• New Horizons on Maelstrom
    Maelstrom New Horizons


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New Horizons Remastered v0.1.1.21 Released

Once again: whether posted here or somewhere else, suggestions for NHRM will be ignored at this time while the developers concentrate on getting the basic game going. You should concentrate on PoTC:NH for now.
 
Any updates in the pipeline? I asked on itch.io and was directed back here - i thought it was the other way around :shrug
 
Come on, should New Horizons Remastered be cancelled one day, it will only lead to a huge loss of faith.
Faith in what?

As unfortunate as it is, if nobody is willing and able to do the work and can afford to spend the time required, it doesn't happen. :shrug
 
Indeed, but if already two projects failed, nobody is likely to believe that a third one will actually succeed, if one is started one day.
 
Indeed, but if already two projects failed, nobody is likely to believe that a third one will actually succeed, if one is started one day.
I myself never believed the first one would ever get as far as it did.

Fact is that game development is crazy difficult. Doing it at AAA level even harder.
Doing it for free: very nearly impossible.
 
Who has talked about AAA?

Tempest is far from AAA and still my favourite pirate game.

And when not doing it for free, maybe with Kickstarter?
 
Who has talked about AAA?
That was the (always far too ambitious) goal of Hearts of Oak.

And when not doing it for free, maybe with Kickstarter?
This is actually the reason that @Captain Murphy and @Flannery started their more commercial game studio.

But in the end, money doesn't make a game; people do.
And that doesn't go only for game development; it goes for everything.
If the people aren't there, or don't have time, or cannot work together, it won't work regardless of the amount of money.

Maybe if there's a lot of money so people can quit their day jobs.
But that requires a huge amount of advertising, which as far as I can tell, nobody here is willing to do.
 
Maybe if there's a lot of money so people can quit their day jobs.

Indie games and those made by small independent studios don't often make much money, and sometimes the people in an independent studio still have outside day jobs or other sources of income or the company is relying on private funding or borrowing.

Paid advertising and other forms of promotion are critically important. I saw a case where a game was doing very well until the company was acquired by a large publisher and the publisher wouldn't allow the game company to do its own promotion. After that everything went downhill twice as fast as it was going up.

As an independent you either make a game as a labor of love, not expecting to make much money on it, or you use the entrepreneur model of creating something, getting a market, then selling it to someone who can expand the market.
 
I want to ask the same question =)
Is this project abandoned ?

I think that you could share all unity project in .zip archive for everybody to be able to help.

I this demo, for example, there are big troubles with mouse view, in my unity projects there are no problems with mouselook.
So I could fix at least it.

Also everybody who wish to help, could do it, he could just play around with that unity project.
 
It isn't abandoned, it just has no one to work on it. @Armada is full time as a game developer, and I don't have time to spare to work on something for free.

The reason this project is kept from being open source is two fold.

1. The licenses used for assets (water, environment, shaders, etc) are owned by me and are not allowed to be published in their source form.
2. The last time we had a project opened to 'open' usage, we were seeing our models and code showing up in games for months without license permission. Things in the public are VERY hard to stop propagating.

If you want to work on the project, then you can do it by joining the project and getting access to the project itself and continuing work on it. However, it will stay closed source and under tight control for distribution because of the licenses.
 
hello I'm a future computer student I model a can on blender and I'm on openclassroom to learn the c++.
At the moment I also did html css and a bit of jv.
 
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