• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. T

    Need real good Spyglass

    Some ships stats (even quest ships) are random generated.... luck sometimes counts <b>BEST REGARDS</b>
  2. T

    which is the diferenc between rum and wine?

    more alcohol content for rum? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />) I think all the major potions up from antidote (mixture, rum and great wine) all cures poison and some ammount of hp... other difference is...
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    Adding new items to the game

    The reInit function is something that should be researched soon... every little change or only 1 item addition is a restart in the game, easy if your character is low developed and you´ve played little parts of all the quests available, but one you´ve got a more developed character and trying...
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    More "real RPG" elements

    @Sordid: yep, I know about the Rags clothing (as the merchant clothes that raise Commerce or the other clothes that I dont remember the name but raises Leadership)... but It only affect stats... nothing visual, the character 3D model is still using the same clothes as always... using a cuirass...
  5. T

    Treasure fleet

    One of my best combat experiences on the game was when another Pirate captain offer me in his deck to join forces to raid a Treasure fleet... it was a magnificent battle, me commanding the BlueBird and him on a Brig against a powerful fleet of 4 ships all from class 1 or 2 and one Heavy Galleon...
  6. T

    More "real RPG" elements

    Ohhh... I totally forgot about this... Clothing affecting stealth!!! So trying to stealth on spanish ports with a Dutch flag, dressing as a dutchman should help to infiltrate with succes... also logic situations as a character trying to infiltrate a port claiming he´s a trader from a friendly...
  7. T

    More "real RPG" elements

    The aging concept can be something to prevent maxed characters, that way on character creation, depending on age some skill caps can be used, for youngest players a cap of max Insight and Authority skills of 6, Leadership, Sailing, Accuracy, Cannons and Grapling skills of 60 max [so he must...
  8. T

    detailed ship list on the wiki

    Frigates are class 2 ships... not class 3 XebekVML(class 4) - this is the BlueBird Quest Ship (info is correct, only to remark the name) Corvette_quest(??) - this is the WarDog Quest Ship, is a class 3 corvette Arabella(frigate,class 3, CincoLiagas??) - correct except is class 2, like other...
  9. T

    Red Negative numbers beside your personal/ship skills and PIRATE skills

    Yep... faster and better maneuvering that an average frigate, but with the crew, cannons and hull of a battleship... I love this ship <img src="style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" /> <b>BEST REGARDS</b>
  10. T

    More "real RPG" elements

    I totally agree with the point of SuperDurnius, specially the skills related dialoglines for quests and people interaction. This reminds me a lot of NWN which I like a lot and if SD4 is gonna be a Pirates RPG must have this kind of features. Customization of the character is a very good point...
  11. T

    Croaker's Development thoughts

    <!--quoteo(post=331064:date=Jun 20 2009, 04:47 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 20 2009, 04:47 AM) <a href="index.php?act=findpost&pid=331064"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That, right there, tells me you've never actually held a sword...
  12. T

    [REL] Frigate Arabella retextured (Cinco Llagas)

    <!--quoteo(post=330864:date=Jun 19 2009, 05:48 PM:name=Zalioth)--><div class='quotetop'>QUOTE (Zalioth @ Jun 19 2009, 05:48 PM) <a href="index.php?act=findpost&pid=330864"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yo tambien soy español ^^, pero uso la versión inglesa por...
  13. T

    Right path and ambiguous situations

    National officers can be freed on their own nations governors, the payment is higher and your reputation raised, so I suppose that loyalty of your good officers will also be raised. <b>BEST REGARDS</b>
  14. T

    Canon Type

    Me too... curiosity bite me on that <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> ..and good story! <b>BEST REGARDS</b>
  15. T

    Croaker's Development thoughts

    Like Croaker, a "Say hello" post would be needed at least in my case... I´m a freshly new member and my interaction with the Forum has been little, so I were the first surprised with the Cap`n Drow PM I received with the invitation to get part on this, so better introduce myself to everybody...
  16. T

    The Fighting System

    I´ve read deeply the other threads and I rushed too much my first thoughts.... the impatience winned this time. All the post was about how the actual CoAS fighting mode can be better.... different game engine = different considerations.... so, I said nothing <img...
  17. T

    The Fighting System

    Here comes my brainstorming.... Different weapons, weight and balance means different combat strategy/actions for each one... so different animations used depending on which kind of weapon you´re using. Right now they all feel the same only changes a little the speed and the damage dealed, but...
  18. T

    Canon Type

    Always for cannons, the range difference between the same caliber cannons and culverines is not justified, and cannons reload faster with more punch... and the 32lbs for my Wadog or Arabella, get close and discharge both broadsides and you can sink class 2 vessels if you achieve some critics...
  19. T

    Why bounty on my head?

    In some point I agree with LouLogic... I´m not against the bounty thing after sinking/capture/plunder ships... but... What bout stealth and witnesses????... if you destroy a full convoy, all ships sinked, no captains taken as prisoners/hostages, no survivors.... why can a government know...
  20. T

    PiratesAhoy! Wiki

    <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":oops" border="0" alt="blush.gif" /> Didn´t noticed this since you moved on the CoAS Forum.... I´m not familiarized yet with all the Forum structure... SORRY <img src="style_emoticons/<#EMO_DIR#>/blush.gif"...
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