• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Solved Flying Dutchman doesn't emerge?

Jones

Sailor
the Flying Dutchman doesn't emerge and I can't understand the problem. I would check in the file that 'says' that the Dutch must emerge, but I can't find it. Can you tell me the name of the file that 'says' that the Dutch must emerge?
 
the Flying Dutchman doesn't emerge and I can't understand the problem. I would check in the file that 'says' that the Dutch must emerge, but I can't find it. Can you tell me the name of the file that 'says' that the Dutch must emerge?
What do you mean? You just use the [Enter] menu to give a command to submerge.
Then when you want to come up again, repeat the same steps you used to submerge.
 
I've tried it, but when I press the button 'submerge' doesn't return to the surface
Very strange; the code for that hasn't been touched in ages and it worked last time anyone tested it.

What modpack version are you using? Upload your compile.log file.
 
I'm using the build 14 beta 4.1
This one?
Mod Release - Build 14 Beta 4.1 WIP [Last Update: 7 January 2017]
WITH Extra Fix Archive: Download by @Grey Roger (Updated: 13 April 2017 - see attached "fixes.txt" for what is included)

Please do upload your compile.log file so we can be certain.

If you can, also upload an affected savegame (ZIP it up first!).

I wonder if perhaps @Grey Roger, @Jack Rackham or @ANSEL could do a quick test with the Dutchman submerging/emerging.
 
This one?
Mod Release - Build 14 Beta 4.1 WIP [Last Update: 7 January 2017]
WITH Extra Fix Archive: Download by @Grey Roger (Updated: 13 April 2017 - see attached "fixes.txt" for what is included)

Please do upload your compile.log file so we can be certain.

If you can, also upload an affected savegame (ZIP it up first!).

I wonder if perhaps @Grey Roger, @Jack Rackham or @ANSEL could do a quick test with the Dutchman submerging/emerging.
I just check it out, and it works just perfect.:onya
 
I have only 'system.log' and 'error.log' in the folder.
I haven't the savegame, I started a new game because I just changed the computer ...
Now I try to reinstall the build to see if it works.
you can know where your code to emerge? So then if you were to run the comparison with the right one.
 
error log: 'COMPILE ERROR - file: ships\ships.c; line: 1
can't load file: ships\ships.h'

I do not have compile.log. See the attached
 

Attachments

  • no name.jpg
    no name.jpg
    72.2 KB · Views: 242
error log: 'COMPILE ERROR - file: ships\ships.c; line: 1
can't load file: ships\ships.h'
In that case, you have bigger problems indeed!
I'm surprised the game manages to start at all.

Make sure to reinstall and avoid Program Files at any and all costs.
Have the EXE called (exactly) "ENGINE.exe" during the installation.
I recommend to keep the Installer EXE and the "TAR archive" outside your game folder while installing.
The Beta 4.1 WIP installer should work even if it isn't, but it is safer to not take any chances.
 
It worked! I reinstalled and everything went well. you can tell me the code that says the Dutchman submerge / emerge? I would like to see what is different.
 
It worked! I reinstalled and everything went well. you can tell me the code that says the Dutchman submerge / emerge? I would like to see what is different.
If I recall, part of it is in PROGRAM\NK.c and some is in PROGRAM\SEA_AI\AIShip.c .

But as @ANSEL kindly confirmed, if you have the mod correctly installed, it should work fine.
 
Back
Top