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Included in Build Improved Fast Travel and New Icons

I have made it this way:

Redmond "den": opium icon + opium fast reload
"PaP_Brothel_room" and "Tortuga_Brothel_room": opium icon.
"Alice_Brothel_room": I have left it as it is: label brothel, opium loading pic, padlock icon.
 

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  • JRH opium icon 16-06-01.7z
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Only Redmond has a real opium den. All those other ones must be a mistake

Would there be any point in having Fast Travel to the Maltese Knight Abbey?
Might make it more obvious to players that it exists.
I wouldn't think so. Fast Travel is only supposed to work after you've already visited a place or if a citizen gives you directions. Is anyone likely to visit the Maltese Knight Abbey more than once? Should the citizens know about it in enough detail to volunteer information about it?

Perhaps have some sort of alternate store icon to permit Fast Travel to the Indian store on Aruba. Likewise, perhaps have an alternate tavern icon to permit fast travel to the second tavern in Cartagena, though citizens only give directions to one tavern so you'd need to find the other one yourself before its Fast Travel icon becomes available.
 
I have made it this way:

Redmond "den": opium icon + opium fast reload
"PaP_Brothel_room" and "Tortuga_Brothel_room": opium icon.
"Alice_Brothel_room": I have left it as it is: label brothel, opium loading pic, padlock icon.
Thanks!

In what ways are those Brothel Rooms opium dens though?
Are you referring to only their location models? Or do they also have labels suggesting that?
I'd just be inclined to change their labels to describe them as regular rooms. There's nothing "opium" about them.
Only the Den on Jamaica actually has any gameplay relation to Opium.

Fast Travel is only supposed to work after you've already visited a place or if a citizen gives you directions.
On Realistic Game Mode, yes. All Fast Travel icons are immediately available on Arcade though.
I imagine most players who may be interested in the Abbey are the "less realistically inclined" who will probably be using Arcade.
They are probably also the people who may not know it exists.

Having it in the Fast Travel menu makes it quite clear that it is there so they don't need to ask us about "skeleton dungeons".
My suggestion is based largely on this discussion I had two weeks ago:
Need Help - A Hawk's take-off (Main Quest tips) | Page 2 | PiratesAhoy!

Is anyone likely to visit the Maltese Knight Abbey more than once?
If you're playing this side-quest, there is a good chance you will visit at least twice: Church Protection | PiratesAhoy!

There is a lot of loot to be had down there. And the fumes that can increase your maximum HP.
For players who do like fantasy elements, I can certainly imagine them visiting more than once.

Should the citizens know about it in enough detail to volunteer information about it?
The citizens unlocking fast travel after talking to them is quite a new feature that was added only to those dialog options that already existed.
There are plenty more locations that have Fast Travel available, but the citizens will never tell you about.
Having the dialog option available is just a bonus though, and not a requirement.

Perhaps have some sort of alternate store icon to permit Fast Travel to the Indian store on Aruba.
Good suggestion. Especially if we make him a PROPER Indian store some time, that could become quite relevant. :onya

Likewise, perhaps have an alternate tavern icon to permit fast travel to the second tavern in Cartagena, though citizens only give directions to one tavern so you'd need to find the other one yourself before its Fast Travel icon becomes available.
Not sure if that is worthwhile. That second tavern only serves a single storyline purpose, doesn't it?
 
If you're playing this side-quest, there is a good chance you will visit at least twice: Church Protection | PiratesAhoy!

There is a lot of loot to be had down there. And the fumes that can increase your maximum HP.
For players who do like fantasy elements, I can certainly imagine them visiting more than once.
Fair enough. I haven't tried that quest and thought you'd only need to go in once, loot everything worth having, then not bother with it again unless you fancy fighting more undead Maltese Knights. If it follows standard behaviour in that it only becomes available for Fast Travel after you've found the place, then anyone who wants to go there will be able to do so easily and anyone who doesn't want to go there won't have an unwanted Fast Travel icon.

Good suggestion. Especially if we make him a PROPER Indian store some time, that could become quite relevant. :onya
Hasn't that already been done? I thought that was where you buy @Levis' funny plants and possibly the accessories for the bow? In any case, at the very least it's an alternative store. Well worth a visit, especially if you arrived in town after activating "Landing Party" and have already plundered the regular store. :rpirate

Not sure if that is worthwhile. That second tavern only serves a single storyline purpose, doesn't it?
Which storyline is that? I don't recall having to find it in any storyline I've played, which is all of them except "Jack Sparrow" and "Gold Bug". The only one I recall even going to Cartagena was "Bartolomeu" and I don't recall him having to go to a tavern, though I've only played it once, not all that recently.

Anyway, it's still a second tavern which can presumably be used for normal tavern purposes.
 
Fair enough. I haven't tried that quest and thought you'd only need to go in once, loot everything worth having, then not bother with it again unless you fancy fighting more undead Maltese Knights. If it follows standard behaviour in that it only becomes available for Fast Travel after you've found the place, then anyone who wants to go there will be able to do so easily and anyone who doesn't want to go there won't have an unwanted Fast Travel icon.
There is technically infinite loot (and danger) in there as you can just keep digging.

My idea was indeed that the icon wouldn't show up until you've found the place on Realistic Game Mode.
So then indeed as long as you don't visit there, it won't show up.

Hasn't that already been done? I thought that was where you buy @Levis' funny plants and possibly the accessories for the bow?
I think Levis did add some extra dialog to sell some plant stuff.
But other than that it is an ordinary store. Still on the wishlist to have him REALLY sell the various Indian items:
Medium Priority - Making Use of More Unique Trader Types | PiratesAhoy!

Which storyline is that? I don't recall having to find it in any storyline I've played, which is all of them except "Jack Sparrow" and "Gold Bug". The only one I recall even going to Cartagena was "Bartolomeu" and I don't recall him having to go to a tavern, though I've only played it once, not all that recently.
I thought @Bartolomeu o Portugues added it for his namesake storyline? Maybe he planned to put it to use, but didn't yet?

When is the last time you played his storyline? There is a lot of story in Cartagena now, which was added... last year or so?

Anyway, it's still a second tavern which can presumably be used for normal tavern purposes.
True. Not sure why you'd bother visiting there if you can visit the "main" one though.
Unless there is something that makes the second one "special" in some way.

Might having two Tavern Fast Travel icons not cause confusion for the players?
Even though the citizens do mention both, it can still cause surprise:
Not a Bug - Cartagena - Has 2 Taverns !! | PiratesAhoy!
 
I thought @Bartolomeu o Portugues added it for his namesake storyline? Maybe he planned to put it to use, but didn't yet?

When is the last time you played his storyline? There is a lot of story in Cartagena now, which was added... last year or so?
I played it recently enough that "Cartagena Firework" was included. Most of the action is in and around the governor's residence and the palace square, plus one bit involving the blacksmith's shop and the church, and plenty of action in the fort. I don't recall needing to go to any tavern, and a look through the Wiki page doesn't turn up anything tavern-related either.

True. Not sure why you'd bother visiting there if you can visit the "main" one though.
Unless there is something that makes the second one "special" in some way.

Might having two Tavern Fast Travel icons not cause confusion for the players?
Even though the citizens do mention both, it can still cause surprise:
Not a Bug - Cartagena - Has 2 Taverns !! | PiratesAhoy!
That's why I suggested an alternate tavern icon. Both with Cartagena's second tavern and Aruba's second store, the Fast Travel icon would need to be different to the normal tavern and store icons so you can Fast Travel to the right one. As to why you'd prefer the second one, maybe it's in a different part of town and more convenient for whatever you want to do next, or maybe it has a different layout which you prefer.
 
That's why I suggested an alternate tavern icon. Both with Cartagena's second tavern and Aruba's second store, the Fast Travel icon would need to be different to the normal tavern and store icons so you can Fast Travel to the right one. As to why you'd prefer the second one, maybe it's in a different part of town and more convenient for whatever you want to do next, or maybe it has a different layout which you prefer.
That store could definitely use an "Indian Store" icon, because it is indeed special.

For the tavern, would be nice if there were something unique about it.
 
In what ways are those Brothel Rooms opium dens though?
Are you referring to only their location models? Or do they also have labels suggesting that?
I'd just be inclined to change their labels to describe them as regular rooms. There's nothing "opium" about them.
Only the Den on Jamaica actually has any gameplay relation to Opium.
They are all 3 empty - I have no idea why there were added.

The PaP_Brothel_room and Tortuga_Brothel room could pass for (at the moment) empty
Opium Dens.
Labels = Opium Den, location models + Loading picture = Opium Den.

The Alice_Brothel_room is the most strange: Label = brothel, model + loading = Opium.

I'll continue with my questwork now. This was just a thing on the way. If you want to change/add icons you can
easy do that yourselves. Check my uploaded modpack to see which files are involved.
 
Thanks, @Jack Rackham!

I'll probably change those labels and loading screens so they don't refer to the Opium Den at all.
Prevents confusion.

If you are still willing to do any of those icons though, I'd welcome ones for:
- Bridgetown Maltese Knight Abbey
- Indian Merchant
- Alternate Tavern (optional)
- Library (optional)
 
I'll probably change those labels and loading screens so they don't refer to the Opium Den at all.
Good. Then I'll change in characters_reload_check.c so only location.id = "den" gives the opium icon.

Very well, I'll make those 4 on your list too. Have to do some driving around the country again tomorrow. Back on monday
or tuesday.
 
Good. Then I'll change in characters_reload_check.c so only location.id = "den" gives the opium icon.

Very well, I'll make those 4 on your list too. Have to do some driving around the country again tomorrow. Back on monday
or tuesday.
:bow :bow
 
I have made it this way:

Redmond "den": opium icon + opium fast reload
"PaP_Brothel_room" and "Tortuga_Brothel_room": opium icon.
"Alice_Brothel_room": I have left it as it is: label brothel, opium loading pic, padlock icon.
Working perfectly well in my game now!

I cleaned up the confusion with the "den" usage as well.
Not the only real OPIUM dens are the one in Redmond and the one for your storyline.

The "Discover Fast Travel" functionality on Realistic Game Mode works on it now too.
This is nice! :woot

If you are still willing to do any of those icons though, I'd welcome ones for:
- Bridgetown Maltese Knight Abbey
- Indian Merchant
- Alternate Tavern (optional)
- Library (optional)
Another IMPORTANT one sprang to mind:
- Trade Office (e.g. the WIC and EITC main offices where you can now buy a "Merchant License")

Also possibly useful for future/quest use:
- Naval Academy (for when you'll be able to join the Navy there)
- Naval HQ (used in various storylines; could probably share the same icon with the Academy?)
 
There's little point in assigning fast travel icons for specific storylines unless you want to go through all the storylines and look for places to assign. (I can think of one right away, but I'll let @Bartolomeu o Portugues guess which one it is and decide if he wants fast travel enabled for it. ;)) Naval HQ can't share the same icon as Naval Academy because it would be confusing on Antigua, which has both.
 
There's little point in assigning fast travel icons for specific storylines unless you want to go through all the storylines and look for places to assign.
I was thinking primarily of when we add a Naval HQ/Academy for all nations and add a guy with a dialog in them that allows you to join their navy in mid-game.
At the moment that isn't possible, but is something we should add at some point.

But we could sort that out if and when we actually do that. Right now it isn't particularly relevant.
Likewise with the Library, which was meant to be given more use, but doesn't yet.

My hope was actually that if we add those additional icons,
people will notice those locations exist and might be more tempted to actually give them their intended purpose. :cheeky
 
There's little point in assigning fast travel icons for specific storylines unless you want to go through all the storylines and look for places to assign. (I can think of one right away, but I'll let @Bartolomeu o Portugues guess which one it is and decide if he wants fast travel enabled for it. ;)) Naval HQ can't share the same icon as Naval Academy because it would be confusing on Antigua, which has both.
Vera Cruz?
 
I was thinking more of the Vice Admiral's residence. Elting visits that frequently so if there's one storyline location which could do with a Fast Travel icon, that's probably it. ;)
 
That location should also serve quite well as the Spanish Naval HQ.
So if there is a "Naval HQ" icon, then we can add that for the towns that do already have one (Redmond, Greenford, Guadeloupe, Havana).
 
Not the only real OPIUM dens are the one in Redmond and the one for your storyline.
Thanks for that. Pieter, could you please upload your latest characters_reload_check.c so I can continue
working on it later today.
 
Thanks for that. Pieter, could you please upload your latest characters_reload_check.c so I can continue
working on it later today.
I don't think I actually changed anything in that file. All I did were edits to the location init files for location labels and such.
As far as I remember, your characters_reload_check.c was already OK.
 
Just to be sure. You mean this one:
Code:
if (Locations[tmploc].id.label == "Opium Den") mc.reloadStatus = "ToOpium";
?
 
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