• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. F

    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=321465:date=May 21 2009, 07:03 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 21 2009, 07:03 AM) <a href="index.php?act=findpost&pid=321465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Back in town again? HUH? <img...
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    Solved Making Town Capture Boarding Locators

    Tortuga still has problems. Tortuga town uses the Oxbay locators which were also underground. That's fixed, but when you capture the port, and then the town, and press F3 you are back in town again with no options available to you.
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    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=320890:date=May 19 2009, 07:38 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 19 2009, 07:38 AM) <a href="index.php?act=findpost&pid=320890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No being all that creative, as long as it works...
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    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=320743:date=May 18 2009, 03:22 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 18 2009, 03:22 PM) <a href="index.php?act=findpost&pid=320743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I already appreciate the fact that you're putting...
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    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=320741:date=May 18 2009, 03:11 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 18 2009, 03:11 PM) <a href="index.php?act=findpost&pid=320741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks again! The Governor's Harbor model files...
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    Solved Making Town Capture Boarding Locators

    Guadeloupe Port & Plantation. All I did with Guadalouple Port was remove the extraneous stuff. I don't see what else is supposed to be wrong with it. The positioning of the locators in the Plantation is seriously lacking in creativity, so someone take a look at it and let me know how to...
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    Solved Making Town Capture Boarding Locators

    Here's Tortuga Port. All I did with this one was remove the reloads, gotos and reposition the following which were underground: rld, loc0 rld, aloc0 officers, reload1_1 officers, reload1_2 officers, reload1_3 officers, reload2_1 officers, reload2_2 officers, reload2_3 I guess that's all that...
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    Solved Making Town Capture Boarding Locators

    Glad I could help. I'll get busy on those other ones.
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    Solved Making Town Capture Boarding Locators

    Here's the new files *_lb.gm files for Greenford Port & Town. EDIT: Does the same thing need to be done with Tortuga Port, Guadeloupe Port, etc.?
  10. F

    Solved Making Town Capture Boarding Locators

    Thanks, Pieter.
  11. F

    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=320411:date=May 17 2009, 06:19 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 17 2009, 06:19 AM) <a href="index.php?act=findpost&pid=320411"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not quite sure about the main quest...
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    Solved Making Town Capture Boarding Locators

    Well, I've got the locators in Greenford Port & Town working, but the MQ is still stuck at Story_GreenfordAssaultStarted. I fight through the port, the town, the suburbs and then I'm not exactly sure where I'm ending up. At any rate, the MQ is not being advanced. I'm going to do it again, just...
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    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=319899:date=May 14 2009, 03:42 PM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 14 2009, 03:42 PM) <a href="index.php?act=findpost&pid=319899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shoot, in my case they were on top of a building...
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    Solved Making Town Capture Boarding Locators

    I went and took a look at the original B14A9.5 GrPort_lb.gm and it turns out that all the locators are actually there, they're just underground. There might be a problem with console.c: 32 //trace("rld,aloc,"+xx+",0,"+xz+",0,1,0,"+zx+",0,"+zz+","+x+","+y+","+z+",1,0,0,0,0,0,0,0,0,"); I think...
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    Solved Making Town Capture Boarding Locators

    The locators aren't ending up where I expect them to end up. Some are being stacked on top of each other, and the z-axis is off on other ones. Not sure what I'm doing wrong. Back to the drawing board...
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    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=319479:date=May 13 2009, 08:39 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 13 2009, 08:39 AM) <a href="index.php?act=findpost&pid=319479"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fake_Greenford_port is probably defined in the...
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    Solved Making Town Capture Boarding Locators

    I was going to try to figure out what's going on with Bridgetown, but I'm lost before I even get started. Looking here, <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Storyline\standard\quests\quests_reaction.c: 2459...
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    Desmond Ray Beltrop

    Yep, you have to choose the "Until evening" option. Depending on the time of day you arrived, that might mean having to rest twice.
  19. F

    Build 14 Alpha 9

    Thanks for the info, Pieter. I've got 9.5 installed and I'll let you know what happens when I try to capture Bridgetown.
  20. F

    Build 14 Alpha 9

    <!--quoteo(post=316710:date=Apr 30 2009, 03:48 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 30 2009, 03:48 PM) <a href="index.php?act=findpost&pid=316710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->AGH! It appears that it was the TOWN one that was...
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