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Not a Bug Personal pennant 7th row bug

DeathDaisy

Freebooter
Storm Modder
Playing on Build 14 (31st August 2017)
MXDSGE6.png


as you can see, the pennants have a weird black twin. This only happens with the bottom row personal flags. I had done some retextured ones, and thought that I had done something wrong, but I overwrote them with the original and the problem persists.

I can't say when this started or if I have had this problem all along. I've tried it with a few different ships and have had the same problem with all of them. The alpha map also seems to break on some, but not all, of them, which is weird.

Attaching two savefiles if you think it could be something with those, it does happen across different storylines and characters however. Amazingly there wasn't an error.log.

specs:
CPU: Intel i5-3570k 3.4 GHz
Memory: 16 GB
Video card: nvidia geforce gtx 1060 6GB
Running on Windows 10 64-bit, probably latest build but who even knows with windows update
 

Attachments

  • saves.rar
    1.1 MB · Views: 209
  • system.log
    657 bytes · Views: 218
  • compile.log
    2.6 KB · Views: 166
Did you make any edits to the texture files? The pennants and ensigns are always shown at the same time, but normally one of the two is made invisible.
This is done using the alpha maps. So if you made any edits that lost those alpha maps, I could imagine something like that happening.
 
The pennants in the screenshot don't look as though they're suffering from loss of alpha map. They look as though an additional black flag is flying. I'll have a look at that savegame when I get the chance and see if the same appears on my system.
 
Did you make any edits to the texture files? The pennants and ensigns are always shown at the same time, but normally one of the two is made invisible.
This is done using the alpha maps. So if you made any edits that lost those alpha maps, I could imagine something like that happening.
Actually yes, I restored the pennant texture to the original which didn't fix it, but I now checked the flag texture which I had also changed and I had somehow made the entire alpha white, while I know in my heart the right-most part is to be black. I really should have checked that before posting. It's now working. Problem Behind Keyboard Not In Game, I suppose. :facepalm

Thanks either way! guess my brain is a bit fried from coding the last couple of days! :p
 
Thanks for that. It saves me having to try the savegame and wonder why I'm not getting the black flag. :onya
 
The pennants in the screenshot don't look as though they're suffering from loss of alpha map. They look as though an additional black flag is flying. I'll have a look at that savegame when I get the chance and see if the same appears on my system.
Turns out there are for some reason second pennants flying that take their textures from the righter most box in the corresponding flag texture. I assumed extra flags was a crazy bug, but I guess it's intended?
 
Actually yes, I restored the pennant texture to the original which didn't fix it, but I now checked the flag texture which I had also changed and I had somehow made the entire alpha white, while I know in my heart the right-most part is to be black. I really should have checked that before posting. It's now working. Problem Behind Keyboard Not In Game, I suppose. :facepalm
That does indeed explain it. Glad to hear you managed to figure it out! :onya

Thanks either way! guess my brain is a bit fried from coding the last couple of days! :p
Easily fixed, at least. :doff
 
Turns out there are for some reason second pennants flying that take their textures from the righter most box in the corresponding flag texture. I assumed extra flags was a crazy bug, but I guess it's intended?
The reason is what I said earlier. The pennant and ensign are always shown together.
But one of them is the one that should display, while the other displays the one in the far right corner of the file.
That is why that far right corner has an alpha map applied, so you don't actually see this happening.

It's a bit silly, but it's because of the way the system was made to work. It is totally a hack that bypasses the game engine.
But it mostly works and adds a lot of awesomeness to the mod, so I'm not complaining. ;)
 
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