• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Mod Release PotC: New Horizons - What's New in Build 14 Beta 4.1?

Darn, this game is really harder than AoP2.
There are a lot of complexities that you can disable in the Options menu, if you prefer.
For example, if you switch to Arcade Game Mode, then you can command any Tier of ship without penalty to your Sailing and Leadership skills.

But for example, what levels do you need for Tier 5?
The game checks the minimum between your Sailing and Leadership skill.
So if you have 2 Sailing and 10 Leadership, that 2 is what counts for being able to command a big ship.

This is the complete list that the game uses:
Skill: 1 , Tier: 7
Skill: 2 , Tier: 6
Skill: 3 , Tier: 5
Skill: 4 , Tier: 5
Skill: 5 , Tier: 4
Skill: 6 , Tier: 3
Skill: 7 , Tier: 3
Skill: 8 , Tier: 2
Skill: 9 , Tier: 1
Skill: 10 , Tier: 1

So for a Tier 5 ship, you should have at least 3 Leadership and 3 Sailing.

Actual code from PROGRAM\Characters\CharacterUtilite.c is:
Code:
int GetShipMinClassForCharacter(ref _refCharacter)
{
   int leadership = GetPartySkill(_refCharacter, SKILL_LEADERSHIP);
   int sailing  = GetPartySkill(_refCharacter, SKILL_SAILING);
   return GetShipMinClassForSkills(leadership, sailing);
}

int GetShipMinClassForSkills(int iLeadership, int iSailing)
{
   int skillN = iretMin(iLeadership, iSailing);
   return makeint(8 - skillN*0.7); // PB: Allow Tier 1 Ships
}
 
The game checks the minimum between your Sailing and Leadership skill.
So if you have 2 Sailing and 10 Leadership, that 2 is what counts for being able to command a big ship.

This is the complete list that the game uses:
Skill: 1 , Tier: 7
Skill: 2 , Tier: 6
Skill: 3 , Tier: 5
Skill: 4 , Tier: 5
Skill: 5 , Tier: 4
Skill: 6 , Tier: 3
Skill: 7 , Tier: 3
Skill: 8 , Tier: 2
Skill: 9 , Tier: 1
Skill: 10 , Tier: 1

So for a Tier 5 ship, you should have at least 3 Leadership and 3 Sailing.
@Talisman: Could you find a spot on the Wiki to fit that information?
Might be useful for people to know.
 
There are a lot of complexities that you can disable in the Options menu, if you prefer.
For example, if you switch to Arcade Game Mode, then you can command any Tier of ship without penalty to your Sailing and Leadership skills.

It's also hard in that way, that the enemy captain of a Tier 5 ship I wanted to capture since it strucked their colors, basically killed me in one hit after I blocked an attack.
On Landlubber. With full health.

I ragequitted after that. :shrug

But alright, since I'll fight a lot now to increase my skills, Leadership and Sailing shouldn't be an issue in the future. :)
THX 11-38 for your help again!
 
Alright, good to know that it isn't working as intended.

Is it a good idea to start your own settlement as soon as possible or are the drawbacks for starters just too high?
 
Is it a good idea to start your own settlement as soon as possible or are the drawbacks for starters just too high?
You mean "building random buildings anywhere" or "capture a colony for yourself"?
 
Building your own buildings, yes.
That is a bit of a "bonus" feature and works quite weirdly. Still fun though.
You don't need to do it at all, but you can do it whenever you want.
You can start with one building and see how you like it. It is always possible to destroy it again.
 
I really have to compliment the one, who managed to get those beautiful ships from Pirates of the Burning Sea in here. If even modders can implement better looking ships than the original developers...

Even better if those butt-ugly vanilla-ships get replaced.

Would absolutely love to see more ships from PotBS here, especially the San Fernando, Treason and Terror. :dance
 
Last edited:
I really have to compliment the one, who managed to get those beautiful ships from Pirates of the Burning Sea in here. If even modders can implement better looking ships than the original developers...
Those models were actually donated to us by their original modelers from PotBS. :yes

Even better if those butt-ugly vanilla-ships get replaced.
We did go some upgrading and texture improvements even to the original game ships.
Though admittedly they're still not quite up to the same standards as the various custom ship models we've got.

Maybe one day, eh?
 
Darn, then we probably won't see more PotBS-ships here, without those modelers getting sued by Flying Lab Software for supporting a "competing" product. :(
 
I think they were independent modelers who have the rights to their own models.
 
Hello Friends and Enemys,
I have just created a profile here, although i read already sometime now. Last Winter i discovered the New Horizon Mod on Nexus and remembered i have that weired PotC on CD! I used to play the AoP, when i was in pirate mood, im a role player!
First first, this is impressive work - feels like a complete game, meshed all you know into one great phantastic phantasie world - now its "Open World Roleplay", Thanks all Modders. I could not resist to add a link here and to Nexus on my Steam Profil, SC too, for friends only!

Im am currently downloading beta 4 (didnt recon the update, playing 3.3 still), and would like to know if i can use my save or do i have to start new?
Anotherthing is: i noticed a ENB - at least the txt. I use that in all games i can get it for, essential for TES5 or FONV - but i dont see the dll or ini for that.
Is this a mistake or have i just messed up my install?

All for now, have fun,
Bye
 
Back
Top