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Age of Pirates II ... only for the original version ... from de Zee Roovers « german Team »

Jan Marten

de ZeeRoovers Group
Storm Modder
We will improvements for CoAS publish ... only for the original game.
We have no interest in Mod`s or us involved in their work.
The changes in the game have all do it yourself.

I use a laptop.
Modell: Asus - K55VJ
OS: Windows 8.1 Pro / Media Center 64-Bit-Version
Prozessor: Intel(R) Core(TM) i5-3210M @ 2.50GHz (4CPUs)
Speicher: 8192 MB RAM
Auslagerungsdatei: 1852 MB used, 7505 MB available
DirectX- Version: DirectX 11
 
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We will improvements for CoAS publish ... only for the original game.
We have no interest in Mod`s or us involved in their work.
The changes in the game have all do it yourself.
That is fair enough.
I reckon if the base game works on the updated engine, that is all we could ask for. :doff
 
Delete some files

location: folder - techniques

Delete all files with names
vssver.scc

Delete the files with names
rain_old.sha
GF3Shaders.sha
G2MXSea.sha
G3Sea.sha
XBoxSea.sha

open it following file with Notepad++

RadeonSea.sha

delete the following code - Save not forget.
Code:
block Radeon8500Sea()
{
    technique t0
    {
        pass p0
        {
            FogTableMode = none;
            FogVertexMode = none;
            CullMode = none;
            ColorVertex = true;
            SpecularEnable = false;
            AlphaTestEnable = false;
            AlphaBlendEnable = true;
            SrcBlend = one;
            DestBlend = srcalpha;
            Lighting = false;
            LocalViewer = true;
            NormalizeNormals = false;

            AddressU[3]  = Clamp;
            AddressV[3]  = Clamp;
            AddressU[5]  = Clamp;
            AddressV[5]  = Clamp;

            VertexShader = "SeaVS_ATIReflect";
            PixelShader = "SeaPS_ATIReflect";

            Render.Draw

            Restore.States
        }
    }
}
 
Path: Age of Pirates 2\RESOURCE\INI

open it the file: geo.ini

Code:
model    = resource\land

Change the code in

Code:
model    = resource\models
 
engine.ini

the original
Code:
modules path = modules\
full_screen = 1
PostProcess = 0
screen_x = 1024
screen_y = 768
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
;for game utils
;controls = pc_controls
program_directory = PROGRAM
max_fps = 120
run = seadogs.c
;for game utils
;run = gameutils.c
show_fps = 0
safe_render = 0
texture_log = 0
geometry_log = 0
NearClipPlane = 0.1
FarClipPlane = 4000.0
debugwindow = 0
;tracefiles = 0
;offclass = soundservice
;offclass = sailors
;offclass = island
;offclass = animals
;offclass = seafoam
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
firstlaunch = 0
;HyperThreading = 1
;DisableSSE = 0
; принудительно врубить для АМД  EnableSSE = 1
tracefilesoff = 1

[script]
debuginfo = 0
codefiles = 0
runtimelog = 0
;tracefiles = 0

[sound]
sound path = resource\sounds\
UseMM = 1

[stats]
memory_stats = 0
update_mem_profile = 0

[ProgressImage]
;0.0 - left screen position, 1.0 - right screen position
RelativePosX = 0.88
;0.0 - top screen position, 1.0 - bottom screen position
RelativePosY = 0.85
;0.0 - zero size, 1.0 screen width size
RelativeWidth = 0.08
;0.0 - zero size, 1.0 screen width size
RelativeHeight = 0.08
;Horisontal frames in texture 1..64
HorisontalFramesCount = 8
;Vertical frames in texture 1..64
VerticalFramesCount = 8

[controls]
ondebugkeys = 0

[Network]
MasterServerAddr = master_k3.akella.com
MasterServerPort = 29029


Change the code in

Code:
modules path = modules\\

full_screen = 0
PostProcess = 0
screen_x = 1024
screen_y = 768
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls

program_directory = program\\
run = seadogs.c

show_fps = 0
safe_render = 0
texture_log = 0
geometry_log = 0
NearClipPlane = 0.1
FarClipPlane = 4000.0

debugwindow = 0

mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
firstlaunch = 0

[script]
debuginfo = 1
codefiles = 0
runtimelog = 1
tracefiles = 0

[sound]
sound path = resource\sounds\\

[stats]
memory_stats = 0
update_mem_profile = 0

[ProgressImage]
;0.0 - left screen position, 1.0 - right screen position
RelativePosX = 0.88
;0.0 - top screen position, 1.0 - bottom screen position
RelativePosY = 0.85
;0.0 - zero size, 1.0 screen width size
RelativeWidth = 0.08
;0.0 - zero size, 1.0 screen width size
RelativeHeight = 0.08
;Horisontal frames in texture 1..64
HorisontalFramesCount = 8
;Vertical frames in texture 1..64
VerticalFramesCount = 8
ProgressFrame = 1

[controls]
ondebugkeys = 0

[Network]
MasterServerAddr = master_k3.akella.com
MasterServerPort = 29029
 
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I don't think Jan is finished posting yet.

Also, don't be surprised if this vanishes from your view tomorrow.
This subforum is meant to be hidden. I have no clue why apparently it isn't, but we'll be rectifying that very soon.
 
Please leave open Pieter.
I do not go here to the source code.
It takes a lot more.
 
Will you give us here those nice and smooth graphics like on the screenshots that you provided on another post here? :D I don't think anyone cares about source code :D
 
Repairing the Caribbean Map
are you going to
Path: Visual Studio 2012\Projects\Source Code\START\RESOURCE\MODELS\WorldMap\islands
in the game
Path: Age of Pirates 2\RESOURCE\MODELS\WorldMap\islands

seeking it:
mein_waves.gm

change it's name in
mein_area.gm

The card is now displayed correctly.
It will be displayed no small waves more.

Now we have 2 new problems.
The texture of sea.tga file is corrupt.
The waves are not designed for this format.

Install these new textures: WorldMap
 
@ Mirsaneli
so could the future hold
Windows 8.1
Full DH (1920 x 1080)


so it looks like when you have scrolled farthest
010.jpg


so it looks like when you have increased by approximately 50%
020.jpg


so it looks like when you have fully expanded
020.jpg
 
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Unfortunately, my monitor supports maximum resolution of 1600x900, but it's still looking amazing! :)

is there more content coming, because I would like to install all your upgrades to my COAS?
 
My monitor supports maximum resolution of 1980 x 1080 .... 27 Zoll screen.
 
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And now we improve graphics and stability ...
You know the message .. in the system.log
system.log: Can't load texture resource\textures\.tx

Find all files ending with
xxx.tga

modify them in
xxx.tga.tx

These are the games: PoTC, AoP - Caribbean Tales, AoP2 - CoAS, Sea Dogs: To Each His Own
The games load faster and are lighter.

Have fun, that's a lot files ... :rofl
 
If I got this right, all I have to do is just rename all these files to xxx.tga.tx?

Or is there a program that converts them to this extension?
 
Ok, I converted the files to tga.tx. Is there more content coming? Anything about making the game more compatible with Windows 7, 8.1 or Windows 10? I still sometimes experience crash to desktop when trying to load a save game, very rarely though, but it happens...
 
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