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Age of Pirates II ... only for the original version ... from de Zee Roovers « german Team »

And now is the second Test.
Foaming works now .
Somehow I have the impression that the foam should be slightly lighter and stronger.
picture .. Full HD (1920 x 1080)

390.jpg


400.jpg
 
It looks amazing Jan, it really does. And the ship is in HD too... I don't know what to say about foam, it's a matter of personal taste. It looks realistic, that's what matters. :D
 
Real waves do have foam and spray. But only when they're big and breaking.
The waves on those screenshots look like they are too small for it.
PotC also has foam on waves, but only in storms, which makes sense to me.
 
Yes and no Pieter. I have last year in France (Atlantic coast)
hours the waves observed. Very beautiful it looks.
I'll have 2 pictures publish.
 
It is indeed also possible with small waves of there is a REALLY strong wind.
That isn't very common though.

Look up the Beaufort Scale pictures on the Internet for what sea states normally look like.
 
Thanks Pieter. I found the problem. It must be long waves.
My are too short. The I can be hard to break.
 
agree ... but that is not true for bays and beaches.
Shallow water causes the wave length to decrease, so they get steeper and then they break.
So in shallow water you would definitely get breaking waves and foam.

On the open ocean though, you wouldn't get foam unless the waves are steep and/or there are strong winds.
For full details, see: Beaufort scale - Wikipedia, the free encyclopedia

Even PotC already has such foam surrounding the islands, so already has it in bays/beaches plus foam in storms.
Seems about right to me.
 
I was wondering, since I wanted to modify the game so that in boardings, there are more soldiers fighting each other on both sides. I have seen that they have done it with Sea Dogs: To Each His Own. I would like to modify it in Age of Pirates 2 also. Is it possible? What part of scripts should be modified?
 
If PotC can be used as a guide, it's probably PROGRAM\Loc_ai\LAi_boarding.c
Boarding location models may also require more locators.
 
I was wondering, since I wanted to modify the game so that in boardings, there are more soldiers fighting each other on both sides. I have seen that they have done it with Sea Dogs: To Each His Own. I would like to modify it in Age of Pirates 2 also. Is it possible? What part of scripts should be modified?
Everything is possible. However works only with a stable game.
I have made some changes that the TOOL is stable. And they need, the built-in game testing program.
We are working on something. The soldiers at the port will be deducted.
They guard the future naval arsenal. We also modify the moment access to the ship.
If you have ideas and suggestions ... do tell ... but it should be the historic line.
With us there will be no Jack Sparrow or Black Pearl in CoAS give.
 
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Well, the reason I wrote this question is, in COAS when boarding lower class ships, like the ones that have around 80-100 crew, when boarding starts, there are only 2-3 fighters on enemy's side, while on my side, there are usually 10. I think that's too low. There should be at least 15 on your side (if you have more crew) and 10 on enemy's (if they have less crew) and vice versa. My idea is to make boardings more massive. On larger decks especially, it feels quite empty when 10 vs 10 are fighting... It ends pretty quickly...

Maybe I could copy LAi_boarding.c from SD:TEHO and use it on my game? Would it work?
 
We must not copy. Who a little with open eyes CoAS plays, takes so much, what you can do better.
Have they all so little creativity and visions.

So 2 Examples
The game has a grassgenerator.
In original game exist textures of Grass for underwater.
Which one of you had the idea to put seagrass beds in the bay.

crabs
The codes exist in the game. Crab decrease, path put.
They can in the Bay from ground in the water crawl.

It's all there.

There are thousands of other small ideas.
 
We must not copy. Who a little with open eyes CoAS plays, takes so much, what you can do better.
Have they all so little creativity and visions.

So 2 Examples
The game has a grassgenerator.
In original game exist textures of Grass for underwater.
Which one of you had the idea to put seagrass beds in the bay.

crabs
The codes exist in the game. Crab decrease, path put.
They can in the Bay from ground in the water crawl.

It's all there.

There are thousands of other small ideas.

If I understand you right, Jan, the engine has a lot to offer, but it isn't used? That's so weird, why did the developers not use it o_O
 
A small information
In the coming days we publish in our forum a modernized version from " Age of Pirates - CT ".
It is stable on Windows XP, 7, 8.1 and 10.
At the moment run the last test.

Best Regards
Jan
 
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