on Player and Companion ships linked properly by Pieter Boelen
    Also "HMS" or "USS" prefix no longer gives you the navy ensign. Letter of Marque required.
- Code Updates:
  . "HMS" prefix used only in the Golden Age of Piracy and more recent by Pieter Boelen
Standing by. What's the problem?
On shore, the Fast Travel "Ship" icon was missing because that somehow relied on the old Viper Sails code. Hadn't expected that.
Also, I managed to get the sails working on every ship in the game. Except the player ship, that is. At least until you manually select some sails yourself. :facepalm
 
Installed the new update and will start testing soon. Busy trying to fix the Raa frigate right now. More details soon.
 
What happened to the will surrender adjustment feature in "options"? Every battle is to the death now which is not realistic at all. :rumgone
 
What happened to the will surrender adjustment feature in "options"? Every battle is to the death now which is not realistic at all. :rumgone
Moved to PROGRAM\InternalSettings.h:
Code:
#define SURR_GLOBAL_SCL                0.01        // FLOAT - Ships will surrender if damage or crew morale become critical
                                                // 0.0 : Stock PotC, no surrenders
                                                // 0.01 - 0.5 : The higher that value the faster ships surrender
Value hasn't been changed in quite a long time though. :confused:
 
Everyone who has posted about it sets the surrender value to 0.04 or 0.05.
I just finished a battle where neither one of us could board the other even though we were blasting away at each other at point blank range for a long time. It was a very good thing I had bombs.
no surrender-2.jpg
 
Wait, you had bombs? I thought the build mod had taken them out!! Where do you get bombs?
 
Everyone who has posted about it sets the surrender value to 0.04 or 0.05.
Really? I thought some people were complaining the surrenders still happen to frequently.
Anyway, if 0.05 is indeed a better value, I'll happily put that in instead. Anyone got any objections...?

Wait, you had bombs? I thought the build mod had taken them out!! Where do you get bombs?
We removed them from being purchased. Forts use them. And you can steal some if you find the secret back door into a fort.
That isn't going to be easy though. Prepare to meet with resistance! :wp
 
How quickly they surrender depends on who they are. A merchantman will surrender quickly but a pirate or naval vessel will often not surrender at all. Then the Captain has a lot to do with it too. A naval ship might surrender while the merchantman next to it keeps on fighting.
Finding the sweet spot is tricky because you don't want them to surrender too easily, but you want to have a prize that will not sink and cost you a good officer either. Like in the battle between the Constitution and the Guerriere the British held out so long that there was nothing left to salvage and it had to be burned. I would suggest 0.04 and see what people think.

Bombs? :nerbz Yeah they are still around but it is mostly a matter of luck getting them. A secret back door to forts? I never found one of those.
I just walk in the front door and go looking for loot in out of the way corners and random civilians to rob. Every once in a while you will find one that can supply you with ordnance. If he does not start yelling for the guards first.......:facepalm
Also, very rarely one can encounter a dismasted vessel at sea and even more rarely it is an ordnance tender full of bombs. That is where I got mine. :xmas
 
My one ctd a day. This one happened while talking to an npc in Bridgetown.
 

Attachments

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I would suggest 0.04 and see what people think.
0.04 it is. :yes

A secret back door to forts? I never found one of those.
Well, not so "back door", perhaps. I meant it as in: NOT the "frontal assault from sea" entrance. :wp

Also, very rarely one can encounter a dismasted vessel at sea and even more rarely it is an ordnance tender full of bombs. That is where I got mine. :xmas
Hey, I forgot there was a DirectSail event for that too. Nice! :woot

My one ctd a day. This one happened while talking to an npc in Bridgetown.
Just talking? That's a weird time for a CTD. No clue in the logs either that I can see.
Was it any specific type of character? The only consistent dialog-based CTDs are the ones where their dialogs are too long.
 
I don't really remember what type he was. All I remember is I was tapping the space bar when the screen froze.
 
Just got my first ctd for today. Just finished fighting a bounty hunter and was walking away, then ctd. It seems perhaps there is a problem with transitions from screen to screen. Just guessing really.
 
I know there are random CTDs. Had two yesterday when I was doing crazy stuff at sea around Barbados. No clue on why it happened though. :(
 
Opening post updated with new version: Jack Sparrow storyline Clint Eastwood issue fixed.
No new game required, just load an earlier savegame from before Bootstrap talks to you in the tavern.

Edit: Plus MORE quest trace lines to hopefully track down our "little problem" further. :modding
 
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