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    Maelstrom New Horizons


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New Santiago

@Bartolomeu o Portugues : You may want to rethink that "refShip.unique=true" line. It prevents both randomisation and national modifiers; New Santiago now has exactly what is written in "Ships_init.c", which is SpeedRate 9.5, TurnRate 50. "SP_BattleGalleon" has stats of SpeedRate 8.5 and TurnRate 50 modified by nation and random, which means the one I have stashed at Sao Jorge has TurnRate 51. New Santiago now has a slightly worse TurnRate than the regular version!

Either "refShip.unique=true" should be removed again so that "PiratBattleGalleon" can get the Portuguese modifiers, or the stats need to be modified to add those modifiers by manual calculation. In particular, Portugues ships get TurnRate * 1.15, which would give "PiratBattleGalleon" a TurnRate of 58.
 
@Bartolomeu o Portugues : You may want to rethink that "refShip.unique=true" line. It prevents both randomisation and national modifiers; New Santiago now has exactly what is written in "Ships_init.c", which is SpeedRate 9.5, TurnRate 50. "SP_BattleGalleon" has stats of SpeedRate 8.5 and TurnRate 50 modified by nation and random, which means the one I have stashed at Sao Jorge has TurnRate 51. New Santiago now has a slightly worse TurnRate than the regular version!
I was afraid that might happen. Thanks for addressing this! :onya
 
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