• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by CouchcaptainCharles

  1. C

    Direct, continuous sailing

    UHmm, do you mean this one?? : Open the file PROGRAM\CCCdirectsail.c with NOTEPAD and use Ctrl F to find:string groupname = "Directenc"+rand(100); Delete " +rand(100)" so that it reads:string groupname = "Directenc"; Save file.
  2. C

    Direct, continuous sailing

    Directsail creates only one fleet per seaenvironment. If you have another one that is a coastraider or quest fleet. (At least the way I once wrote this mod, and FAIK Hook and Screwface didn't change THAT )
  3. C

    Key Assignment text with mines and DS toggle

    Not in my Patch6 version. So you are more up to date :)
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    Key Assignment text with mines and DS toggle

    Thanks for the thanks :doff , but I only added two lines to the already existing file. As ingame info is probably the best way to brief new players, here an addition to the interface text for the Gunpowder trade good, in Resource\INI\Texts\English\GoodsDescribe.txt : Gunpowder {Gunpowder}...
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    Key Assignment text with mines and DS toggle

    A small addition: here is an updated version of the Documentation\Default Key Assignment.txt file. It now mentions that at sea Key 0 toggles Directsail and Key 9 launches a mine. IMHO this makes sense cause otherwise many new players will ever realize that these functions exist. :mm The Build...
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    Build 14 Beta 1

    I play only on aprentice level :(o) (well, I'm more testing than playing) For Hylie's Directsail problem I posted a fix of sorts in the original Directsail topic . So that my elaborate discussions of programcode won't spam this topic :wink:
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    Direct, continuous sailing

    Today I tried this: Open PROGRAM\CCCdirectsail.c and find:string groupname = "Directenc"+rand(100);Replace with:string groupname = "Directenc";This means that DS uses only ONE shipgroup for all DS encounters, always with the name "Directenc". When you leave a seaenvironment this group will be...
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    Direct, continuous sailing

    Moved this post here from the Build14 Beta1 topic, where Hylie Pistoff reported CTDs after having played a lot of DS encounters Moved this from another post to this topic. Or would it be better to discuss technical in another post, or the bugtracker? Most of the code creating Directsail...
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    Build 14 Beta 1

    Sorry for spoiling your morning after :buds I alwasy tend to preach lessons on coding details in the hope of getting more people into programming :nk , but maybe I rather deter them instead :g1 What I meant is: Solution1, increasing #define MAX_SHIP_GROUPS , MIGHT just help, so its worth a...
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    Build 14 Beta 1

    I also have the feeling that fencing has become a lot more difficult, compared to my last PotC fights years ago. By then it was TOO easy, with the blocking making you almost invulnerable for as long as you held the key. :whee But now I have the impression that blocking is almost ineffective...
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    Build 14 Beta 1

    Once upon a time grenades damaged SEVERAL people, all those near to the explosion. Is that feature still there?
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    Build 14 Beta 1

    Moved this from another post to this topic. Or would it be better to discuss technical in another post, or the bugtracker? Most of the code creating Directsail encounters is copied from the original code that loads the mapencounters to seaview. IIRC this is supposed to work like this: Step 1...
  13. C

    Standalone direct sail mod

    LOL, that's good enough for PotC modding. Do you know the basics, what functions and variables are, how to outcomment code etc. ? As for the videos, the PC program simply skips them if it can't find a .wmv file. There is no list, if you unpack the build in some empty folder you'll see all...
  14. C

    Solved Game crashes at start

    Had the same problem, and your rather easy solution fixed it. Thanks a lot :god2 (Pinned this, cause it seems that several people asked about this problem, but the fix is only here)
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    Thank you for this sequel !!

    Well, debugging often IS shooting in the dark. :E To hit the bugger you must systematically reduce the area where it might be, often by checking where it can NOT be. (Hope I don't sound like the old fart schooltecher here :g1 ) Most of the code creating Directsail encounters is copied from...
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