• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Confirmed Bug Fewer cannonballs with every loading of a save

    Hi all, I'm a long-time fan of this awesome mod, been playing it from the early days. I just started playing the latest version a few days ago and noticed that every time save at sea and load that game later, I have fewer cannonballs and gunpowder on my ship. It's as if with each loading of a...
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    Direct Sail Encounter Distances

    I am slightly tweaking InternalSettings.h and have a question regarding the distances of encounters. More specifically what effect the two settings MIN_ENEMY_DISTANCE_TO_DISABLE_MAP_ENTER and MIN_ENEMY_DISTANCE_TO_DISABLE_ENTER_2_LOCATION have in direct sail mode. 1. Which of the two settings...
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    Fixed Graphical Bug - Plain White Waters

    Ok, got it. Thanks for the clarification :doff
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    Fixed Graphical Bug - Plain White Waters

    Never mind... silly question. I have a full backup of the pre-update install. I'll replace the corrupt modules folder and post the results as soon as I get back from work.
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    Fixed Graphical Bug - Plain White Waters

    Do I delete the corrupt modules folder first or is it ok to just overwrite it with this one?
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    Fixed Graphical Bug - Plain White Waters

    I have just installed the latest Build 14 after a very long time including the extra fix archive. Game runs fine but the ocean looks like milk. Is this a known bug?
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    Need Help Creating New Free-Play Storylines

    Ok Pieter, I'll try that out soon and post here if I encounter any problems. Thx again for the helpful hints.
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    Need Help Creating New Free-Play Storylines

    Ok thx Pieter. I'm not quite sure yet how exactly 'GiveShip2Character' works, but that's fine for now. My modified Aubrey-game works well so far. :doff One more thing though. which nation is at war with the others at the beginning of the game, is controlled by each time period that I choose, or...
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    Need Help Creating New Free-Play Storylines

    I am also tweaking the Jack Aubrey storyline. What I would like to know is, how to change the cargo load of your starting ship. For example, I want to exchange Aubrys' advanced frigate with a tartana. But when I do so, the tartana is fully loaded with cannon balls. Which code do I have to tweak...
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    Wish to contribute

    Well right now I am reading the Tutorials & History PDF, there is enough in there to keep me busy for the next days. :mm And I'll have a look at Maya 5 aswell. Not sure yet what direction to take, but I guess it will have something to do with graphics. We'll see. :keith
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    Wish to contribute

    Hi lads, :gday being very impressed of what you all did so far with the build mod and understanding the big need of more hands for the task of further development, I wish to contribute in any way. Working in the tourist branche I am very busy during the summer months, but from November on I...
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    smugglers problem

    Happened to me also in Cuba and Hispaniola. Although after getting stranded at gamestart on a beach in Cuba, and agreeing for a rendezvous on a place called error, they appeared on the same beach my ship was lying.
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    Original InternalSettings.h

    Could anyone be so kind to send me the original InternalSettings.h file of a clean Build 14 Beta 1 Patch 6 install? I forgot to backup mine before editing :shrug ...or if anyone atleast could tell me if the following values are correct as default: In WORLDMAP & SHIP ENCOUNTERS: #define...
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    Patching Build 14 Beta 1

    Ok lads, here you are: :hmm compile.log: Gauging: StartGauging Gauging: starting init Gauging: interface ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods Gauging: nations Gauging: preprocessor Init encounters complete...
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    Patching Build 14 Beta 1

    Ok, from where I am right now I can't do the error logging, but I'll see to it ASAP. But it has definetely to do with the Ship Pack, cos patch 3 works fine. Only after I add the Ship Pack, the game crashes when I want to start the Assasin Story (crashes at the loading screen). With or without...
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    Patching Build 14 Beta 1

    That's exactly what I did. Rename.bat also installed as it should, and then I applied the ship pack. The game stops working only when I want to start the Assasin Story, and it does it always. A Windows notification appears that says something like the usual balderdash: the application stopped...
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    Patching Build 14 Beta 1

    Ahoy mateys, I recently played New Horizons Build 14 Beta 1 with Patch 1 without serious issues. Yesterday I wanted to give Patch 3.1 a try, so I reinstalled PotC, then the Build 14 Beta 1, and over that I applied the Patch 3.1, but the game stops working everytime I want to start the Assasin...
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    Running "rename.bat"

    Thx for the quick reply, and the welcome, :buds well, rename.bat didn't delete itself, but I could see the soldier at the cannon AND the wooden wall, so all should be well! ...amazing to see how the Build Mod has evolved!!! Keep up the great work guys! :whee
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    Running "rename.bat"

    Hello everybody, :gday I'm new to this forum, but not new to PotC. After almost a year of not playing PotC, I just installed Build 14 Beta 1 with Patch 1. My question might sound silly to some, but when I run rename.bat after installing the patch, the command prompt window just appears for a...
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