• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. KillPhil

    New Horizons in Maelstorm (2.8)

    Hello mates, long time no see.. I was in the depth on the real life ocean for a long time and hadnt much time for single player games, which resulted in that I didnt play PotC for nearly 4 years (but it always moved into new PCs and harddrives). I recently gave it a chance again and well -...
  2. KillPhil

    Switching off Item period related availability

    I was wondering if you build-in such a nice little switch like on the beginning of ships_init.c ? I really would like to have some guns which are not avaible any more in the period of my game
  3. KillPhil

    Low Priority Taking Captains of your Convoy in the landing party

    I wonder if it is possible for your valued officers to stay in the landing party, even if they are captain of a (captured) ship (at the moment). I just don't get why your crew is behaving when you go on land but all other captains always have to stay on their ships to maintain order and control :D
  4. KillPhil

    Low Priority Changing World Map Encounters: No Merchant vs Merchant

    I just wanted to state out that many world map battles are between two groups of (escorted) merchants, which doesnt fit that good IMO, If it is possible, it might be more logical to change it so that always at least one of the battle participants is not a merchant, but also not e.g. a Battle...
  5. KillPhil

    Unconfirmed Bug Blades disappear when switching between Quality Options

    If you switch the Blade quality mod off, every blade you have in your inventory, including the officer blades and blades in the weapon locker disappear and cause a CTD when e.g. board EDIT: If you revert the switch, everything will appear again.
  6. KillPhil

    Unconfirmed Bug Bad performance in battle

    Just sailed to Barbados via Worldmap. When I entered 3D, some french ships spawned next to me, and my game began to stutter, like every 5 seconds - felt for me like it checked something every 5 seconds - so I opened error.log and found this: RUNTIME ERROR - file: sea_ai\AIShip.c; line: 4519 NAN...
  7. KillPhil

    Cannot Confirm Holland Smugglers won't take my Wine

    I can't sell Wine to the Smugglers at Kralendijk. It doesn't appear in the store either. It just gets overlooked when smuggling and if I dont have any contraband on board, I cant set a smuggler meeting
  8. KillPhil

    Upgrade ships to warships

    I just had the idea after battling some merchants, and many of them had some very nice Pinnaces. We have many -of-War versions of certain ships, Fluyts, Pinnaces, Sloops.. it would be really cool if you could upgrade the base versions of this ships to the War-Versions. E.g. you capture a Pinnace...
  9. KillPhil

    Unlocks for Advanced Blocking and Toughness

    I started a few new games and I have the same problem everywhere: I cant find this goddamn book for advanced blocking. And especially in the early game it is very important. And then Toughness.. It is IMO not good that you need advanced blocking before. And also many don't know that the...
  10. KillPhil

    Increase Spawn Distance from World Map to 3D Sailing

    If you enter a battle you always get thrown at like 10m from the next enemy ship, which is waay too short. Since I dont use any sail-ho info, I always get bad surprises because I spawn next to 3 warships with my Lyme frigate - which sinks in seconds. This completely takes away the fun of the...
  11. KillPhil

    Low Priority Cozumel: Can spawn inside Central America

    If you are at Cozumel and are not close enough to the island when you enter Worldmap, you will spawn inside Central America. Funny thing is that you can sail around on the inside, but not over the boarders, so it is possible that you get stuck there. Only solution is to enter 3D Sailing again...
  12. KillPhil

    Low Priority Sunk by Hand of God

    Just had a case again. I boarded a surrendered ship, was civilized and let them go.. ship at ~15% Hull left. I don't know if it is related, but here are the last lines of my error.log: RUNTIME ERROR - file: characters\characterUtilite.c; line: 3435 function 'TakeNItems' stack error RUNTIME...
  13. KillPhil

    Unconfirmed Bug Exploit with Musket with Knife Bayonet

    If your character equips a musket and has a knife (for muskets) in his inventory, he can avoid the reload time of the musket. I don't exactly how this goes but as far as I understand, here is what happens: I have a normal blade equipped. I shoot with the musket. Now somehow the game adds the...
  14. KillPhil

    Solved Error after downloading latest zip

    COMPILE ERROR - file: seadogs.c; line: 139 Invalid Expression COMPILE ERROR - file: seadogs.c; line: 139 Undeclared identifier: OFFICER_MAX Game won't start with the latest .zip
  15. KillPhil

    Solved Damaged stock files - need replacement

    My last Version of the game somehow got corrupted on my older HDD. I now need help from you to restore the damaged files. Since I don't know which files are damaged, I can only ask for new ones if I encounter problems while playing :( 1. one is...
  16. KillPhil

    Fixed Elizabeth Shaw Sidequest: Flying Dutchman neutral to Pirates

    Ah, something I encountered yesterday with the Elizabeth Shaw Sidequest: The Sidequest is pretty lame if you are friendly with pirates.. because then the Dutchman peacefully sails next to you :rofl
  17. KillPhil

    Feature Request Discussion about captain and crew bonusses

    One of the first things I noticed, and this issue has been for a long time.. the ridiculous amount of HP many NPCs have. Best example are Captains. Its not unusual I have to fight (and turn on godmode) an enemy captain with 200HP+ . This is 1) really problematic towards balance and 2) simply not...
  18. KillPhil

    Feature Request Modify Flying Dutchman Cannon Sound and Davy Jones Start

    Testing the Davy Jones Freeplay now.. did you know that the Dutchman fires silently at the moment? :pirate41: I already checked the cannons_init and sound_alias.. all fine there.. I also updated the .wav file and it has the same format as all other .wav files And the start at cozumel is not...
  19. KillPhil

    Included in Build Naval/Privateer Promotion Steps

    So, as we intend to re-do and specialize each kind of play-style, we need some new awards and promotion-steps for each different role. This thread is for the naval and privateer style, and I'd appreciate all ideas for the promotion gifts (land, weapons, ships, officers), the steps for that...
  20. KillPhil

    Confirmed Bug When mast broke, sails are repaired to 100%

    I noticed, that when a mast of my ship or a companions ship breaks (so sail status goes down to like 40%) and we finish the battle, the sails are on 100% after a few days, even if I don't have enough sailcloth with me for this. I also had this strange situation: Again, my mast broke from a...
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