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Fixed Updates to Blacksmiths

I can easily copy that to the other smiths but don't want to do it (yet) as there is this bug.
 
Great news! Well, except for the bug, of course:). BTW, do you plan to stick to the existing difference in blacksmiths' specialization on blades/guns and the max. "fine" quality for multiple fixing or change that?
 
I really don't have time to dig deep into those blacksmiths but I happened to see how the "repair all" was done.
So I can fix that.
 
Would it work better if we remove the single item repairs and only keep the multiple option?
 
Maybe, have to test it. The reason I am in those files is to disable the halberd from being repaired.
I made it easy and if halberd is equipped the repair all option was disabled.

Maybe that would still work:
If you got the halberd equipped: you get the phrase "equip a proper blade" or so and if you do that the "repair all" is there.

I'll test now.
 
Ok I fixed it this way:

No halberd involved: Only repair all.
Halberd equipped, other blades carried or not : "Equip a proper blade!"
Standard Blade equipped, halberd carried: Only repair one

If you think this is OK should I chnage all blacksmith dialogs like this?
 
I think the halberd will be found only in Bartolomeu storyline.

All blacksmith dialogs fixed so repair all is the standard alternative.
The Gunsmith still fixes only 1 weapon at the time but can repair both guns & blades.
Exceptions for the halberd as above.
 
Will they be repaired to excellent quality and will it take an appropriate time to do this? As in, if you want 34 swords upgraded to excellent, will it still take 34 days?
 
Aha, when repairing all they do up to fine only. Maybe you want the excellent case too?
If you find a game where you can carry 34 blades around something has to be done about it.
 
Only way to really prevent that is to include a "weight mod". Should be possible, but not so easy....

Halberd? Will it be available in all storylines?
If I understand correctly, it is intended as a special quest-only weapon.
 
Only up to fine? Great!

When looting corpses and capturing ships it is not that hard to collect well over 100 swords and pistols. Personally I carry a spare sword for myself and a few spares for my officers. The rest are loot.
 
It is entirely reasonable for the blacksmith to do a mass run to only "fine" quality. You're asking him to repair dozens of swords in one go, presumably you don't want to wait months for him to do so, therefore he's spending less time on each sword. "Excellent" should only be available if you're repairing swords one at a time, one day for each, so that the blacksmith can concentrate on that one and have the time to do a proper job on it. (Perhaps have the option to repair all of the type you're holding, e.g. if you've equipped an "Average" back-bladed sword and you have 20 of them, he'll repair all 20 but not touch the "Fine" ones or any of the cutlasses.)

Is the halberd a weapon with variable quality like most swords, or a permanent weapon such as the sword of Cortez? If it's variable then why should it not be repairable?
 
If you want a lot of blades repaired up to Excellent, why should we force the player to do it manually? Too much micromanaging is no fun, is it?
If need be, perhaps we can maintain the length of the repairs. But then.... that always did strike me excessive.
If "batch repairs" becomes the new Build default, perhaps we can mak it "10 blades a day" or something like that.
Just so the whole "blacksmithing" doesn't become a pain for the player.

Is the halberd a weapon with variable quality like most swords, or a permanent weapon such as the sword of Cortez? If it's variable then why should it not be repairable?
Story purposes.
 
If you want a lot of blades repaired up to Excellent, why should we force the player to do it manually? Too much micromanaging is no fun, is it? Just so the whole "blacksmithing" doesn't become a pain for the player.

That's just the thing - you wanna have excellent blades all round you and have to reequip the cussed things for some 30 consecutive times - that's simply frustrating since, especially having the multiple fix at hand.
 
I'm with Grey Roger. Excellence simply takes more time than "good enough". There is a saying in the construction trades: "The last 10% of the job takes 90% of the time." This is true for a 2 man job taking 2 weeks or a $300 million project taking 2 years.

Actually I use the time it takes the blacksmith going back and forth between him and the shipwright looking for new ships to buy, but I can see how the wait can be boring and bad for game play.
 
Not all blacksmiths had the option "repair all". That was asked for.
But there was a bug in the blacksmiths dialogs which had to be fixed before copying "repair all" to other smiths.
Pieter suggested skipping "repair one" and only keep "repair all" as a work around for the bug.
Now the upgrade to excellent disappeared as it only existed in "repair one". I have added that option now to "repair all" and
provided all smiths (except the Gunsmith) with "repair all".

If someone doesn't like this, feel free to change it.
 
Actually I use the time it takes the blacksmith going back and forth between him and the shipwright looking for new ships to buy, but I can see how the wait can be boring and bad for game play.
This is why my crew only get "good" or "fine" weapons. I don't need to pay a blacksmith for those, I get plenty of them from dead enemies. Every time I go into a town with a blacksmith I have him polish up a few swords as spares for my officers (and for myself if I don't happen to be carrying an unbreakable sword), at most 5 or 6 at a time. Anything below "good" gets sold.

Getting the swords into "excellent" condition is only half the micromanagement. There's also the matter of routine inspections of the officers to see if their swords have deteriorated. And, for that matter, checking through your own inventory to see if yours has done so. Then swapping out the officer's "fine" sword for an "excellent" one from your inventory.

Of course, anyone who really gets upset about that can always go into "InternalSettings.h" and set "BLADEDAMAGE_ENABLED" to 0. Or, as someone suggested in another thread, just use borgiablades or other unbreakable swords. ;)
 
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