• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. R

    We Have the Storm Engine!

    Have to go to B14 myself to give it a try to stablelize it. And as I stated in thread DirectSail, will get the timescales of the worldmap and seaview synchonized. Somehow anyway as those who don't want to have directsail should be able to sail quickly enough to the next island too. and as far...
  2. R

    DirectSail

    Well, that is (have installed stock _and_ Build13 together) that I have looked at CCC's part. So credits still to him and Akella. Will have a look at this, is there a change between 13 and 14 on this matter? So consider it as done. TwoEyed
  3. R

    We Have the Storm Engine!

    as a sourcecoder I can't say anything else then: Logical :lol: also I can say I am trustworthy as I have never ever had a parkingticket as sea :blink: Anyway, does this having the source means, the builds are going to advance to AoP2 or...?
  4. R

    We Have the Storm Engine!

    oops, meant sourcecode writer:hmm. developer can mean modeler or texturer too. Never let me model a ship if you won't want it to sink :no, only let me sail it :yes Two Eyed
  5. R

    We Have the Storm Engine!

    btw, need another developer?
  6. R

    DirectSail

    well here is a fast reply, hehe The code is based upon stock POTC, as I think it wouldn't matter. Haven't looked Build 14 thou. The reason why I used stock is the number of bugs and this way I am more able to find the structure Akella used.
  7. R

    We Have the Storm Engine!

    don't use VS2010 yet, way to much bug and (well aside of the scripts for the engine) if the code is clean written code just use the Find/Replace for quey 'for( ' to 'for( int'
  8. R

    What to do with a mod for a release

    Well at the moment I have worked on my own engine. But any requests can be made, and I'll write it or improve/fix it if needed. Doing my own engine is worth the effort as DX11 is out there nowadays, and stormengine is still DX9. There is a major change between DX9 and 10 wich means that the...
  9. R

    We Have the Storm Engine!

    Congrats to all who made this possible - especially Akella One thing this means is using DirectSail and go below deck while keeping on sailing. Or do whatever whereever. About that porting from 2003 to newer things, who cares modding the source means rewritting the whole thing :roll: hehe...
  10. R

    What to do with a mod for a release

    @ The_Notorious_P haven't done that modding, just had the idea to reload to land location (or map) then save. After save reload to sea position. and yes I am just like you hehe always forgetting not to kiss mines :j3 ladies are much better in that anyway Two Eyed
  11. R

    What to do with a mod for a release

    kewl :empty all rum has gone when you're back hehe yeah, if the hdd is big enough you can have stock b13 and b14 all together (copy the POTC folder and install b13/14 over that one) but there was something with the save, can't remember what that was. cy Two Eyed
  12. R

    What to do with a mod for a release

    Nope, no autosave never noticed that saving at sea. Is it in Build 14?
  13. R

    What to do with a mod for a release

    huh, cool, crap, got to love it :shrug
  14. R

    We Have the Storm Engine!

    Realy doubt that it would take more effort. Can't they coexist together? :buds Can write my source just like the POTC structure. The hard part of code is up to me and modders can (re)write the parts as in the POTC. cy Two Eyed
  15. R

    What to do with a mod for a release

    If I have written a code mod, what to do with it so it can be used in the next realease? Busy with a mod wich will save the game while on sea (or whereever you are). cy, Two Eyed :nk:E :ixi :mm:ok :whee
  16. R

    How Do You Start Modding

    oops, may I post urls here. I fnot I will remove it :shrug
  17. R

    How Do You Start Modding

    Blender is free http://www.blender.org/ But this will bring me to the next question as blender can import and export .obj (and many other) files and gm-viewer can export to .obj files, how do I convert .obj files to .gm files?:will
  18. R

    DirectSail

    When an island is added, the file DirectSail.c needs to be updated with the new island or it won't be noticed thus directed to it. Encounters (and weather) are generated while doing directsail stuff every hour. My aim will be to create an event for an encounter outside the directsail. void...
  19. R

    WIP Spanish translation

    You can already start on that translation thing, that way a lot has been done untill the final release. Also you will learn your english :yes
  20. R

    We Have the Storm Engine!

    Hi all, Want to ask what your opinion would be about having our own 3d engine. hehe, started already :g1 writing one (no sea yet, bummer). Cool thing about that would be, all features except the limits we put in ourself, that there are none. Hehe, sounds euforic. Engines always end up with...
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