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    Maelstrom New Horizons


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  1. Killerjoy96

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Just downloaded and started it for a moment and the improvements in graphics are there, however obviously (in my opinion) still have a lot of improvement needed. Couldn't quite figure out how to get on the ship? I tried walking to the end of the pier and pressing F3 however that didn't seem to...
  2. Killerjoy96

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Really loving this step, hopefully now progress will not stop. Is there already a seperate subforum?
  3. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    What I could see ingame is that A. it at least still functions.. and B. it seems to use the numbers of realism in arcade. However I couldn't so fast see if the speed of the ship is doubled. (should this reflect in the values under ship?)
  4. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    So all arcade lines should be commented out and all the realistic handling lines should have been moved out of the if() statement. Haven't yet been able to boot up the game to see if it still works. :)
  5. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    So already half way through the amount of lines. :) Will probably be done tomorrow or this evening.
  6. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    I'll get started on doing this. Already started on manually updating the values but this seems to be the more elegant option.
  7. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    I was just looking through some of the files and in InternalSettings.h I found the following two lines: #define ARCADE_MULT_TURN 3.0 // FLOAT - this multiplies base ship-turn-rate, default: 3 #define ARCADE_MULT_SPEED 2 // INT - Shipspeed if you set the...
  8. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    Well I wouldn't be able to do that straight away. Gonna need to learn some programming for that. But I could start changing the values so they become more consistent to at least be able to playtest it out and see if the formula would actually even work correctly. :)
  9. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    I could make a file in which all Speed and Turn Rates have been adjusted to a consistent value. Hower coding it in would be a challenge for me since I haven't yet really done any coding. I might be able to figure out how to setup the formula but I'm not certain. Also I can't get clear for...
  10. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    The Speed and Turn Rate will most likely indeed be the most important since there already seems to be some consistency in Inertia values. Since the same types of ships do have the same inertia values only some very minor differences so far. At least for as far as I'm currently at with indexing...
  11. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    I'll be looking into the inertia values too. Already used the page to get the values, I just imported it all into excel and then compared the difference between realism/arcade speed and turnrate and let it calculate the average of it. I guessed that way some of the ships will get a little...
  12. Killerjoy96

    Unconfirmed Bug Tavern News bugged

    @Pieter Boelen if you can't see the picture just like me just right click it and copy the link address and paste it into another tab, it shows up for me than. The way it looks just seem that somewhere a word went missing.
  13. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    Okay, I get that. Just need to figure out a formula to work from for Realism vs arcade settings in terms of turn rate. Most ships come about *0.5 for their turnrate how it is right now, however if comparing the ones in now versus how base game was than the stats of arcade have been majorly...
  14. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    I'll look into that, however why is it that a realism settings the ship steer better than on arcade settings?
  15. Killerjoy96

    What do you wanna see?

    Well it's not as much signposted as just having a general sense of direction. Searching for sidequests is fun, I actually like the way DA:I did it. If you go past it in relative close proximity you get a marker on your map, if you don't come close that marker will not be there so you have to...
  16. Killerjoy96

    Feature Request Bring Arcade ship stats into consistency

    I meant more consistency with how ships behave between Arcade and Realism for example from what I see at the site I posted above: CursedCaravel has a turn rate 0f 65 on Realism CursedDutchman has a turn rate of 90 on Realism. On arcade however the stats suddenly look alot more alike...
  17. Killerjoy96

    WIP Have ingredients and money, but can't get apothecary treatement

    So upgrading via Ability points should possible be done best with Officers. Which makes sense if they get more ability points yet nothing to spend it on seems pointless. However for the player you would go to the apothecary and use the rare items and money to get the upgrades. Is that the...
  18. Killerjoy96

    What do you wanna see?

    I think quest markers do break immersion if they are floating above characters with whom you should talk for a quest. However a marker to indicate a vicinity where you should go for a quest on a map would have my preference. Or at least someway to indicate where I should be going, either through...
  19. Killerjoy96

    WIP Have ingredients and money, but can't get apothecary treatement

    So just re-read part of the thread, I see above that you were thinking about the apothecary becoming better and better at the procedure so the increases in stats would become bigger? Sounds more logical to me than percentual increases. About the HP through ability poitns however I read that you...
  20. Killerjoy96

    WIP Have ingredients and money, but can't get apothecary treatement

    Changing the HP system again sounds like it would be more work than it's worth. Is there a thread for the HP increase through ability points so I can read some more about how you want to implement that?
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