• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. N

    Released the one and fifty three

    I like the details you put on the textures. :onya2 Have'nt time to look at her in game, so this is a first shot of mine. ps. Did you have the possibility to give her a more weathered look? I comment more when i looked her in game.
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    WIP KrisWood's Lyon Hoy small trader, 8 guns

    Really nice model with a good grasp for the details. :onya2
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    Tutorial Storm Engine Moddeling Basics

    Good i can help you a bit. Me thinks, that you could try to edit one of the existing characters. If you use "Tool" to export to VRML file format try the settings below for file export.
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    Spline Modelling

    Modeling is not always about "quicker"... there are thinks like: - used to model in a work flow that appeals to you - to have the control about how detailed (Triangle amount) - how precise the model will get .... these are a few examples why someone did'nt jump on spline modeling. Yes, you can...
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    Tutorial Storm Engine Moddeling Basics

    Hi Vidar, i don't know if this will ever be expanded but you can look at the links below. general modding: here i can't say much about character creation but for ship creation you could look here. when you are looking for plans: here and here
  6. N

    Released the one and fifty three

    Thanks for the Grog! :cat We'll have to wait a bit for craiggo to finish the other two hull versions and adjust something here and there, but overall she is ready. at least for CoaS. POTC version must be handled from someone other. Maybe you guys from the build mod??? :(o) And Thagarr, many...
  7. N

    Brigantine Castell Friedrichsburg 1688, upgraded to 16 guns

    Did there be other limitations as in CoaS for the models to load. If not then as long as you have a GfxCard comparable to an older GF6000 or GF8000 should handle the amount of detail. Or am i wrong with that assumption?
  8. N

    Released the one and fifty three

    Sorry Hylie not from me, as i don't have POTC. But by reading this Tutorial it would only require a bit of copying and renaming of files and the wank file has to be made new for POTC. That seems to be all to bring her to POTC. So maybe you can try it for your self. As far as i know the walk...
  9. N

    [HELP] killing unique captains in GOFv1.1

    What does you mean with "too much" ??? I would think it is the least they could give us for all the money and time we spend on them greetings Nightwatcher
  10. N

    Released the one and fifty three

    new Version is 1.04 now! Download: Revenge_1.04.7z Changes: - all steps necessary for import in CoaS are explained in "Revenge_install.txt", thanks to Jan Marten - new interface picture for her, sorry Jan i used my version :roll: - sailorpoints included, thanks to pgargon - all files at the...
  11. N

    Black Pearl and QAR Progress

    A texture like the one posted by Legendary_Spider screams literally for that technique, and you can't get that fine details like in the picture onto the hull when you only have max 2048x2048 pixel for the entire lengths of the hull. But i don't want to diminish the work from you all that went...
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    Black Pearl and QAR Progress

    Hi there, about the "bending" of the wood texture, you could try to make a new UV Map and use a tiled texture to greatly improve the amount of detail on the hull. Only my 2 cent.... bye
  13. N

    Released the one and fifty three

    Hi MK, for me under Opera it is fine when i left click it the dialog to save/open opens. Ok, it seems to be the same problem with the CoaS FTP that MorganTerror has had earlier. Does this link work for you? Revenge_1.03.7z
  14. N

    Released the one and fifty three

    Ok, first thinks first, pgargon, man i love you! Really! Wow. It is great to see her ready for action in the game. Many, many thanks for completing her during my vacation and bringing her into the game. Second: - updated the texture file, the one with yellow green zigzag and the half circles...
  15. N

    Released the one and fifty three

    Hi Craiggo, i would like to see the other two hull textures from you, if you have time to make them.
  16. N

    [HELP] Port HMS Dauntless to COAS

    glad i could help a bit. :cat You have read this:
  17. N

    Wicked Wench Rear Lanterns - missing tops

    My guess is that they used alpha channel to make the glass transparent. But then forgotten that the normal of the tops points away from the player in first person and is therefore not visible.
  18. N

    [HELP] Port HMS Dauntless to COAS

    Maybe you can find useful info here and here. There you will find the sailortool to work the walkfile if needed. I don't have PotC to locate the files for you so please try the tuts.
  19. N

    [HELP] Port HMS Dauntless to COAS

    Sorry, i don't have it. I think you have to ask under Storm Engine Modding. edit: If the deck structure is the same as you wrote, you can copy & paste and then rename the walkfile.
  20. N

    [HELP] Port HMS Dauntless to COAS

    Hi zzkillzz2000, you need to copy the interface ship pic to "RESOURCE/textures/INTERFACES/SHIPS/". It must have the same name as the folder of your dauntless. And follow the upper-/lower case. About the walkfile i have no clue, you have to wait for someone other to explain.
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