• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Baste

    B14v22 troubles

    I personally prefer to have an offline, local account. An online account potentially connects your activity to Microsoft and even if you don't do anything questionable I don't think others should have any information about what you do with your computer. I would try to install with an offline...
  2. Baste

    B14v22 troubles

    Unfortunately I don't know of any cloning software that could suit your needs, but I would prefer to do a clean install anyway. This would involve secure erase of the SSD with the manufacturer's software tool on a bootable USB flash drive. For example with Samsung SSDs, use their "Magician...
  3. Baste

    B14v22 troubles

    That shows when the contents of the ZIP file with the latest updates are applied, after using the installer and the TAR file, for both the US and UK versions. I wouldn't know how much of a difference is noticeable, but the file does contain a lot of improvements. In case anyone would wonder, the...
  4. Baste

    B14v22 troubles

    That is indeed how it was made by the original Akella developers. Much of the game's source code is available, but unfortunately not the source code for the engine itself used in B14. Since the implementation for saving while boarding is in the engine, nothing can be done about it. It may or may...
  5. Baste

    B14v22 troubles

    Indeed, as AkrimalS says deleting the options file in the game's root directory helps with solving several issues that sometimes appear. Delete that file and then start the game and go to "Options" and configure the game to your liking again, and the file will be recreated without errors...
  6. Baste

    B14v22 troubles

    I'm not a developer of the Build Mod so I wouldn't really be involved in decisions about it. I've contributed to it here and there, but I don't play it, so I have no real opinion on what is or isn't included in it. However, I asked B14 developers about separating content, such as storylines, and...
  7. Baste

    B14v22 troubles

    The incompatibility with Intel graphics chips actually applies to the game as a whole, from the original unmodded game all the way to Build 14. It is unknown if the incompatibility also applies to the newer engine used in Build 15. As mentioned there are workarounds that make the game somewhat...
  8. Baste

    B14v22 troubles

    This has gotten quite troublesome but I will attempt to help. I will say right now that I have not read through all the posts spread out over the various threads as doing so doesn't seem like it would help anyway. I'm not a core developer of the Build Mod so I wouldn't be able to address issues...
  9. Baste

    Solved Updating the Interface Textures

    It was pointed out on the Discord server that "icons.tga.tx" and "icons_new.tga.tx" had remnants of removed icons in them, so for the sake of having clean and proper files here they are again. Further regarding "checkbox.tga.tx" here is yet another version with the X mark being in the same...
  10. Baste

    Solved Updating the Interface Textures

    Here are some updates to my previous files, such as checkboxes having a less flat appearance, and I wasn't satisfied with the empty face so I redid it. I'm uploading all files in a new package for convenience. Please use this instead. Available separately for those who prefer it are the less...
  11. Baste

    Solved Updating the Interface Textures

    It is caused by saving the nonpixelated image in a low quality, and I think it looks better if it matches the item backgrounds. However, a version with that image being kept pixelated can be provided so everyone can use whichever they prefer. I perceive it as being some form of ponytail and...
  12. Baste

    Solved Updating the Interface Textures

    Finally, the "empty face" picture was also pixelated so that was also changed. For the brown interface I used the brown background and came up with this. Before - After Hopefully I didn't break anything. Attachment removed. Please see later posts.
  13. Baste

    Solved Updating the Interface Textures

    Here are some suggestions for some interface texture changes. Will split into two posts because of attachment limit. The background for empty item slots was pixelated so I made it less pixelated. Before - After Likewise the background for empty ship slots was pixelated in the blue interface...
  14. Baste

    Various tech support stuff

    I have an idea of what might be going on. Might not work but could be worth a try. Go out to sea. Tell your companion ships to heave to drift and sail up to them so that you can transfer goods between your ship and one of those ships. Transfer some cannonballs or other goods to that ship and...
  15. Baste

    Solved Rebalancing the Fighting System

    Since it has been years since I last said it I might reiterate that I don't play the Build Mod. I contribute to it when I have something that might be applicable to it, yes - but I don't actually play it, so to include or not include any of my changes are both fine. If something isn't included...
  16. Baste

    Solved Rebalancing the Fighting System

    @Pieter Boelen, I'm sure you remember how "fun" you and I had with the "noExp problem". For others who want to see, check the posts starting from here: Solved - Rebalancing the Fighting System We fixed it, but I have found more about it that can be good to know for other cases. The game...
  17. Baste

    Solved Updating the Interface Textures

    I'm not sure how that is happening for you with the icons, because when using the files in post #255 that just isn't the case. That's one of the things I specifically checked before uploading to make sure it didn't happen. Anyway, about that error I mentioned. Using the files in the update...
  18. Baste

    Solved Updating the Interface Textures

    A few pages back several reasons were given by myself, Grey Roger, and Pieter Boelen as for why the new dialog.tga.tx is the default for the blue interface. However, as to not leave anyone out and in the interest of providing options both are included, and the old one now also has the...
  19. Baste

    Solved Updating the Interface Textures

    Here are all the pictures for the Character screen separately. I hope this clears up anything that might be unclear. Before I changed anything - Version 1 of my change - Version 2 of my change - Version 2 showing values 1 to 10 Before I changed anything the skill values were not...
  20. Baste

    Solved Updating the Interface Textures

    Haha! I was thinking about doing something with it, but if it's not going to be included I guess I'll leave it. The file in my previous post should have been included in the update you recently uploaded, though. It centers the skill values more properly. And I suggest that my edit of the 2013...
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