• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Benouyt

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    Need Help Adding SFX when sea battle

    Thank you, i will watch this
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    Need Help Adding SFX when sea battle

    Sorry to disturb your research , i'm back :D I would like to know how to stop my sound loop when i draw from an ennemy but i don't know where (or for what) put my "StopSound" function. Would you know where it would be ?
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    Need Help Adding SFX when sea battle

    Thanks for your answers, this sound a big headache for me :D i will stop from here i think.
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    Need Help Adding SFX when sea battle

    Yes i stop here i think, Also because now i should play it hahaha. The only thing i would like to add its the bell like in potc mod i played long time ago, Who sound each hour.. Do you know the code for that ?
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    Need Help Adding SFX when sea battle

    Nono there is sfx, i just want to add some voices, violine, footstep
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    Need Help Adding SFX when sea battle

    I finally got it to work copying the buho's code in gof mod of coas. That nice ! I think ill stop here the sound modification, i wanted to try calm ship deck ambient for when sailing, but i think i stop before make my game crash ! Thanks for all your help everybody.
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    Need Help Adding SFX when sea battle

    Thanks, sadly i don't found where it could be or how it could be called. I will maybe just pass it. As for the Playsound3D i will use playstereosound instead and it will do the job :)
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    Need Help Adding SFX when sea battle

    Thank you for your help ! i'll try all that when i'll have time ! Also, simple question i wanted use play3dsound instead of playstereosoundfor my battle loop, i get it to work but the loop is like really short (1 milisec ?) how can i get it to work looped correctly ?
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    Guide TEHO modding (tehomod and scripts are here)

    Thanks for that , it work fine for now !
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    Need Help Adding SFX when sea battle

    Tried in another file but doesn't work neither. I put here the code if maybe someone understand (i changed the files names) case "BI_Speed": switch(locName) { case "sail_none": PlaySound("interface\saildown.wav"); Ship_SetSailState(charIdx,0.0)...
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    Need Help Adding SFX when sea battle

    Thanks for the help, i got my ambient sound work for sea battle (now peoples is yelling and stuff when i shoot on ships, yay !) But but, i still don't get the sail sfx to work. I don't understand why... Maybe its because BattleInterface is already used by hooks mod ?
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    Need Help Adding SFX when sea battle

    Actually, i don't understand in wich file i must put those lines, I edited sound alias and putted this : [bseabattle] prior = 10 minDistance = 50.0 maxDistance = 185.0 volume = 0.0 name = Sea Battles\actions.wav for battle but i guess it miss the trigger part in "program" ? and i don't know...
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    Guide TEHO modding (tehomod and scripts are here)

    I got it to work with enb injector ! :D
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    Need Help Adding SFX when sea battle

    Thanks, ill watch that !
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    Guide TEHO modding (tehomod and scripts are here)

    If i understand good, the dll must be called d3d8.dll obligatory for it work, i can't change name ? The thing is like, i use already a d3d8.dll for convert the game to dx9 then i use d3d9.dll for reshade.
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