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Discussion Music question..?

I have no music in navigation I just hear the sails. I have no error log. For compile.log and system log I do not know where to go
 
All log files should be at the top level of the game installation folder. "error.log" does not always exist but "compile.log" and "system.log" must exist.
 
Yes found. Otherwise, I tried renaming my music file as the old default "Sailing01, Sailing02 .."Instead of leaving the song name
 

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Could you please put back your new version of the file (with "MUSIC\202_Maid_of_Amsterdam.ogg", "MUSIC\203_Leave_Her_Johnny.ogg", etc.)? Then start a new game, put to sea, quit the game, and find "compile.log" and "system.log"? Then post those files, please. Without them, I can not find out why your music is not working.
 
My goal is to simply replace sailing01,02,03 and Spokplavanie with some marine songs
(I started a "free play" game in navy), Faction spain
I did what you said, I deleted Sailing01 from my resource file as well as Spokplavanie not to start.
Here is the file attached my file
 

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  • music_standard.c
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Last edited:
"system.log" says this:
Can`t recognize OGG file
How did you convert the music files to .ogg format?

It is not necessary to delete "Sailing01" or "Spokplavanie". Without lines referencing them in "music_standard.c", they can sit in your "RESOURCE\Sounds\MUSIC" file and you'll never hear them.
 
Personally I've been successful by using VLC:
Official download of VLC media player, the best Open Source player - VideoLAN
As well as being able to play pretty well any format of media file you choose to feed it, VLC can convert to different formats.

Audacity has also proven very useful:
Audacity® | Free, open source, cross-platform audio software for multi-track recording and editing.
This can convert between formats and also allows you to modify the music. If you ever play the "Ardent" storyline, you'll hear a few soundtracks which I put through Audacity - the original files were too quiet to be heard at normal background music levels, so I boosted them and then converted them to .ogg format.

Both VLC and Audacity are freeware.
 
I want the music to continue while the if it ends I have to go through a loading screen for the next.
Otherwise to merge several audio files what is the best software?
 
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I want the music to continue while the if it ends I have to go through a loading screen for the next.
The music does start again after a while.
I'm not sure why there is a delay; probably that can be changed somewhere, but nobody ever bothered searching for where that is controlled.
 
Pieter Boelen I will try "Format factory" to merge the same audio track and see if it lasts
 
Personally I prefer having shorter tracks. This is why I cut up the "long" Spanish music from Sea Dogs into separate pieces in the mod as well.
This is because, generally, people don't spend a lot of time in the same scene, so if the music is too long, you would only ever hear the first bit of it.
But of course, if you use DirectSail at sea, that might be quite a different story.

(I'll admit that whenever I do play myself, I just switch off the music and have Windows Media Player play random stuff in the background instead. :rofl )
 
Yes:
Code:
PauseAllSounds();//stops music
locations[FindLocation("wr_church_outside")].type = "silent_jungle";// new temp sound type
PostEvent("LoadSceneSound", 0.1);//starts music
There is a problem ... I tried using this code for the Tortuga tavern, as soon as I start a new game 'Hoist the color', but just inside the tavern, no music starts, they only feel the effects of volume.
However, the code I entered is:
Code:
locations[FindLocation("Tortuga_tavern")].type = "JackTavern";// new temp sound type
                                                                        PostEvent("LoadSceneSound", 0.1);//starts music
 
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