• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by morgan terror

  1. morgan terror

    WIP Black Barts Playtesting thread for Build 14 Beta 4 WIP (ver:18 Jan 2016)

    I still don't think it's weird, but i guess it's going over people's heads. Might as well change it i guess. Try pasting this over the original file in PROGRAM\DIALOGS\ENGLISH:
  2. morgan terror

    Solved Question about included files in installer

    It's in there. :onya Hopefully it works now.
  3. morgan terror

    Solved Question about included files in installer

    Don't forget to include the updated random tavern sailors dialogue in the next one. The fact that it was missing a response for basic hostility conditions before was pretty vital.
  4. morgan terror

    Fixed massive confusion at Port au Prince

    If i've followed this correctly, you changed the way local AI relations work because something was going wrong with how the guards in the taverns behaved, right? This problem never existed before though, which makes me wonder what exactly caused the initial problems in the tavern. I think we...
  5. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I actually didn't lose it, i just implemented it differently by placing the location distinction into the exit_soldier case itself. What you have there now is better though. The file should be released for testing in the state you've now got it in.
  6. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    You've moved the location type check back out of the case, i see. That should be okay. It makes more sense anyway.
  7. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Here's the adjustment. It's a little bit larger than what the guards have, since the sailors include a branch for when you're not personally hostile but are using a hostile flag. The soldiers don't really need this, since their dialogue makes sense either way. Hopefully this will finally be...
  8. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    That's what it used to look like for the sailors as well, but i thought it failed to take personal hostility into account. Now i see that the hostile flag check does just that, since that includes the personal flag. I'll change it back.
  9. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Slight correction. I've made it so that soldiers don't spawn in pirate towns. It was already partially in place, but it's now more efficient.
  10. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I've made some more adjustments to the random sitting sailors. Some of the IF checks were not quite right yet, and some circumstances were not covered, like not using a false flag while being personally hostile. It should work better now.
  11. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I'm unsure of which parts of the random sitting sailors still needed adjusting. Problem of not working on it for several weeks i guess. I'll have another dig through the file to see if we've got everything covered.
  12. morgan terror

    Fixed Unintended Fights

    This doesn't sound like something i can fix myself, since it all sounds really complicated. I do wonder why we didn't have this problem before we changed it though. By my knowledge we didn't modify that particular bit, but i'm apparently wrong.
  13. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    Here you go. This should have the typo you fixed in there as well.
  14. morgan terror

    Fixed Random Sailors Sit Tavern Dialog: Various Errors

    I think that would be best. This is going far enough over my head as it is.
Back
Top