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July Devlog

Captain Murphy

Actually a Captain
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Hearts of Oak Donator
Pirate Legend
Sails/Cloth Testing and Optimizations
One of the largest critiques we take is that using cloth objects in Unity is an expensive way to render the sails. Well, we wanted to do some testing to make sure that we weren’t costing our players too much so a new ‘game’ was written to test how many sails could be rendered in full detail on moving ships with dynamic changing wind. Well, it is a LOT before there are performance issues seen.



More Textures
The Unicorn project is still paying off in terms of textures with a new set of emissive textures we can use for lighting the glass on the ships. New iron and floor textures are also forthcoming. These are constantly being updated based on the lighting of the Unicorn project and will be updated almost every week until we get them just right.


Emissive Windows


Emissive windows


New Iron Texture


New floor texture
 
Yeah, when people talk about the cloth component being 'slow' I get to show them some real world testing, lol. So far the sails only become an issue when there are a ton of them in the view, and even then it is only a minor draw compared to other scripts that are doing dynamic calculations.
 
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