• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. bna

    "Sail to..." function suddenly got bugged

    Are you using Compatibility mode for main exe-file? If yes, it's very old vanilla bug, nobody managed to fix it yet. Switch off compatibility mode.
  2. bna

    CoAS vanilla sails changing (adding emblems etc.)

    Didn't play CoAS for a long time. But finally managed to test this mod with GoF 2.1.5 beta. Everything is OK except (old) bug - after repairing sails, colors and emblems revert to default. I've fixed that by adding some code to Program\INTERFACE\shipyard.c Here is modified file: shipyard.c
  3. bna

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    I've asked Capt. Daniel Wolf, the author of the mod. I assume he has all mod files unpacked for sure. And it's pretty easy just to pack them into zip-file. And I really don't understand what is the reason for using some sort of installer for the mod not just (self-extracting) archive.
  4. bna

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    So I have to backup vanilla game, install mod, compare vanilla with modded, copy modded files to some folder, restore vanilla and then install mod with GME. Quite hard way ;) But if this is the only choice I'll try, thank you.
  5. bna

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    I'm using Generic Mod Enabler, it backups only altered files and restores them automatically. So I need all mod files unpacked before installation, not patched "on the fly" by installer. Backup all 16GB is not a good idea :) And also I'm using some additional mods to GoF so I must know what...
  6. bna

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Hi! Could you please make a zip file with all new/modified files not installer? I prefer to install mods that can be easily removed in case of another mod installation or vanilla play.
  7. bna

    How To Add Killed Hero Character In GOF 2.0 Mod?

    There are NO other choices during conversation.
  8. bna

    CoAS vanilla sails changing (adding emblems etc.)

    Oh, thank you! Will test it tomorrow.
  9. bna

    How To Add Killed Hero Character In GOF 2.0 Mod?

    You mean when he is going to you? Or when he is sitting at the table?
  10. bna

    How To Add Killed Hero Character In GOF 2.0 Mod?

    What additional mods do you have? In default GoF you can only speak about joint mission and making him a companion. There are no other choices in conversation.
  11. bna

    How To Add Killed Hero Character In GOF 2.0 Mod?

    How did you challenge them to duel? You mean after mission wasn't accomplished?
  12. bna

    CoAS vanilla sails changing (adding emblems etc.)

    Looks like a week passed already ;) Philippe, I've adopted your (old) mod to GoF 1.2, but got some issues with GoF 2.0. Tried to adopt this (new) one but it isn't work yet. Will your adopt it to GoF 2.0 by yourself?
  13. bna

    Mod Release Gentlemen Of Fortune 2.0

    Found and fixed by myself. It was already fixed in GoF 1.1.1...
  14. bna

    Mod Release Gentlemen Of Fortune 2.0

    Perks Retroactivity isn't working again. It was fixed several times IIRC, why is the latest version having this bug still? Don't remember which file to fix manually, can anybody tell me?
  15. bna

    Mod Release Gentlemen Of Fortune 2.0

    New hero of first level. As far as I remember any changes for quest in progress cannot be done "on the fly" and require starting a new game. Or at least restore savegame BEFORE Ascold quest was initiated.
  16. bna

    Mod Release Gentlemen Of Fortune 2.0

    This is a well-known bug since GoF 1.x that was fixed years ago. But for some strange reason it was transferred to GoF 2.x unfixed. Open quests_reaction.c and find this code: case "Ascold_AttackTenManowars": LocatorReloadEnterDisable("Tenotchitlan_Jungle_02", "reload3_back"...
  17. bna

    WIP Pirates Odyssey: To Each His Own

    Critical bug with world map making main questline virtually unplayable was fixed only in 1.1.0 -- almost 3 monthes after game release. And about develepment's care you can read on Russian forums ;-) But everybody can believe in everything he wants to believe...
  18. bna

    WIP Pirates Odyssey: To Each His Own

    Very funny :) http://www.blackmark.bz/forums/index.php?showtopic=2392 Everybody can count number of fixes by themselves ("History" in first post) And have you looked into my bank account to allege that I hadn't bought the game or played it at all? Can you prove this? Or just bla-bla-bla?
  19. bna

    WIP Pirates Odyssey: To Each His Own

    I think one of the reasons for delay is that Russian version was badly buggy and almost unplayable. There were 17 (!!!) patches fo it already. Akella easily releases unplayable games to Russian market but traditionally afraids doing such things with Western market :) And I don't think that...
  20. bna

    Solved Stuck in dungeon on Antigua

    This is a well known bug nobody managed to fix yet. One of skeletons is spawned BEHIND the wall in this dungeon. You even can see his HP-bar through the wall.
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