• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by jean

  1. jean

    Need Help Double Files in Ships Folder

    Hi, First in Program/Ships the file is called Ships_init.c... And in Program/net/common you've a file called Ships.c and there's also the whole ships with caracteristics.
  2. jean

    CoAS vanilla sails changing (adding emblems etc.)

    Thanks a lot. I forgot to put these files in the mod. Need Help - Repairs cause colored sails to be removed
  3. jean

    CoAS vanilla sails changing (adding emblems etc.)

    Thanks a lot. I forgot to put these files in the mod. Need Help - Repairs cause colored sails to be removed
  4. jean

    Gentlemen Of Fortune add a starting character/companion

    If you want your companion without experience you add these lines and change numbers : SetSelfSkill(sld, 95, 95, 95, 95, 95);// personal skill, 1 to 100 SetShipSkill(sld, 95, 95, 95, 95, 95, 95, 95, 95, 95);// ship skill, 1 to 100 SetSPECIAL(sld, 1,1,1,1,1,1,1); // Capabilities, 1 to 10 And...
  5. jean

    Gentlemen Of Fortune add a starting character/companion

    Of course you can. You just need to know the 3D model and the animation used to, so check the list of playable charactes ( resource/ini/texts/russian/HeroDescribe.txt) and modify the code : sld = GetCharacter(NPC_GenerateCharacter(Character id, model, sex, animation, rank, nation, LifeDay...
  6. jean

    Gentlemen Of Fortune add a starting character/companion

    Hi, You've to open StartGame_Dialog.c , find line : case "Finish_2" and modify like this : case "Finish_2": DoQuestFunctionDelay("Tut_locCamera_2", 0.1); NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); LAi_RemoveCheckMinHP(Pchar); // ñíèìåì ïðîâåðêè...
  7. jean

    Solved Different colored sails for each nation

    Hi, back after some treatment I can answer you : I didn't create a Portuguese colony cause they were lower in América cost. Well, you've first to create these nations (Morvis have Caiman as island) and then you add them in "Encounters" folder to see them at sea. It's a long and hard job and...
  8. jean

    Need Help Interface bugs after adding a ship

    Or add two times in differents class ( I did do that for a test, forgot to delete a line :oops: .) So I just right now added a new ship from an another game : In ships.h : #define SHIP_ARABELLA 85 #define SHIP_FLYINGDUTCHMAN 86 #define SHIP_SANTISIMA 87 //<== new ship Then ...
  9. jean

    Solved Different colored sails for each nation

    That's a pleasure to read that. Well, in common_shipyard.c you should've thes lines : dialog.Text = pcharrepphrase(DLG_TEXT_BASE[24], TimeGreeting() + DLG_TEXT_BASE[25] + GetAddress_Form(NPChar) + "?"); Link.l1 =...
  10. jean

    Mod Release Gentlemen Of Fortune 2.0

    OK, check you program\Interface folder to see if you have a wndchangesails.c file. If you have it open your Dialogs\russian\Shipyard\Pirates_Shipyard.c and modify like this : case "shipyard_dlg": dialog.Text = DLG_TEXT_SHY[31]; Link.l1 = DLG_TEXT_SHY[32]...
  11. jean

    Solved Different colored sails for each nation

    Hi, you've just to open Program\Battle_interface\Battleinterface.c, look for the code : ref procGetSailTextureData() { int st,i,sq; ref shref; aref arEmbl,arSail; string attrName; ...
  12. jean

    Bug Coloured Sails Bugged D:

    Here they are : As you can see, for the "deep blue" emblems are hard to see.
  13. jean

    Bug Coloured Sails Bugged D:

    Hi, I launched the game right now ( Gentlemen of Fortune Ver 2.0.4 Beta v1 DEV) and there's NO possibility to do it in Bermuda. There's not the line "I'd like to change the color of my sails." in dialog.h text ! Perhaps did you try to add it in Pirates_Shipyard.h ( and .c) ? But you can...
  14. jean

    Mod Release Gentlemen Of Fortune 2.0

    It's very strange, it works in my games. Perhaps did you add a mod or a patch ? May I have your error.log ?
  15. jean

    Solved Different colored sails for each nation

    You're great, Pieter, it works ! Three lines were missing : char = GetCharacter(chrIdx); st = GetCharacterShipType(char); shref = GetShipByType(st); So, the code is : ref procGetSailTextureData() { int st,i,sq; ref shref, char; aref arEmbl,arSail; string...
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