• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Hyde911

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Ok, I've realized that officer salary is significantly raised if the ship class exceeds navigation skill. However, I come across another possible bug during boarding: After picking up a loot (whatever if its from body, cabinet or chest) I cannot move to the next level (open padlock icon...
  2. Hyde911

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Ahoy! Recently I came back to playing COAS and installed gof 2.15. I started playing and after hiring first officer ship costs raised from few thousands to over 70k. Needless to say that have major impact on my financial liquidity. Is it feature or bug??
  3. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    You got me. I tried to install patch instead of base mod. Silly me.:shock
  4. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    Yeah I know, I had the game running perfectly with GOF, however I had to reinstall whole system. Yep, because vanilla runs ok. After installing the mod (I tried 2.0.8 and 2.0.9) it crashes.
  5. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    Ahoy! Recently I had to reinstall the game and after installing the mod I got a crash (Runtime error) at the beginning. Do you know what can be reason??
  6. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    \Program\STORE\initGoods.c
  7. Hyde911

    Solved Only person on enemy ship when boarding is me

    Alternatively take a look on ships class. The higher class of the ship the more crew she has. At the beginning try boarding ship of same (or lower) class as yours. However, within same class crew number can vary.
  8. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    No-boarding bug happened to me too. For most of the game everything worked just fine. But at some point something went wrong and I can't board anything. Unfortunately most of my saves were made after bug occurred. I tried different flags, different ships but nothing helps.
  9. Hyde911

    Solved Can't board anyone, can be boarded

    Looks like it happened to me. I can't board any more. Reloading previous saves doesn't help. Is there any solution??
  10. Hyde911

    Need Help Perks bonuses settings

    Thanks buddy, I found it.
  11. Hyde911

    Need Help Perks bonuses settings

    Ahoy, Which file governs perks bonuses?? I want to lower musket volley power.
  12. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    How can I set rates of ships appearance on the map?? I think larger ships appear too rarely. After hours of playing all ships I've met poses no threat to my corvette. It's boring fighting brigantines and sloops all the time.
  13. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    Recently for the first time I started new game on hardcore mode. I really recommend it, it's completely new experience when your choices really matter. Luke, how did you set merchant mission rewards??
  14. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    I think fully equipped MOW with maximum leadership/trading skills should cost not less than 200k per month. IMHO the main problem is that there isn't many ways to make good money. In fact with realistic costs and weights there is only one: merchant missions. Fleet upkeep ought to be high but...
  15. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    I think salaries have to be high. 70k for class 3 ship is reasonable for me. //Interceptor demasted, no ctd //Warship demasted, no ctd //Queen Annes Revenge demasted, no ctd //40 gun Galleon demasted, no ctd Edit: Looks like salaries are higher. 4th class ship with crew of 184 (skills at...
  16. Hyde911

    Need Help Minimal crew which cannot be killed

    I've already increase cannon balls damage to compensate some obvious flaws in AI behaviour. Since AI overuse balls (whereas I don't use it at all) and I cannot change AI behaviour I increase its damage output at least. I know you try to keep it realistic, for me increasing difficulty is more...
  17. Hyde911

    Need Help Minimal crew which cannot be killed

    But it would work only on bigger, well armed ships. In case of weaker ship I can withstand their fire long enough to kill theirs crew entirely. However, spending hours on depopulating single ship would encourage to board it earlier. I have to try some settings.
  18. Hyde911

    Need Help Minimal crew which cannot be killed

    I mean that with grapes it possible to de-crew ship entirely (sooner or later with or without realistic damage, I chose midway option with some personal tuning). This makes capturing ship quite easy. There is workaround solution: If hull damage of grapes was high enough(above certain hull/crew...
  19. Hyde911

    Need Help Minimal crew which cannot be killed

    Is it possible to set minimal crew which cannot be killed by guns (I'd say 40% of ships crew limit) ?? I think seizing ships is too easy. With such limit there would be always a fight and therefore capturing ships would be more challenging.
  20. Hyde911

    Mod Release Gentlemen Of Fortune 2.0

    //Frigate L'Enterprise demasted without problems. No problems with surrendering so far.
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