• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Notice List of Development Roles

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Ahoy mates, i came here from CaptainMurphy from indieDB, he convinced me to join this even i have no actual useful skills by now, but in any case, i feel that i will help in the areas of adversiting, Creative support and Quest Writers, so feel free to put me where you want to. Those are roles that can keep me busy and also i can give something useful for the game, and sometime in the future when the game is actually released, the QC tester would be nice :D
Well, i hope you can accept me, if those teams aren't full already, thanks in advance and i wish you the best of lucks!
PD: been following the project since 2009 (at least when it was a general idea and you had UDK as main engine)
 
I would LOVE to join the team either as a promoter, Creative Support and Brainstorming or Coordination and Management.

I do have CSR (Customer Service, and some management experience.)
 
Hi, I am a Colleged Musician and would love to contribute to this game, I think I can provide some good melodies to your project. If you still need people for the Music and SFX department, how could I help? Should I contact someone privately? I´d like to know what exactly would you be looking for.
 
Hi, I am a Colleged Musician and would love to contribute to this game, I think I can provide some good melodies to your project. If you still need people for the Music and SFX department, how could I help? Should I contact someone privately? I´d like to know what exactly would you be looking for.
You have to make a new thread for an application, welcome anyways!
 
Hi Armada,

I'm still mostly involved in New Horizons atm. Just know I wanna help here to. I don't have experience with the crytec engine yet but I'm a quick learner. I would love to be added as programmer so I can read up to thing when I have time and keep in the loop a little bit so when New Horizons is quiet for a while or when I have more time I can help you guys.

I can also help as creative support. I think I've shown in New Horizons already I have some nice idea's ;).
 
I don't have experience with the crytec engine yet but I'm a quick learner. I would love to be added as programmer so I can read up to thing when I have time and keep in the loop a little bit so when New Horizons is quiet for a while or when I have more time I can help you guys.

I can also help as creative support.
Done and done. Great to have a good person like yourself join the crew. Welcome aboard! :cheers

I think I've shown in New Horizons already I have some nice idea's ;).
You most assuredly do! :woot
 
Thanks Pieter.
I don't have staff rights here so someone else has to update the first post with my name someday :).
 
Glad you want to help, Levis. :cheers

The first post is out of date and needs to be reorganised, but I'll add you to it anyway.
 
Hello friends, I am new to the forum!
I am Spanish, I do not understand much English, but ...

This project deserves my attention !!

I would like to participate and give my support to all the team,
I understand a little 3D Modeling Basic, weapons, items ...

Also, I can get in touch with friends translators, public relations to the Spanish! Olé

Thanks a greeting from - The Canary Islands.
 
You'd certainly be welcome to! Any idea what you'd like to work on?
Small shore-based objects are usually best for getting started, I think.
 
To anyone wanting to join the team (including @*Swordar*):
Please start a separate thread in this forum to introduce yourself and tell us what skills and experience you have.

This thread is no longer for applications, so it is now closed.
 
I've now added the Level Designer group for people who want to work on location modelling and placing buildings, props and other items in the game world.

If you would like to join this group (OR if you are already in Terrain Sculptors and think you should be a Level Designer instead), please say so here.
@Pieter Boelen and @Thagarr, could you please handle promotions while I'm away next week?
 
Well do mate! :onya
 
I've now updated the first post to represent our current needs, and to clarify some of the roles.
As a reminder, there are still plenty of vacancies to fill, so all new applications are welcome! :checklist
 
It's interesting you should mention that mate, I was thinking the same thing myself! Time for a new recruitment post! How does this look?

Ahoy mates! We have been hard at work on developing Hearts of Oak, and though we have faced some new challenges, we are back on track and making some great progress! We even recently released a proof of concept Tech Demo! We are well aware a lot of people have doubted that we could do what we set out to do, and to be honest, there have been times when we have doubted it ourselves. This demo goes a long way in proving to ourselves that we can, and will, create this game!

July Tech Demo Features :

- UMA Character System
Using UMA (the Unity Multi-purpose Avatar system), we can now generate a vast range of character models on the fly, without needing to model each one individually. This also allows for deep customization, which is opened up to the player in-game with the UMAzing asset from the Unity store.

- Basic Sailing
Sailing will be one of the core mechanics of Hearts of Oak, and this build includes a very early system that lets you take command of a ship and use the W, A, S and D keys to steer and set the sails. Simply approach a nearby ship and click on it to take control.

- Open World Environment
This build includes a sparsely detailed set of small islands to test the performance and feasibility of an open world environment. At present, objects are rendered within 2000m of the player's position, but this may change with further tests.

- P2P Networking
As a test, we have included Unity 5's new UNET P2P networking system. This is mostly to allow developers to collaborate in a shared game world (hence the chat window), but eventually this can be expanded on to introduce full multiplayer modes.

- In-game Editor (experimental)
This is another tool aimed at making development easier, which should allow our artists to add and move assets to the game while in the game itself. Currently, this only works if you have Unity installed, but in future it should offer a streamlined way for artists to populate islands with props, buildings and scenery.

To find out more about the Tech Demo, and downlaod and play it for yourself, head on over to our IndieDB page HERE, or our game page HERE! If you would like to help out, please head over to our Recruitment Forum and post an plication, if possible, please include some samples of your work.

We do still have a long way to go however, and we need your help to get us there! Currently our greatest need is Programmers and 2D, 3D and Character artists. We are still accepting applications for our other roles as well, we are recruiting for all positions on our development team. You do not necessarily need any of the skills below to join our team, but they would certainly be helpful to our overall development process. A willingness to learn and be a productive part of our development team is the number one skill we are looking for! We have a whole world to fill with objects and people to interact with, and we need your skills to help our world really come to life! Some of our other rolls include :


3D Artists
- Able to model any of the following assets to a high standard:

  • Ships (these are highly complex models that require skill and dedication to make)

  • Clothingitems for characters (such as coats, hats, shoes etc.)

  • Buildings (including full interior)

  • Weapons (such as melee weapons, pistols, and cannons)

  • Scenery props (smaller assets that are easier to make and will help populate the game world)
- Able to produce LODs and UV maps (and shapshots if artists require them)
- Able to apply existing textures to models
- Able to export a model to FBX or OBJ format for use in Unity 5
- Assistance with research and/or complex modelling will be provided


Unity Developers
- Able to help produce core game mechanics
- Able to effectively collaborate with other developers
- Knowledge of C# or JavaScript required
- Familiarity with engine development highly desirable
- Details of game systems to build will be provided
GUI Artists
- Able to design and implement user interface elements in Unity 5
- Details of art style to aim for will be provided
Level Designers
- Able to piece together well-designed locations using predefined assets (or own work)
- Able to recreate historical towns using provided references and assets


Texture Artists
- Able to produce high-quality textures (including diffuse, specular, normal maps and so on)
- Able to work with modellers if needed
- UV map creation not required (unless agreed with a modeller)
Composers & Sound Engineers
- Able to compose high-quality original music for the game
- Musical style to aim for will be explained by Coordinator
OR
- Able to provide high-quality sound effects for the game


We are not looking for a handout, we are offering you a partnership! While we are unable to offer monetary compensation, we are all volunteers too, we are offering the opportunity to give you, and your art, exposure on a massive scale! Your creations will not simply be posted pictures or samples in some portfolio or on a static web page, they will come to life on screen and interact with people in real time. They will be featured in our development update articles and videos on Youtube, and, once the game is released, in Let's Play videos from fans around the world!

We are a worldwide forum and have been creating mods for over a decade. We have thousands of forum members and followers, and have been featured on some of the top gaming sites on the web! Even though our game is still in early development, we were recently selected by voting into the top 100 for voting in the Indie Game of the Year on IndieDB! We are getting noticed! You will be given full credit for your work, both on screen and in the finished game manual. You will retain all applicable copyrights to your own work, all we ask is that you allow us to use your creations in our Mods and Games. It's tough to find a deal that will give you better publicity than that.
 
Please note: We are no longer accepting applications for the time being. I have updated the first post to reflect this, and this forum has been locked until further notice.
 
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