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Fixed Sidequests for Additional Storylines

Opening post updated accordingly with the latest confirmed sidequests.
Anything that isn't marked with "OK" or "N/A" is still in the air. "Help the Church" should hopefully work now.

I talked to Patric, then the tavern bartender who mentioned Bouncingninny. Went there and confronted him and then needed to talk to Oldfhart. But on the way I decided to rob a couple of town guards. That went well but when I tried to talk to Oldfhart all he did was grrooaann. :wp For several days. So I left and will see if he is better after a few months of rest and recuperation. :drunk
Groan? Did he have the "knocked out" dialog or something? Do you have a save where he is being useless?
I have to check the "stunned recovery" code again anyway and he may be a good testing subject.... :cheeky
 
So you've been successful at gambling and now have Virginie D'Espivant in tow. Being a kindly type, you take her to St. Pierre, where she finds her lover to be a disappointment, then she suggests you have a word with the governor to collect your reward. As well as money, he gives you a pardon; if you were hostile to France before, you're neutral now.

Which, if you're a commissioned officer whose international relations are supposed to be tied to those of your nation, could be a problem. France hates Britain but it doesn't hate Hornblower any more. xD

Actually, that whole side quest is a bit silly in the "Napoleonic" era. Virginie is a member of a noble family whose influence is enough to get you the reward and the amnesty. Except that this is Revolutionary France, when noble families will keep their heads down or not keep their heads at all...
 
So you've been successful at gambling and now have Virginie D'Espivant in tow. Being a kindly type, you take her to St. Pierre, where she finds her lover to be a disappointment, then she suggests you have a word with the governor to collect your reward. As well as money, he gives you a pardon; if you were hostile to France before, you're neutral now.

Which, if you're a commissioned officer whose international relations are supposed to be tied to those of your nation, could be a problem. France hates Britain but it doesn't hate Hornblower any more. xD
We could put a check in place to ONLY perform that pardon if you don't have the professionalnavy attribute.

Actually, that whole side quest is a bit silly in the "Napoleonic" era. Virginie is a member of a noble family whose influence is enough to get you the reward and the amnesty. Except that this is Revolutionary France, when noble families will keep their heads down or not keep their heads at all...
So you're suggesting disabling that sidequest altogether? I'd need to look into how to do that because it is coded differently from the others.
But it should be possible and not too hard. Then we could have it disabled based on period if you reckon that makes sense.
 
Another possibility might simply be to alter the dialog so that she's from an influential family. In most periods, that's probably nobility. In "Napoleonic", she's Bonaparte's second cousin or something similar...
 
Another possibility might simply be to alter the dialog so that she's from an influential family. In most periods, that's probably nobility. In "Napoleonic", she's Bonaparte's second cousin or something similar...
Sounds simple and therefore worth doing. :cheeky
Does it make sense to put an if ( not professionalnavy ) line around the pardon? Or can you think of something more sensible for Hornblower being so much of a nice guy to a French lady?
 
I wouldn't make a specific exception for Hornblower. Regardless of which character you're playing, you've done something nice and now some French VIP likes you.

Thinking it through a bit more, it might not be that much of a problem anyway. It only matters if you're flying a personal flag. And that normally has the same effect as your national flag since normally a commissioned officer's own relations are tied to those of his nation. This character, however, has friends in high places. So he can be a diplomat - if he has his personal flag up, the French recognise him and don't attack. Well, not until he's been doing his patriotic duty, either under personal or national flag, and been fighting them anyway, which should put his relations with France back where they belong...
 
Fair enough. At the moment France wouldn't turn hostile if you attack their ships under a flag that is already enemy to France, though.
But I suppose we'll be addressing that. Some time....
 
That's also fair enough. If you don't have your personal flag up then you're just another British ship attacking them and they don't know who to blame. If you have your personal flag up then they recognise you as a friend of their VIP, except if you start shooting then you're not their friend any more.
 
That's also fair enough. If you don't have your personal flag up then you're just another British ship attacking them and they don't know who to blame. If you have your personal flag up then they recognise you as a friend of their VIP, except if you start shooting then you're not their friend any more.
Yup, that's what happens.

So what needs to be done here then? Nothing much and just remove the "noble family" reference from the dialog(s)?
 
Marked accordingly! :cheers

Also changed Virginie's dialog now to state that she's "from an influential family" as per @Grey Roger's suggestion.
 
Side quests in "Hornblower" so far:
Completed:
A Girl Won in a Card Game
Baldewyn Coffier (didn't hire him but did lend him money and get repaid)
Sabine Matton
Help the Boatswain
Help the Church
Patric and the Idols
Saga of the Blacque Family
Thierry Bosquet
Woman Who Lost Her Husband and Son

In progress:
Artois Voysey (got as far as his misadventures on Grenada, haven't been to Bonaire)
Hard Labours of an Assassin (started when I went to the St. George tavern during "Artois Voysey", haven't gone any further as the quest involves a lot of timed missions which don't fit in too well with the main storyline)
Help the Lady - this one ran into trouble.

The problem with "Help the Lady" is once again the section of the main "Hornblower" storyline "The Duchess and the Devil". This has a couple of lines of code to hide your passengers somewhere while you're in prison, and it never gets them back out again. Also stashed away are the Duchess of Wharfedale and Midshipman Hunter. And once you've finished helping the lady, those two are brought back out of hiding. I'm not pressing the panic button yet because I've been looking into the matter of hidden passengers and trying to get them back so that various side quests aren't broken due to passengers disappearing, one side effect of which was that the Duchess and Hunter appeared when they weren't supposed to, so I added some code to get rid of them again. But I started "Help the Lady" after I'd added this code and well after I'd finished "The Duchess and the Devil", so the Duchess and Hunter are probably stored away and then resurrected by "Help the Lady". I'll need to load up a much earlier savegame, do "Help the Boatswain" again, continue the main storyline to "The Duchess and the Devil", then do "Help the Lady" and see if the miscreants still show up. And that will happen when I next have enough time for a good long play session...
 
Side quests in "Hornblower" so far:
Completed:
A Girl Won in a Card Game
Baldewyn Coffier (didn't hire him but did lend him money and get repaid)
Sabine Matton
Help the Boatswain
Help the Church
Patric and the Idols
Saga of the Blacque Family
Thierry Bosquet
Woman Who Lost Her Husband and Son
Opening post updated accordingly. Very few sidequests left that haven't yet been confirmed working. We're getting there!

The problem with "Help the Lady" is once again the section of the main "Hornblower" storyline "The Duchess and the Devil". This has a couple of lines of code to hide your passengers somewhere while you're in prison, and it never gets them back out again. Also stashed away are the Duchess of Wharfedale and Midshipman Hunter. And once you've finished helping the lady, those two are brought back out of hiding. I'm not pressing the panic button yet because I've been looking into the matter of hidden passengers and trying to get them back so that various side quests aren't broken due to passengers disappearing, one side effect of which was that the Duchess and Hunter appeared when they weren't supposed to, so I added some code to get rid of them again. But I started "Help the Lady" after I'd added this code and well after I'd finished "The Duchess and the Devil", so the Duchess and Hunter are probably stored away and then resurrected by "Help the Lady". I'll need to load up a much earlier savegame, do "Help the Boatswain" again, continue the main storyline to "The Duchess and the Devil", then do "Help the Lady" and see if the miscreants still show up. And that will happen when I next have enough time for a good long play session...
Thanks for working on that. Sounds like that is a Hornblower-specific issue related to the main quest interfering with the sidequest.
At least that sidequest does work in general, so I'll keep it marked as "OK" for the purposes of this thread.
 
Please continue testing on the few sidequests that attent marked as OK yet in the opening post.
We're almost there and I want to be able to consider this closed as soon as possible.

Only exception is Vigila Mendes which I know works but is unreliable, so that one is to be rewritten a bit when I can spare the time for it.
 
Nigel Blyte quest: The Quest break, when you have to speak whit the storekeeper, at pirate settlement Nevis, about Clauss, Nigels boatswain.
You cant talk to her. I play as a commissioned officer of Spain.
 

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