• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by back84

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    Can mushket be turn on

    ok... i wanted to use the mushket too, and i figured out a way to do it... first of all, you want to create some character models with proper mushket locators. it's easier to do this by using inez diaz's tool. open it and load the .gm file you want to change, let's say it's called...
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    Walk files converting Tool

    that's what my tests seem to suggest... in any case, that lag means that there's some sort of incompatibility... perhaps those who have the source code know something more about this... there's a .dll called peoples_on_ship.dll, i think you should take a look at that...
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    Walk files converting Tool

    maybe i found an explanation to that lag... i noticed that all aop ships sailorponits files don't have more than 5 links for each point, whereas in this one some points have even 8 links... so i removed some links from the battleship .ini so that every point can't have more than 5, and the lag...
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    Walk files converting Tool

    that's weird... the file looks to be correctly translated... is it laggy with other imported ships too, or just with that one? and do the crewmembers show up correctly?
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    Walk files converting Tool

    Hi! i've just coded a program that converts walk files to sailorpoints files and vice versa. it's still a beta version, so it may have some bugs, even if i tested it several times... so please if you find any errors just let me know and i'll try to fix it... bye back84
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    New Arabellaship-Mod

    it looks very nice, anyway... can i find it somewhere?
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    Interesting Mod Tidbit from Seaward

    that's very interesting... it would be great to get this mod to bigger ships as well (frigate, warship...) looks like these russian guys have a lot of cool stuff @ pieter there's a rapidshare dowload link somewhere... here it is <a...
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    The Black Pearl mod!!!!

    @ nickgt: as yohoho already told you, you find all the instructions here: <a href="http://forum.piratesahoy.net//index.php?showtopic=11797" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=11797</a> it explains everything @ jacks you find the BP sailorpoints here: <a...
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    AoP Vers. 1.5 with Supermod-features

    in program\scripts\utils.c edit: CalculateShipForShipYard(aref chr) replace: if (iShipYardLevel == 1) { iEndPoint = SHIP_CARAVEL; } with if (iShipYardLevel == 1) { iEndPoint = SHIP_MANOWAR; } and do the same with the other shipyard levels (note: if you added ather ships to ships\ships.h...
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    Using PotC Models in AoP

    it's quite strange... that model should work... be sure you started a new game after you changed the code... do NOT set the old_man animation to any character with man sex attribute, otherwise the original aop models won't work properly: if(rCharacter.sex == "man") {...
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    Using PotC Models in AoP

    first of all, download the animation files you find in my previous thread, and place all of them into 'resource\animation'. then, open 'program\characters\characters_init.c', and look for the following lines: if(rCharacter.sex == "man") { rCharacter.model.animation = "man"...
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    source code

    <!--quoteo(post=269561:date=Jul 18 2008, 12:41 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 18 2008, 12:41 PM) <a href="index.php?act=findpost&pid=269561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How to get it? Not. For years we have tried very...
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    source code

    <!--quoteo(post=269552:date=Jul 18 2008, 11:35 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Jul 18 2008, 11:35 AM) <a href="index.php?act=findpost&pid=269552"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Get patch 1.5 for AOP, it will give you...
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    source code

    i know it's a very hard question but... does anybody know where i can find the source code for aop? at least for some dll's ? i'm not very familiar with decompiling programs, but i guess you must have done it when you modded the exe file in the supermod...
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