All,
Another little useful tip.
Some people like a wide view angle, some smaller for ship combat.
Something which is indicative of CoAS (as well as POTC and POTEHO) is when navigating with VERY LARGE ships the default viewing angle becomes too small to be able to properly pan views when in sea mode.
In essence, the larger the ship the more you may have to adjust the viewing angle to properly see what is going on.
Think of this as "widescreen" mode for the camera.
No new game is required.
HOW TO DO IT:
1) Open AICameras.c in program/sea_ai in a text editor like notepad
2) Adjust the following values:
SeaFreeCamera.Perspective = 2.085 (defaults at 1.285)
There are 2X instances, so you will need to change them both.
This controls the wide angle of the camera.
SeaShipCamera.Max Distance = 1500.0 (defaults at 90.0)
This controls the maximum zoom out of the camera.
3) Save your file.
Now you will have a much wider view of sea combat and ability to zoom further in and out.
My preferences are to actually have a median value of about 1.885 for the perspective in most cases (but not all), because it keeps the camera from going into "fish eye" mode.
When piloting large Man-O-Wars 2.085 is best in my opinion.
When piloting smaller ships such as frigates, brigs, and corvettes a value of 1.085-1.285 works best for close ship fighting, but you will have pan more often to see what is going on.
If you want to get really close up in the action keep the perspective value low around 1.085 or below, but be mindful of the size of the ship.
Do not use values above 2.5 or below 0.995 because distortion becomes EXCESSIVE.
I do not recommend changing other values because the camera can start to become distorted.
First person camera should be left alone, although you can make some small height changes that can potentially help game play, but that is personal preference.
Cheers!
Another little useful tip.
Some people like a wide view angle, some smaller for ship combat.
Something which is indicative of CoAS (as well as POTC and POTEHO) is when navigating with VERY LARGE ships the default viewing angle becomes too small to be able to properly pan views when in sea mode.
In essence, the larger the ship the more you may have to adjust the viewing angle to properly see what is going on.
Think of this as "widescreen" mode for the camera.
No new game is required.
HOW TO DO IT:
1) Open AICameras.c in program/sea_ai in a text editor like notepad
2) Adjust the following values:
SeaFreeCamera.Perspective = 2.085 (defaults at 1.285)
There are 2X instances, so you will need to change them both.
This controls the wide angle of the camera.
SeaShipCamera.Max Distance = 1500.0 (defaults at 90.0)
This controls the maximum zoom out of the camera.
3) Save your file.
Now you will have a much wider view of sea combat and ability to zoom further in and out.
My preferences are to actually have a median value of about 1.885 for the perspective in most cases (but not all), because it keeps the camera from going into "fish eye" mode.
When piloting large Man-O-Wars 2.085 is best in my opinion.
When piloting smaller ships such as frigates, brigs, and corvettes a value of 1.085-1.285 works best for close ship fighting, but you will have pan more often to see what is going on.
If you want to get really close up in the action keep the perspective value low around 1.085 or below, but be mindful of the size of the ship.
Do not use values above 2.5 or below 0.995 because distortion becomes EXCESSIVE.
I do not recommend changing other values because the camera can start to become distorted.
First person camera should be left alone, although you can make some small height changes that can potentially help game play, but that is personal preference.
Cheers!
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