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Fixed Soldiers appear in wrong place in Kralendijk

Grey Roger

Sea Dog
Staff member
Administrator
Storm Modder
If you get into a fight with the guards in Kralendijk, reinforcements are sent when you kill one of them. All exits are locked until the battle is over. But the battle never ends. This is why:
stuck_reinforcements.jpg

By the side of the townhall are some locators, among them "goto\box2" and "goto\box3". You can't get to them except by sidestepping. And the reinforcement soldiers which spawn on them can't get out.

Does anyone know if those locators have any purpose in any storyline? If not, I'm going to remove them, or at least rename them so that they're not in group "goto" and reinforcement soldiers can't spawn on them.
 
That does indeed sound very strange! "box" locators normally should not be in the "goto" group.
@Jack Rackham, do you happen to know anything about these two?
 
There are proper "box\box2" and "box\box3" as well. "goto" locators can be named anything you like, but usually they're somewhere that you can go to. ;)
 
There are proper "box\box2" and "box\box3" as well. "goto" locators can be named anything you like, but usually they're somewhere that you can go to. ;)
I know Jack sometimes uses box locators for all sorts of fun things.
So chances are that he may know what is going on. If not, it's probably @Bartolomeu o Portugues.
And if it's neither of them, then apparently they serve no purpose.
 
Ok ok ok they are mine. I'll change them to quest types. Guess soldiers don't show up on them.
Sometimes when you're going off pist you can't move/teleport to a box type locator - that's why I have to double them up.
 
One option is to copy the locator file, rename the copy e.g. to "Doutown_l_JRH.gm", then have your quest code use it when needed - something like this:
Code:
Locations[FindLocation("Douwesen_town")].models.always.locators = "Doutown_l_JRH";
Then you can do whatever you like to locators as they won't appear except when needed for your quest.
 
Ok ok ok they are mine. I'll change them to quest types. Guess soldiers don't show up on them.
Sometimes when you're going off pist you can't move/teleport to a box type locator - that's why I have to double them up.
Thanks for confirming! And thanks even more for fixing it. :doff
 
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